Effects packets (#308)
- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
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1c9439e4fd
commit
361ec4dba4
53 changed files with 958 additions and 833 deletions
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@ -408,7 +408,7 @@ namespace Server.Items
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20,
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5042
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);
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Effects.PlaySound(m_Creature, m_Creature.Map, 0x201);
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Effects.PlaySound(m_Creature, 0x201);
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m_Creature.Delete();
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}
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@ -58,7 +58,8 @@ namespace Server.Mobiles
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20,
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5042
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);
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Effects.PlaySound(m_Mobile, m_Mobile.Map, 0x201);
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Effects.PlaySound(m_Mobile,0x201);
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m_Mobile.Delete();
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}
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@ -405,13 +406,13 @@ namespace Server.Mobiles
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/*
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// An area attack that only damages staff, wtf?
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private DateTime m_NextWave;
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public void AreaHeatDamage()
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{
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Mobile mob = ControlMaster;
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if (mob != null)
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{
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if (mob.InRange( Location, 2 ))
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@ -422,9 +423,9 @@ namespace Server.Mobiles
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mob.SendLocalizedMessage( 1008112 ); // The intense heat is damaging you!
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}
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}
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GuardedRegion r = Region as GuardedRegion;
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if (r != null && mob.Alive)
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{
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foreach ( Mobile m in GetMobilesInRange( 2 ) )
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@ -434,7 +435,7 @@ namespace Server.Mobiles
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}
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}
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}
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m_NextWave = DateTime.UtcNow + TimeSpan.FromSeconds( 3 );
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}
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*/
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