Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
This commit is contained in:
Kamron Batman 2020-11-12 00:52:38 -08:00 • committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
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53 changed files with 958 additions and 833 deletions

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@ -81,24 +81,21 @@ namespace Server.Items
{
if (dropped is BasePiece piece && piece.Board == this && base.OnDragDropInto(from, dropped, point))
{
Packet p = new PlaySound(0x127, GetWorldLocation());
p.Acquire();
if (RootParent == from)
{
from.Send(p);
from.SendSound(0x127, GetWorldLocation());
}
else
{
Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
OutgoingEffectPackets.CreateSoundEffect(ref buffer, 0x127, GetWorldLocation());
foreach (var state in GetClientsInRange(2))
{
state.Send(p);
state.Send(buffer);
}
}
p.Release();
return true;
}