- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
(http://www.uodemise.com/discussion/showthread.php?t=116067) - Rune Beetle Armor Corruption now works properly (http://www.uodemise.com/discussion/showthread.php?t=123086) - the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS) (http://www.uodemise.com/discussion/showthread.php?t=123113) - Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee (http://www.uodemise.com/discussion/showthread.php?t=125749) - You can't drop items on the same tile a mobile (PC or NPC) is (http://www.uodemise.com/discussion/showthread.php?t=116540) - the Embrace Honor virtue ability now works as per OSI (http://www.uodemise.com/discussion/showthread.php?t=125722) - Woodland Belts now are dyable (http://www.uodemise.com/discussion/showthread.php?t=128444) - You can combine folded cloth and bottle of liquor to make firebombs (http://www.uodemise.com/discussion/showthread.php?t=125257) - SoS now are not anymore facet specific, as per OSI (http://www.uodemise.com/discussion/showthread.php?t=115477)
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19 changed files with 1236 additions and 17 deletions
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@ -106,6 +106,29 @@ namespace Server.Items
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from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
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}
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}
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//Added for Firebomb
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else if ( obj is BaseBeverage )
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{
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BaseBeverage beverage = (BaseBeverage) obj;
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if ( beverage.Content == BeverageType.Liquor )
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{
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Firebomb bomb = new Firebomb( beverage.ItemID );
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bomb.Name = beverage.Name;
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Point3D loc = beverage.Location;
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beverage.Delete();
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from.AddToBackpack( bomb );
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bomb.Location = loc;
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from.SendLocalizedMessage( 1060580 ); // You prepare a firebomb.
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Consume();
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}
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}
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else if ( obj is Firebomb )
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{
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from.SendLocalizedMessage( 1060579 ); // That is already a firebomb!
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}
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//Firebomb end
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else
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{
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from.SendLocalizedMessage( 1005426 ); // The cloth will not work on that.
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