fix(ai): meer mages and their enraged creatures no longer fight each other (#2673)
## Summary A meer mage fights `FightMode.Evil` and its enraged creatures carry -1000 karma, so `BaseCreature.IsEnemy` made each an enemy of the other: - The meer acquired its own enraged creatures as ordinary targets. - An enraged creature fell back to attacking its meer when nothing else was in range. It isn't `Summoned`, so it reached the meer through `AcquireNewFocusMob`'s summon-master fallback. `BaseEnraged` and `MeerMage` now override `IsEnemy` to exclude each other. Another meer's creatures stay enemies. `BaseEnraged` also pulled its meer into fights against any creature with a `SummonMaster`, which included another meer's enraged creatures. It now checks `GetMaster()`, matching the "controlled/summoned" OSI note in that method. ## Test plan - [x] `MeerAndItsEnragedCreature_AreNotEnemies`: fails before the fix - [x] `AnotherMeersEnragedCreature_StaysAnEnemy` - [x] `MeerAndItsEnragedCreature_NeverAcquireEachOther`: fails before the fix (the meer acquired its own creature) - [x] UOContent.Tests (1171 passed, 2 skipped) and Server.Tests (907) green
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3 changed files with 84 additions and 1 deletions
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Xunit;
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namespace UOContent.Tests.Mobiles.AI;
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// A meer mage fights FightMode.Evil and its enraged creatures carry -1000 karma, so the karma rules alone
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// make each an enemy of the other.
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[Collection("Sequential UOContent Tests")]
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public class MeerEnragedTests : IDisposable
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{
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private readonly List<Mobile> _created = [];
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public void Dispose()
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{
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for (var i = 0; i < _created.Count; i++)
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{
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_created[i].Delete();
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}
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}
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private T Track<T>(T m) where T : Mobile
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{
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_created.Add(m);
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return m;
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}
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private static void Place(BaseCreature bc, int x)
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{
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var map = Map.Felucca;
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bc.MoveToWorld(new Point3D(x, 1600, map.GetAverageZ(x, 1600)), map); // flat, clear line of sight both ways
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bc.AIObject.AITimer.Stop();
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}
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private static bool Acquire(BaseCreature creature)
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{
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creature.NextReacquireTime = Core.TickCount - 1;
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return creature.AIObject.AcquireFocusMob(creature.RangePerception, creature.FightMode, false, false, true);
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}
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[Fact]
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public void MeerAndItsEnragedCreature_AreNotEnemies()
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{
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var meer = Track(new MeerMage());
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var enraged = Track(new EnragedRabbit(meer));
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Assert.False(enraged.IsEnemy(meer));
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Assert.False(meer.IsEnemy(enraged));
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}
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[Fact]
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public void AnotherMeersEnragedCreature_StaysAnEnemy()
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{
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var meer = Track(new MeerMage());
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var other = Track(new MeerMage());
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var enraged = Track(new EnragedRabbit(other));
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Assert.True(enraged.IsEnemy(meer));
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Assert.True(meer.IsEnemy(enraged));
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}
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[SkippableFact]
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public void MeerAndItsEnragedCreature_NeverAcquireEachOther()
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{
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Skip.If(!Server.Tests.TestServerInitializer.TileDataLoaded, "Requires UO client map data.");
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var meer = Track(new MeerMage());
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var enraged = Track(new EnragedBlackBear(meer));
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Place(meer, 1600);
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Place(enraged, 1601);
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Assert.False(Acquire(enraged));
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Assert.False(Acquire(meer));
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}
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}
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@ -95,6 +95,9 @@ namespace Server.Mobiles
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SummonMaster = summoner;
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}
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// The meer's FightMode.Evil against our negative karma would otherwise make us enemies.
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public override bool IsEnemy(Mobile m) => m != SummonMaster && base.IsEnemy(m);
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public override void OnThink()
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{
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if (SummonMaster?.Deleted != false)
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@ -118,7 +121,7 @@ namespace Server.Mobiles
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*/
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else if (!Combat(SummonMaster))
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{
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if (Combatant.Player || Combatant is BaseCreature bc && (bc.Controlled || bc.SummonMaster != null))
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if (Combatant.Player || Combatant is BaseCreature bc && bc.GetMaster() != null)
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{
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SummonMaster.Combatant = Combatant;
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}
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@ -59,6 +59,9 @@ namespace Server.Mobiles
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public override bool InitialInnocent => true;
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// FightMode.Evil would otherwise target our own enraged creatures for their negative karma.
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public override bool IsEnemy(Mobile m) => (m as BaseEnraged)?.SummonMaster != this && base.IsEnemy(m);
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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