Replacing Networking (#271)

- [X] Removing Kestrel & Libuv
- [X] Cleaning up NetState
- [X] Removing System.IO.Pipelines
- [X] Cleaning up packet reading
- [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM
- [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState
- [X] Removes Parallel.ForEach (no perf gain)
- [X] Removes custom houses compression on another thread
- [X] Test high load scenarios

Bumps release version
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Kamron Batman 2020-10-20 20:55:19 -07:00 • committed by GitHub
parent 8603e31023
commit 369a27b800
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47 changed files with 1780 additions and 1569 deletions

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@ -163,7 +163,7 @@ namespace Server
info.ScreenDepth = reader.ReadInt32();
info.DXMajor = reader.ReadInt16();
info.DXMinor = reader.ReadInt16();
info.VCDescription = reader.ReadUnicodeStringLESafe(64);
info.VCDescription = reader.ReadLittleUniSafe(64);
info.VCVendorID = reader.ReadInt32();
info.VCDeviceID = reader.ReadInt32();
info.VCMemory = reader.ReadInt32();
@ -171,8 +171,8 @@ namespace Server
info.ClientsRunning = reader.ReadByte();
info.ClientsInstalled = reader.ReadByte();
info.PartialInstalled = reader.ReadByte();
info.Language = reader.ReadUnicodeStringLESafe(4);
info.Unknown = reader.ReadStringSafe(64);
info.Language = reader.ReadLittleUniSafe(4);
info.Unknown = reader.ReadAsciiSafe(64);
info.TimeReceived = DateTime.UtcNow;