misc changes laying around
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a48e8d7633
commit
36868afd0a
12 changed files with 70 additions and 25 deletions
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@ -179,8 +179,6 @@ namespace Server.Items
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -22,8 +22,6 @@ namespace Server.Items
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -3,19 +3,19 @@ using Server;
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namespace Server.Items
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{
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interface IDurability
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interface IDurability
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{
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int InitMinHits { get; }
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int InitMaxHits { get; }
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int InitMinHits { get; }
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int InitMaxHits { get; }
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int HitPoints { get; set; }
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int MaxHitPoints { get; set; }
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int HitPoints { get; set; }
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int MaxHitPoints { get; set; }
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//Maybe a scale/unscale durability?
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}
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interface IWearableDurability : IDurability
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interface IWearableDurability : IDurability
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{
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int OnHit( BaseWeapon weapon, int damageTaken );
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int OnHit( BaseWeapon weapon, int damageTaken );
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}
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}
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@ -1,10 +1,11 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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using Server.Commands;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items
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{
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@ -61,7 +62,7 @@ namespace Server.Items
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m.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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return false;
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}
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else if ( Server.Spells.SpellHelper.CheckCombat( m ) )
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else if ( SpellHelper.CheckCombat( m ) )
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{
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m.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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return false;
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@ -438,7 +439,7 @@ namespace Server.Items
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{
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m_Mobile.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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}
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else if ( Server.Spells.SpellHelper.CheckCombat( m_Mobile ) )
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else if ( SpellHelper.CheckCombat( m_Mobile ) )
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{
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m_Mobile.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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}
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@ -1,12 +1,13 @@
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using System;
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using Server;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items
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{
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public class Teleporter : Item
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{
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private bool m_Active, m_Creatures;
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private bool m_Active, m_Creatures, m_CombatCheck;
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private Point3D m_PointDest;
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private Map m_MapDest;
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private bool m_SourceEffect;
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@ -70,6 +71,14 @@ namespace Server.Items
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set { m_Creatures = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool CombatCheck
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{
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get { return m_CombatCheck; }
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set { m_CombatCheck = value; InvalidateProperties(); }
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}
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public override int LabelNumber{ get{ return 1026095; } } // teleporter
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[Constructable]
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@ -92,6 +101,8 @@ namespace Server.Items
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m_PointDest = pointDest;
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m_MapDest = mapDest;
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m_Creatures = creatures;
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m_CombatCheck = false;
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}
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public override void GetProperties( ObjectPropertyList list )
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@ -178,6 +189,11 @@ namespace Server.Items
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{
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if ( !m_Creatures && !m.Player )
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return true;
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else if ( m_CombatCheck && SpellHelper.CheckCombat( m ) )
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{
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m.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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return true;
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}
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StartTeleport( m );
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return false;
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@ -194,7 +210,9 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( (int) 3 ); // version
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writer.Write( (bool) m_CombatCheck );
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writer.Write( (bool) m_SourceEffect );
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writer.Write( (bool) m_DestEffect );
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@ -216,6 +234,11 @@ namespace Server.Items
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switch ( version )
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{
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case 3:
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{
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m_CombatCheck = reader.ReadBool();
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goto case 2;
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}
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case 2:
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{
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m_SourceEffect = reader.ReadBool();
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