- Enlarged the region bounds for the Painted Caves, Bedlam and the Citadel.

- Corrected the RequiredFixedPoint parsing in the decoration scripts for SkillTeleporters.
- Added a Z limit for spawning ore elementals on the map's Z level when mining.
- Movement will now also ignore movable surfaces, as well as movable impassables, when ignoreMovableImpassables is set.
- Some Teleporter refactoring.
- Added ConditionTeleporter.
- Orc brutes will now only drop large ore piles.
- Added TileFlag corrections for a few walls that should block line of sight.
This commit is contained in:
eos 2012-06-17 03:20:01 +00:00
parent 9d7569e225
commit 39b8686a94
8 changed files with 268 additions and 53 deletions

View file

@ -43,7 +43,9 @@ namespace Server.Mobiles
VirtualArmor = 50;
PackItem( new ShadowIronOre( 25 ) );
Item ore = new ShadowIronOre( 25 );
ore.ItemID = 0x19B9;
PackItem( ore );
PackItem( new IronIngot( 10 ) );
if ( 0.05 > Utility.RandomDouble() )