Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
This commit is contained in:
Kamron Batman 2020-11-12 00:52:38 -08:00 • committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
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GPG key ID: 4AEE18F83AFDEB23
53 changed files with 958 additions and 833 deletions

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@ -2278,7 +2278,7 @@ namespace Server.Mobiles
20,
5042
);
Effects.PlaySound(m, m.Map, 0x201);
Effects.PlaySound(m, 0x201);
m.Delete();
}
@ -3216,12 +3216,7 @@ namespace Server.Mobiles
if (IsBonded)
{
var sound = GetDeathSound();
if (sound >= 0)
{
Effects.PlaySound(this, Map, sound);
}
Effects.PlaySound(this, GetDeathSound());
Warmode = false;
@ -3845,7 +3840,9 @@ namespace Server.Mobiles
IsDeadPet = false;
Effects.SendPacket(Location, Map, new BondedStatus(Serial, false));
Span<byte> buffer = stackalloc byte[OutgoingMobilePackets.BondedStatusPacketLength];
OutgoingMobilePackets.CreateBondedStatus(ref buffer, Serial, false);
Effects.SendPacket(Location, Map, ref buffer);
SendIncomingPacket();
SendIncomingPacket();