Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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8603e31023
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47 changed files with 1780 additions and 1569 deletions
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@ -154,7 +154,7 @@ namespace Server.Tests.Network.Packets
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Span<byte> expectedData = stackalloc byte[14];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0x6E);
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expectedData.Write(ref pos, (byte)0x6E); // Packet ID
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expectedData.Write(ref pos, mobile);
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expectedData.Write(ref pos, (ushort)action);
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expectedData.Write(ref pos, (ushort)frameCount);
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@ -240,12 +240,7 @@ namespace Server.Tests.Network.Packets
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};
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beheld.DefaultMobileInit();
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var ns = new NetState(
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new AccountPacketTests.TestConnectionContext
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{
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RemoteEndPoint = IPEndPoint.Parse("127.0.0.1")
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}
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)
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var ns = new NetState(null)
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{
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ProtocolChanges = changes
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};
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@ -642,12 +637,7 @@ namespace Server.Tests.Network.Packets
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beheld.FacialHairItemID = facialHairItemId;
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beheld.FacialHairHue = facialHairHue;
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var ns = new NetState(
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new AccountPacketTests.TestConnectionContext
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{
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RemoteEndPoint = IPEndPoint.Parse("127.0.0.1")
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}
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)
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var ns = new NetState(null)
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{
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ProtocolChanges = protocolChanges
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};
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