Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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47 changed files with 1780 additions and 1569 deletions
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@ -315,7 +315,7 @@ namespace Server.Items
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}
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}
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var subject = reader.ReadUTF8StringSafe(reader.ReadByte());
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var subject = reader.ReadUTF8Safe(reader.ReadByte());
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if (subject.Length == 0)
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{
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@ -331,7 +331,7 @@ namespace Server.Items
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for (var i = 0; i < lines.Length; ++i)
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{
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lines[i] = reader.ReadUTF8StringSafe(reader.ReadByte());
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lines[i] = reader.ReadUTF8Safe(reader.ReadByte());
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}
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board.PostMessage(from, thread, subject, lines);
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