- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.

(http://www.uodemise.com/discussion/showthread.php?t=116067)

- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086)

- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113)

- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749)

- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540)

- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722)

- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444)

- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257)

- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477)
This commit is contained in:
daedalus 2009-12-06 21:30:25 +00:00
parent e519ff2497
commit 37043076e0
19 changed files with 1236 additions and 17 deletions

View file

@ -106,6 +106,29 @@ namespace Server.Items
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
}
}
//Added for Firebomb
else if ( obj is BaseBeverage )
{
BaseBeverage beverage = (BaseBeverage) obj;
if ( beverage.Content == BeverageType.Liquor )
{
Firebomb bomb = new Firebomb( beverage.ItemID );
bomb.Name = beverage.Name;
Point3D loc = beverage.Location;
beverage.Delete();
from.AddToBackpack( bomb );
bomb.Location = loc;
from.SendLocalizedMessage( 1060580 ); // You prepare a firebomb.
Consume();
}
}
else if ( obj is Firebomb )
{
from.SendLocalizedMessage( 1060579 ); // That is already a firebomb!
}
//Firebomb end
else
{
from.SendLocalizedMessage( 1005426 ); // The cloth will not work on that.