- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.

(http://www.uodemise.com/discussion/showthread.php?t=116067)

- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086)

- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113)

- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749)

- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540)

- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722)

- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444)

- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257)

- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477)
This commit is contained in:
daedalus 2009-12-06 21:30:25 +00:00
parent e519ff2497
commit 37043076e0
19 changed files with 1236 additions and 17 deletions

View file

@ -45,7 +45,11 @@ namespace Server.Mobiles
Young = 0x00000400,
AcceptGuildInvites = 0x00000800,
DisplayChampionTitle = 0x00001000,
HasStatReward = 0x00002000
HasStatReward = 0x00002000,
#region Scroll of Alacrity
AcceleratedSkill = 0x00080000,
#endregion
}
public enum NpcGuild
@ -318,6 +322,27 @@ namespace Server.Mobiles
set{ m_AnkhNextUse = value; }
}
#region Scroll of Alacrity
private DateTime m_AcceleratedStart;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime AcceleratedStart
{
get { return m_AcceleratedStart; }
set { m_AcceleratedStart = value; }
}
private SkillName m_AcceleratedSkill;
[CommandProperty(AccessLevel.GameMaster)]
public SkillName AcceleratedSkill
{
get { return m_AcceleratedSkill; }
set { m_AcceleratedSkill = value; }
}
#endregion
public static Direction GetDirection4( Point3D from, Point3D to )
{
int dx = from.X - to.X;
@ -345,6 +370,16 @@ namespace Server.Mobiles
if ( !base.OnDroppedItemToWorld( item, location ) )
return false;
IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );
if ( mobiles.GetEnumerator().MoveNext() )
{
mobiles.Free();
return false;
}
else
mobiles.Free();
BounceInfo bi = item.GetBounce();
if ( bi != null )