Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
This commit is contained in:
parent
8603e31023
commit
369a27b800
47 changed files with 1780 additions and 1569 deletions
|
|
@ -1,13 +1,28 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: NetState.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.Connections;
|
||||
using Server.Accounting;
|
||||
using Server.Exceptions;
|
||||
using Server.Gumps;
|
||||
using Server.HuePickers;
|
||||
using Server.Items;
|
||||
|
|
@ -17,41 +32,66 @@ namespace Server.Network
|
|||
{
|
||||
public delegate void NetStateCreatedCallback(NetState ns);
|
||||
|
||||
public class AsyncState
|
||||
{
|
||||
public AsyncState(bool paused) => Paused = paused;
|
||||
public bool Paused { get; set; }
|
||||
}
|
||||
|
||||
public partial class NetState : IComparable<NetState>
|
||||
{
|
||||
private static readonly AsyncState m_PauseState = new AsyncState(true);
|
||||
private static readonly AsyncState m_ResumeState = new AsyncState(false);
|
||||
|
||||
private static AsyncState m_AsyncState = m_ResumeState;
|
||||
private static int IncomingPipeSize = 1024 * 64;
|
||||
private static int OutgoingPipeSize = 1024 * 256;
|
||||
private static int GumpCap = 512;
|
||||
private static int HuePickerCap = 512;
|
||||
private static int MenuCap = 512;
|
||||
|
||||
private static readonly ConcurrentQueue<NetState> m_Disposed = new ConcurrentQueue<NetState>();
|
||||
private static NetworkState m_NetworkState = NetworkState.ResumeState;
|
||||
|
||||
public static NetStateCreatedCallback CreatedCallback { get; set; }
|
||||
|
||||
private readonly string m_ToString;
|
||||
internal int m_AuthID;
|
||||
|
||||
private int m_Disposing;
|
||||
|
||||
internal int m_Seed;
|
||||
private ClientVersion m_Version;
|
||||
private byte[] m_IncomingBuffer;
|
||||
private Pipe<byte> m_IncomingPipe;
|
||||
private byte[] m_OutgoingBuffer;
|
||||
private Pipe<byte> m_OutgoingPipe;
|
||||
private long m_NextCheckActivity;
|
||||
private volatile bool m_Running;
|
||||
|
||||
public NetState(ConnectionContext connection)
|
||||
internal int m_AuthID;
|
||||
internal int m_Seed;
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
IncomingPipeSize = ServerConfiguration.GetOrUpdateSetting("netstate.incomingPipeSize", IncomingPipeSize);
|
||||
OutgoingPipeSize = ServerConfiguration.GetOrUpdateSetting("netstate.outgoingPipeSize", OutgoingPipeSize);
|
||||
GumpCap = ServerConfiguration.GetOrUpdateSetting("netstate.gumpCap", GumpCap);
|
||||
HuePickerCap = ServerConfiguration.GetOrUpdateSetting("netstate.huePickerCap", HuePickerCap);
|
||||
MenuCap = ServerConfiguration.GetOrUpdateSetting("netstate.menuCap", MenuCap);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
var checkAliveDuration = TimeSpan.FromMinutes(1.5);
|
||||
Timer.DelayCall(checkAliveDuration, checkAliveDuration, CheckAllAlive);
|
||||
}
|
||||
|
||||
public NetState(Socket connection)
|
||||
{
|
||||
m_Running = false;
|
||||
Connection = connection;
|
||||
Seeded = false;
|
||||
Gumps = new List<Gump>();
|
||||
HuePickers = new List<HuePicker>();
|
||||
Menus = new List<IMenu>();
|
||||
Trades = new List<SecureTrade>();
|
||||
m_IncomingBuffer = new byte[IncomingPipeSize];
|
||||
m_IncomingPipe = new Pipe<byte>(m_IncomingBuffer);
|
||||
m_OutgoingBuffer = new byte[OutgoingPipeSize];
|
||||
m_OutgoingPipe = new Pipe<byte>(m_OutgoingBuffer);
|
||||
m_NextCheckActivity = Core.TickCount + 30000;
|
||||
|
||||
try
|
||||
{
|
||||
Address = Utility.Intern(((IPEndPoint)Connection.RemoteEndPoint).Address);
|
||||
m_ToString = Address.ToString();
|
||||
Address = Utility.Intern((Connection?.RemoteEndPoint as IPEndPoint)?.Address);
|
||||
m_ToString = Address?.ToString() ?? "(error)";
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
@ -62,14 +102,6 @@ namespace Server.Network
|
|||
|
||||
ConnectedOn = DateTime.UtcNow;
|
||||
|
||||
connection.ConnectionClosed.Register(
|
||||
() =>
|
||||
{
|
||||
TcpServer.Instances.Remove(this);
|
||||
Dispose();
|
||||
}
|
||||
);
|
||||
|
||||
CreatedCallback?.Invoke(this);
|
||||
}
|
||||
|
||||
|
|
@ -80,21 +112,20 @@ namespace Server.Network
|
|||
public DateTime ThrottledUntil { get; set; }
|
||||
|
||||
public IPAddress Address { get; }
|
||||
public static AsyncState AsyncState => m_AsyncState;
|
||||
|
||||
public IPacketEncoder PacketEncoder { get; set; }
|
||||
|
||||
public static NetStateCreatedCallback CreatedCallback { get; set; }
|
||||
|
||||
public bool SentFirstPacket { get; set; }
|
||||
|
||||
public bool BlockAllPackets { get; set; }
|
||||
|
||||
public List<SecureTrade> Trades { get; }
|
||||
|
||||
public bool Running => m_Running;
|
||||
|
||||
public bool Seeded { get; set; }
|
||||
|
||||
public ConnectionContext Connection { get; private set; }
|
||||
public Socket Connection { get; private set; }
|
||||
|
||||
public bool CompressionEnabled { get; set; }
|
||||
|
||||
|
|
@ -106,12 +137,6 @@ namespace Server.Network
|
|||
|
||||
public List<IMenu> Menus { get; private set; }
|
||||
|
||||
public static int GumpCap { get; set; } = 512;
|
||||
|
||||
public static int HuePickerCap { get; set; } = 512;
|
||||
|
||||
public static int MenuCap { get; set; } = 512;
|
||||
|
||||
public CityInfo[] CityInfo { get; set; }
|
||||
|
||||
public Mobile Mobile { get; set; }
|
||||
|
|
@ -208,11 +233,13 @@ namespace Server.Network
|
|||
return newTrade.From.Container;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void WriteConsole(string text)
|
||||
{
|
||||
Console.WriteLine("Client: {0}: {1}", this, text);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void WriteConsole(string format, params object[] args)
|
||||
{
|
||||
WriteConsole(string.Format(format, args));
|
||||
|
|
@ -318,15 +345,15 @@ namespace Server.Network
|
|||
|
||||
public static void Pause()
|
||||
{
|
||||
m_AsyncState = Interlocked.Exchange(ref m_AsyncState, m_PauseState);
|
||||
NetworkState.Pause(ref m_NetworkState);
|
||||
}
|
||||
|
||||
public static void Resume()
|
||||
{
|
||||
m_AsyncState = Interlocked.Exchange(ref m_AsyncState, m_ResumeState);
|
||||
NetworkState.Resume(ref m_NetworkState);
|
||||
}
|
||||
|
||||
public virtual async void Send(Packet p)
|
||||
public virtual void Send(Packet p)
|
||||
{
|
||||
if (Connection == null || BlockAllPackets)
|
||||
{
|
||||
|
|
@ -334,83 +361,101 @@ namespace Server.Network
|
|||
return;
|
||||
}
|
||||
|
||||
var outPipe = Connection.Transport.Output;
|
||||
var currentThread = Thread.CurrentThread;
|
||||
|
||||
if (currentThread != Core.Thread)
|
||||
{
|
||||
Console.Error.WriteLine("Core: Attempted to send packet outside core thread! [{0}]", currentThread.ManagedThreadId);
|
||||
#if DEBUG
|
||||
throw new InvalidThreadException(nameof(Send));
|
||||
#endif
|
||||
}
|
||||
|
||||
var writer = m_OutgoingPipe.Writer;
|
||||
|
||||
try
|
||||
{
|
||||
// TODO: Rented memory
|
||||
ReadOnlyMemory<byte> buffer = p.Compile(CompressionEnabled, out var length);
|
||||
byte[] buffer = p.Compile(CompressionEnabled, out var length);
|
||||
|
||||
if (buffer.Length > 0 && length > 0)
|
||||
{
|
||||
var result = await outPipe.WriteAsync(buffer.Slice(0, length));
|
||||
var result = writer.GetAvailable();
|
||||
|
||||
if (result.IsCanceled || result.IsCompleted)
|
||||
if (result.Length >= length)
|
||||
{
|
||||
Dispose();
|
||||
return;
|
||||
result.CopyFrom(buffer.AsSpan(0, length));
|
||||
writer.Advance((uint)length);
|
||||
|
||||
// Flush at the end of the game loop
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteConsole("Too much data pending, disconnecting...");
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteConsole("Didn't write anything!");
|
||||
}
|
||||
|
||||
p.OnSend();
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
#endif
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public async Task ProcessIncoming(IMessagePumpService messagePumpService)
|
||||
internal void Start()
|
||||
{
|
||||
var inPipe = Connection.Transport.Input;
|
||||
if (Connection == null || m_Running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_Running = true;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(RecvTask, null);
|
||||
ThreadPool.UnsafeQueueUserWorkItem(SendTask, null);
|
||||
}
|
||||
|
||||
private async void SendTask(object state)
|
||||
{
|
||||
var reader = m_OutgoingPipe.Reader;
|
||||
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
while (m_Running)
|
||||
{
|
||||
if (AsyncState.Paused)
|
||||
var result = await reader.Read();
|
||||
|
||||
if (result.Length <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var result = await inPipe.ReadAsync();
|
||||
if (result.IsCanceled || result.IsCompleted)
|
||||
var buffer = result.Buffer;
|
||||
|
||||
var bytesWritten = await Connection.SendAsync(buffer, SocketFlags.None);
|
||||
|
||||
if (bytesWritten > 0)
|
||||
{
|
||||
return;
|
||||
m_NextCheckActivity = Core.TickCount + 90000;
|
||||
reader.Advance((uint)bytesWritten);
|
||||
}
|
||||
|
||||
var seq = result.Buffer;
|
||||
|
||||
if (seq.IsEmpty)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var pos = PacketHandlers.ProcessPacket(messagePumpService, this, seq);
|
||||
|
||||
if (pos <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
inPipe.AdvanceTo(seq.Slice(0, pos).End);
|
||||
}
|
||||
}
|
||||
catch (SocketException ex)
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Console.WriteLine(ex);
|
||||
#endif
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
@ -418,12 +463,165 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
private async void RecvTask(object state)
|
||||
{
|
||||
var socket = Connection;
|
||||
var writer = m_IncomingPipe.Writer;
|
||||
|
||||
try
|
||||
{
|
||||
while (m_Running)
|
||||
{
|
||||
if (m_NetworkState == NetworkState.PauseState)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var result = writer.GetAvailable();
|
||||
|
||||
if (result.Length <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var buffer = result.Buffer;
|
||||
|
||||
var bytesWritten = await socket.ReceiveAsync(buffer, SocketFlags.None);
|
||||
|
||||
if (bytesWritten <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
writer.Advance((uint)bytesWritten);
|
||||
m_NextCheckActivity = Core.TickCount + 90000;
|
||||
|
||||
// No need to flush
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
#endif
|
||||
}
|
||||
finally
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public static void HandleAllReceives()
|
||||
{
|
||||
var clients = TcpServer.Instances;
|
||||
|
||||
for (int i = 0; i < clients.Count; ++i)
|
||||
{
|
||||
clients[i].HandleReceive();
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleReceive()
|
||||
{
|
||||
if (Connection == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var reader = m_IncomingPipe.Reader;
|
||||
|
||||
// Process as many packets as we can synchronously
|
||||
while (true)
|
||||
{
|
||||
var result = reader.TryRead();
|
||||
|
||||
if (result.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var bytesProcessed = PacketHandlers.ProcessPacket(this, result.Buffer);
|
||||
|
||||
if (bytesProcessed <= 0)
|
||||
{
|
||||
// Error
|
||||
// TODO: Throw exception instead?
|
||||
if (bytesProcessed < 0)
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
reader.Advance((uint)bytesProcessed);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
#endif
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (Connection != null)
|
||||
{
|
||||
m_OutgoingPipe.Writer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
public static void FlushAll()
|
||||
{
|
||||
var clients = TcpServer.Instances;
|
||||
|
||||
for (int i = 0; i < clients.Count; ++i)
|
||||
{
|
||||
clients[i].Flush();
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckAlive(long curTicks)
|
||||
{
|
||||
if (Connection != null && m_NextCheckActivity - curTicks < 0)
|
||||
{
|
||||
WriteConsole("Disconnecting due to inactivity...");
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckAllAlive()
|
||||
{
|
||||
try
|
||||
{
|
||||
long curTicks = Core.TickCount;
|
||||
|
||||
var clients = TcpServer.Instances;
|
||||
|
||||
for (int i = 0; i < clients.Count; ++i)
|
||||
{
|
||||
clients[i].CheckAlive(curTicks);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckEncrypted(int packetID)
|
||||
{
|
||||
if (!SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 &&
|
||||
packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
|
||||
{
|
||||
Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", this);
|
||||
WriteConsole("Encrypted client detected, disconnecting");
|
||||
Dispose();
|
||||
return true;
|
||||
}
|
||||
|
|
@ -456,26 +654,25 @@ namespace Server.Network
|
|||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
var disposing = Interlocked.Exchange(ref m_Disposing, 1);
|
||||
if (disposing == 1)
|
||||
if (Connection == null || Interlocked.Exchange(ref m_Disposing, 1) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_OutgoingPipe.Writer.Close();
|
||||
|
||||
try
|
||||
{
|
||||
Connection.Transport.Input.Complete();
|
||||
Connection.Transport.Output.Complete();
|
||||
Connection.Abort();
|
||||
Task.Run(Connection.DisposeAsync).Wait();
|
||||
Connection.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex);
|
||||
}
|
||||
|
||||
Connection = null;
|
||||
m_Disposed.Enqueue(this);
|
||||
finally
|
||||
{
|
||||
m_Disposed.Enqueue(this);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ProcessDisposedQueue()
|
||||
|
|
@ -498,6 +695,12 @@ namespace Server.Network
|
|||
ns.Mobile = null;
|
||||
}
|
||||
|
||||
ns.m_Running = false;
|
||||
ns.Connection = null;
|
||||
ns.m_IncomingBuffer = null;
|
||||
ns.m_IncomingPipe = null;
|
||||
ns.m_OutgoingBuffer = null;
|
||||
ns.m_OutgoingPipe = null;
|
||||
ns.Gumps.Clear();
|
||||
ns.Menus.Clear();
|
||||
ns.HuePickers.Clear();
|
||||
|
|
@ -505,6 +708,8 @@ namespace Server.Network
|
|||
ns.ServerInfo = null;
|
||||
ns.CityInfo = null;
|
||||
|
||||
TcpServer.Instances.Remove(ns);
|
||||
|
||||
if (a != null)
|
||||
{
|
||||
ns.WriteConsole("Disconnected. [{0} Online] [{1}]", TcpServer.Instances.Count, a);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue