Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
This commit is contained in:
Kamron Batman 2020-11-12 00:52:38 -08:00 • committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
53 changed files with 958 additions and 833 deletions

View file

@ -62,7 +62,7 @@ namespace Server.Spells.Seventh
eastToWest = false;
}
Effects.PlaySound(p, Caster.Map, 0x20B);
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
TimeSpan duration;

View file

@ -60,7 +60,7 @@ namespace Server.Spells.Seventh
20,
5042
);
Effects.PlaySound(bc, bc.Map, 0x201);
Effects.PlaySound(bc, 0x201);
bc.Delete();
}

View file

@ -46,10 +46,11 @@ namespace Server.Spells.Seventh
var map = Caster.Map;
var playerVsPlayer = false;
var loc = new Point3D(p);
if (map != null)
{
var eable = map.GetMobilesInRange(new Point3D(p), 2);
var eable = map.GetMobilesInRange(loc, 2);
targets = eable.Where(
m =>
@ -86,7 +87,7 @@ namespace Server.Spells.Seventh
if (targets.Count > 0)
{
Effects.PlaySound(p, Caster.Map, 0x160);
Effects.PlaySound(loc, Caster.Map, 0x160);
if (Core.AOS && targets.Count > 2)
{