Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
This commit is contained in:
Kamron Batman 2020-11-12 00:52:38 -08:00 committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
53 changed files with 958 additions and 833 deletions

View file

@ -388,35 +388,6 @@ namespace Server.Tests.Network
AssertThat.Equal(data, expectedData);
}
[Theory]
[InlineData(10, 1000, 10, 5)]
public void TestPlaySound(ushort soundID, int x, int y, int z)
{
var p = new Point3D(x, y, z);
var data = new PlaySound(soundID, p).Compile();
Span<byte> expectedData = stackalloc byte[12];
var pos = 0;
expectedData.Write(ref pos, (byte)0x54); // Packet ID
expectedData.Write(ref pos, (byte)1); // Flags
expectedData.Write(ref pos, soundID);
#if NO_LOCAL_INIT
expectedData.Write(ref pos, (ushort)0); // Volume
#else
pos += 2;
#endif
expectedData.Write(ref pos, (ushort)p.X);
expectedData.Write(ref pos, (ushort)p.Y);
expectedData.Write(ref pos, (short)p.Z);
AssertThat.Equal(data, expectedData);
}
[Theory]
[InlineData(MusicName.Approach)]
[InlineData(MusicName.Combat1)]