Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
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Kamron Batman 2020-11-12 00:52:38 -08:00 • committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
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53 changed files with 958 additions and 833 deletions

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@ -476,14 +476,14 @@ namespace Server.Engines.Doom
}
}
public static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
private static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
{
Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0);
}
public static void SendLocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue)
private static void SendLocationEffect(Point3D p, int itemID, int speed, int duration, int hue)
{
Effects.SendPacket(p, Map.Malas, new LocationEffect(p, itemID, speed, duration, hue, 0));
Effects.SendLocationEffect(p, Map.Malas, itemID, speed, duration, hue);
}
public static void PlayerSendASCII(Mobile player, int index)