fix: Fixes splitting potions before error (#1862)

### Summary

Most potions have various checks, such as a cooldown. This fixes an edge case where potions get split from their stack before erroring.
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Kamron Batman 2024-07-06 16:39:47 -07:00 • committed by GitHub
parent e6bfc45228
commit 38731d98b6
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12 changed files with 169 additions and 99 deletions

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@ -11,17 +11,26 @@ public abstract partial class BaseRefreshPotion : BasePotion
public abstract double Refresh { get; }
public override void Drink(Mobile from)
public override bool CanDrink(Mobile from)
{
if (from.Stam < from.StamMax)
if (!base.CanDrink(from))
{
from.Stam += Scale(from, (int)(Refresh * from.StamMax));
PlayDrinkEffect(from);
return false;
}
else
if (from.Stam >= from.StamMax)
{
from.SendMessage("You decide against drinking this potion, as you are already at full stamina.");
return false;
}
return true;
}
public override void Drink(Mobile from)
{
from.Stam += Scale(from, (int)(Refresh * from.StamMax));
PlayDrinkEffect(from);
}
}