- Enlarged the region bounds for the Painted Caves, Bedlam and the Citadel.
- Corrected the RequiredFixedPoint parsing in the decoration scripts for SkillTeleporters. - Added a Z limit for spawning ore elementals on the map's Z level when mining. - Movement will now also ignore movable surfaces, as well as movable impassables, when ignoreMovableImpassables is set. - Some Teleporter refactoring. - Added ConditionTeleporter. - Orc brutes will now only drop large ore piles. - Added TileFlag corrections for a few walls that should block line of sight.
This commit is contained in:
parent
9d7569e225
commit
39b8686a94
8 changed files with 268 additions and 53 deletions
|
|
@ -43,7 +43,9 @@ namespace Server.Mobiles
|
|||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem( new ShadowIronOre( 25 ) );
|
||||
Item ore = new ShadowIronOre( 25 );
|
||||
ore.ItemID = 0x19B9;
|
||||
PackItem( ore );
|
||||
PackItem( new IronIngot( 10 ) );
|
||||
|
||||
if ( 0.05 > Utility.RandomDouble() )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue