- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
(http://www.uodemise.com/discussion/showthread.php?t=116067) - Rune Beetle Armor Corruption now works properly (http://www.uodemise.com/discussion/showthread.php?t=123086) - the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS) (http://www.uodemise.com/discussion/showthread.php?t=123113) - Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee (http://www.uodemise.com/discussion/showthread.php?t=125749) - You can't drop items on the same tile a mobile (PC or NPC) is (http://www.uodemise.com/discussion/showthread.php?t=116540) - the Embrace Honor virtue ability now works as per OSI (http://www.uodemise.com/discussion/showthread.php?t=125722) - Woodland Belts now are dyable (http://www.uodemise.com/discussion/showthread.php?t=128444) - You can combine folded cloth and bottle of liquor to make firebombs (http://www.uodemise.com/discussion/showthread.php?t=125257) - SoS now are not anymore facet specific, as per OSI (http://www.uodemise.com/discussion/showthread.php?t=115477)
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19 changed files with 1236 additions and 17 deletions
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@ -2494,6 +2494,10 @@ namespace Server.Mobiles
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if( TransformationSpellHelper.UnderTransformation( m, typeof( EtherealVoyageSpell ) ) )
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continue;
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// Ignore players with activated honor
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if ( m is PlayerMobile && ( (PlayerMobile)m ).HonorActive )
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continue;
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if( acqType == FightMode.Aggressor || acqType == FightMode.Evil )
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{
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// Only acquire this mobile if it attacked us, or if it's evil.
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@ -769,6 +769,9 @@ namespace Server.Mobiles
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if( TransformationSpellHelper.UnderTransformation( m, typeof( EtherealVoyageSpell ) ) )
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return false;
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if ( m is PlayerMobile && ( (PlayerMobile)m ).HonorActive )
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return false;
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BaseCreature c = (BaseCreature)m;
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return ( m_iTeam != c.m_iTeam || ( (m_bSummoned || m_bControlled) != (c.m_bSummoned || c.m_bControlled) )/* || c.Combatant == this*/ );
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