Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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@ -295,7 +295,12 @@ namespace Server.Items
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{
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var door = doors[i];
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if (door?.Open == true)
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if (door == null)
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{
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continue;
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}
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if (door.Open)
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{
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return AddonFitResult.DoorsNotClosed;
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}
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