Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
This commit is contained in:
Kamron Batman 2020-11-12 00:52:38 -08:00 • committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
53 changed files with 958 additions and 833 deletions

View file

@ -157,24 +157,7 @@ namespace Server.Engines.Quests.Necro
var hue = Utility.RandomList(0x481, 0x482, 0x489, 0x497, 0x66D);
Effects.SendPacket(
from,
map,
new HuedEffect(
EffectType.Moving,
Serial.Zero,
Serial.Zero,
0x36D4,
from,
to,
0,
0,
false,
true,
hue,
0
)
);
Effects.SendMovingEffect(map, 0x36D4, from, to,0, 0, false, true, hue);
}
}

View file

@ -66,7 +66,7 @@ namespace Server.Engines.Quests.Haven
public override bool HandlesOnMovement => Canoneer?.Deleted == false && Canoneer.Active;
public void DoFireEffect(IPoint3D target)
public void DoFireEffect(Point3D target)
{
var from = CannonDirection switch
{
@ -85,7 +85,7 @@ namespace Server.Engines.Quests.Haven
public void Fire(Mobile from, Mobile target)
{
DoFireEffect(target);
DoFireEffect(target.Location);
target.Damage(9999, from);
}