- Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing

(http://www.uodemise.com/forum/showthread.php?t=142122)

- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415)

- I hate leading spaces too! (especially on Corpse.cs)
This commit is contained in:
daedalus 2010-05-29 17:08:50 +00:00
parent f2a557ac05
commit 3956b8c804
6 changed files with 224 additions and 158 deletions

View file

@ -277,6 +277,11 @@ namespace Server.Engines.CannedEvil
}
}
public bool IsChampionSpawn( Mobile m )
{
return m_Creatures.Contains( m );
}
public void SetWhiteSkullCount( int val )
{
for( int i = m_WhiteSkulls.Count - 1; i >= val; --i )

View file

@ -227,7 +227,7 @@ namespace Server.Engines.Quests.Necro
{
HordeMinionFamiliar hmf = Spells.Necromancy.SummonFamiliarSpell.Table[System.From] as HordeMinionFamiliar;
if ( hmf != null && hmf.InRange( System.From, 5 ) && hmf.TargetLocation == Point2D.Zero )
if ( hmf != null && hmf.InRange( System.From, 5 ) && hmf.TargetLocation == null )
{
System.From.SendLocalizedMessage( 1060113 ); // You instinctively will your familiar to fetch the scroll for you.
hmf.TargetLocation = new Point2D( 1076, 450 );