Replacing Networking (#271)

- [X] Removing Kestrel & Libuv
- [X] Cleaning up NetState
- [X] Removing System.IO.Pipelines
- [X] Cleaning up packet reading
- [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM
- [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState
- [X] Removes Parallel.ForEach (no perf gain)
- [X] Removes custom houses compression on another thread
- [X] Test high load scenarios

Bumps release version
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Kamron Batman 2020-10-20 20:55:19 -07:00 committed by GitHub
parent 8603e31023
commit 369a27b800
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47 changed files with 1780 additions and 1569 deletions

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@ -3404,16 +3404,9 @@ namespace Server
{
_processing = true;
if (m_DeltaQueue.Count >= 512)
for (var i = 0; i < m_DeltaQueue.Count; i++)
{
Parallel.ForEach(m_DeltaQueue, i => i.ProcessDelta());
}
else
{
for (var i = 0; i < m_DeltaQueue.Count; i++)
{
m_DeltaQueue[i].ProcessDelta();
}
m_DeltaQueue[i].ProcessDelta();
}
m_DeltaQueue.Clear();