Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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@ -252,7 +252,7 @@ namespace Server.Misc
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}
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else
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{
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Console.WriteLine("Client: {0}: Deleting character {1} (0x{2:X})", state, index, m.Serial.Value);
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state.WriteConsole("Deleting character {0} (0x{1:X})", index, m.Serial.Value);
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acct.Comments.Add(new AccountComment("System", $"Character #{index + 1} {m} deleted by {state}"));
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