Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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47 changed files with 1780 additions and 1569 deletions
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@ -163,7 +163,7 @@ namespace Server
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info.ScreenDepth = reader.ReadInt32();
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info.DXMajor = reader.ReadInt16();
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info.DXMinor = reader.ReadInt16();
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info.VCDescription = reader.ReadUnicodeStringLESafe(64);
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info.VCDescription = reader.ReadLittleUniSafe(64);
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info.VCVendorID = reader.ReadInt32();
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info.VCDeviceID = reader.ReadInt32();
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info.VCMemory = reader.ReadInt32();
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@ -171,8 +171,8 @@ namespace Server
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info.ClientsRunning = reader.ReadByte();
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info.ClientsInstalled = reader.ReadByte();
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info.PartialInstalled = reader.ReadByte();
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info.Language = reader.ReadUnicodeStringLESafe(4);
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info.Unknown = reader.ReadStringSafe(64);
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info.Language = reader.ReadLittleUniSafe(4);
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info.Unknown = reader.ReadAsciiSafe(64);
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info.TimeReceived = DateTime.UtcNow;
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