Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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47 changed files with 1780 additions and 1569 deletions
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@ -3404,16 +3404,9 @@ namespace Server
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{
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_processing = true;
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if (m_DeltaQueue.Count >= 512)
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for (var i = 0; i < m_DeltaQueue.Count; i++)
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{
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Parallel.ForEach(m_DeltaQueue, i => i.ProcessDelta());
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}
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else
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{
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for (var i = 0; i < m_DeltaQueue.Count; i++)
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{
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m_DeltaQueue[i].ProcessDelta();
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}
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m_DeltaQueue[i].ProcessDelta();
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}
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m_DeltaQueue.Clear();
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