Effects packets (#308)
- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
This commit is contained in:
parent
1c9439e4fd
commit
361ec4dba4
53 changed files with 958 additions and 833 deletions
|
|
@ -66,7 +66,7 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
public override bool HandlesOnMovement => Canoneer?.Deleted == false && Canoneer.Active;
|
||||
|
||||
public void DoFireEffect(IPoint3D target)
|
||||
public void DoFireEffect(Point3D target)
|
||||
{
|
||||
var from = CannonDirection switch
|
||||
{
|
||||
|
|
@ -85,7 +85,7 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
public void Fire(Mobile from, Mobile target)
|
||||
{
|
||||
DoFireEffect(target);
|
||||
DoFireEffect(target.Location);
|
||||
|
||||
target.Damage(9999, from);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue