Replacing Networking (#271)

- [X] Removing Kestrel & Libuv
- [X] Cleaning up NetState
- [X] Removing System.IO.Pipelines
- [X] Cleaning up packet reading
- [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM
- [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState
- [X] Removes Parallel.ForEach (no perf gain)
- [X] Removes custom houses compression on another thread
- [X] Test high load scenarios

Bumps release version
This commit is contained in:
Kamron Batman 2020-10-20 20:55:19 -07:00 • committed by GitHub
parent 8603e31023
commit 369a27b800
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
47 changed files with 1780 additions and 1569 deletions

View file

@ -29,7 +29,8 @@ namespace Server.Misc
public static void OnFastWalk(FastWalkEventArgs e)
{
e.Blocked = true; // disallow this fastwalk
Console.WriteLine("Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name);
var state = e.NetState;
state.WriteConsole("Fast movement detected (name={0})", state.Mobile.Name);
}
}
}