Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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47 changed files with 1780 additions and 1569 deletions
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@ -29,7 +29,8 @@ namespace Server.Misc
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public static void OnFastWalk(FastWalkEventArgs e)
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{
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e.Blocked = true; // disallow this fastwalk
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Console.WriteLine("Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name);
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var state = e.NetState;
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state.WriteConsole("Fast movement detected (name={0})", state.Mobile.Name);
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}
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}
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}
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