Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
This commit is contained in:
Kamron Batman 2020-11-12 00:52:38 -08:00 • committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
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GPG key ID: 4AEE18F83AFDEB23
53 changed files with 958 additions and 833 deletions

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@ -54,9 +54,11 @@ namespace Server.Spells.Mysticism
if (map != null)
{
PlayEffect(p, Caster.Map);
var loc = new Point3D(p);
foreach (var m in map.GetMobilesInRange(new Point3D(p), 2))
PlayEffect(loc, Caster.Map);
foreach (var m in map.GetMobilesInRange(loc, 2))
{
if (m == Caster)
{
@ -103,7 +105,7 @@ namespace Server.Spells.Mysticism
Caster.Target = new SpellTargetPoint3D(this);
}
private static void PlayEffect(IPoint3D p, Map map)
private static void PlayEffect(Point3D p, Map map)
{
Effects.PlaySound(p, map, 0x64F);
@ -114,7 +116,7 @@ namespace Server.Spells.Mysticism
PlaySingleEffect(p, map, -1, 1, 1, 3);
}
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
{
int x = p.X, y = p.Y, z = p.Z + 18;
@ -129,25 +131,20 @@ namespace Server.Spells.Mysticism
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
}
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
{
Effects.SendPacket(
Effects.SendMovingEffect(
p,
map,
new HuedEffect(
EffectType.Moving,
Serial.Zero,
Serial.Zero,
0x375A,
orig,
dest,
0,
0,
false,
false,
0x49A,
0x4
)
0x375A,
orig,
dest,
0,
0,
false,
false,
0x49A,
0x4
);
}
}