- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.

(http://www.uodemise.com/discussion/showthread.php?t=116067)

- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086)

- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113)

- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749)

- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540)

- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722)

- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444)

- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257)

- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477)
This commit is contained in:
daedalus 2009-12-06 21:30:25 +00:00
parent e519ff2497
commit 37043076e0
19 changed files with 1236 additions and 17 deletions

View file

@ -134,19 +134,19 @@ namespace Server.Mobiles
if ( Core.ML )
{
if ( defender.PhysicalResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Physical, defender.PhysicalResistance / 2 ) );
mods.Add( new ResistanceMod( ResistanceType.Physical, -(defender.PhysicalResistance / 2) ) );
if ( defender.FireResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Fire, defender.FireResistance / 2 ) );
mods.Add( new ResistanceMod( ResistanceType.Fire, -(defender.FireResistance / 2) ) );
if ( defender.ColdResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Cold, defender.ColdResistance / 2 ) );
mods.Add( new ResistanceMod( ResistanceType.Cold, -(defender.ColdResistance / 2) ) );
if ( defender.PoisonResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Poison, defender.PoisonResistance / 2 ) );
mods.Add( new ResistanceMod( ResistanceType.Poison, -(defender.PoisonResistance / 2) ) );
if ( defender.EnergyResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Energy, defender.EnergyResistance / 2 ) );
mods.Add( new ResistanceMod( ResistanceType.Energy, -(defender.EnergyResistance / 2) ) );
}
else
{