- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
(http://www.uodemise.com/discussion/showthread.php?t=116067) - Rune Beetle Armor Corruption now works properly (http://www.uodemise.com/discussion/showthread.php?t=123086) - the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS) (http://www.uodemise.com/discussion/showthread.php?t=123113) - Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee (http://www.uodemise.com/discussion/showthread.php?t=125749) - You can't drop items on the same tile a mobile (PC or NPC) is (http://www.uodemise.com/discussion/showthread.php?t=116540) - the Embrace Honor virtue ability now works as per OSI (http://www.uodemise.com/discussion/showthread.php?t=125722) - Woodland Belts now are dyable (http://www.uodemise.com/discussion/showthread.php?t=128444) - You can combine folded cloth and bottle of liquor to make firebombs (http://www.uodemise.com/discussion/showthread.php?t=125257) - SoS now are not anymore facet specific, as per OSI (http://www.uodemise.com/discussion/showthread.php?t=115477)
This commit is contained in:
parent
e519ff2497
commit
37043076e0
19 changed files with 1236 additions and 17 deletions
|
|
@ -134,19 +134,19 @@ namespace Server.Mobiles
|
|||
if ( Core.ML )
|
||||
{
|
||||
if ( defender.PhysicalResistance > 0 )
|
||||
mods.Add( new ResistanceMod( ResistanceType.Physical, defender.PhysicalResistance / 2 ) );
|
||||
mods.Add( new ResistanceMod( ResistanceType.Physical, -(defender.PhysicalResistance / 2) ) );
|
||||
|
||||
if ( defender.FireResistance > 0 )
|
||||
mods.Add( new ResistanceMod( ResistanceType.Fire, defender.FireResistance / 2 ) );
|
||||
mods.Add( new ResistanceMod( ResistanceType.Fire, -(defender.FireResistance / 2) ) );
|
||||
|
||||
if ( defender.ColdResistance > 0 )
|
||||
mods.Add( new ResistanceMod( ResistanceType.Cold, defender.ColdResistance / 2 ) );
|
||||
mods.Add( new ResistanceMod( ResistanceType.Cold, -(defender.ColdResistance / 2) ) );
|
||||
|
||||
if ( defender.PoisonResistance > 0 )
|
||||
mods.Add( new ResistanceMod( ResistanceType.Poison, defender.PoisonResistance / 2 ) );
|
||||
mods.Add( new ResistanceMod( ResistanceType.Poison, -(defender.PoisonResistance / 2) ) );
|
||||
|
||||
if ( defender.EnergyResistance > 0 )
|
||||
mods.Add( new ResistanceMod( ResistanceType.Energy, defender.EnergyResistance / 2 ) );
|
||||
mods.Add( new ResistanceMod( ResistanceType.Energy, -(defender.EnergyResistance / 2) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue