fix: Codegens boats (#1625)

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Kamron Batman 2023-12-02 15:55:38 -05:00 committed by GitHub
parent b29a79ac2d
commit 3a0d4b171b
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 1280 additions and 1676 deletions

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@ -3715,6 +3715,14 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
return Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
}
public double GetDistanceToSqrt(Point2D p)
{
var xDelta = m_Location.m_X - p.X;
var yDelta = m_Location.m_Y - p.Y;
return Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
}
public double GetDistanceToSqrt(IPoint2D p)
{
var xDelta = m_Location.m_X - p.X;

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.LargeBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.LargeBoatDeed"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.LargeDockedBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.LargeDockedDragonBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.LargeDragonBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.LargeDragonBoatDeed"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.MediumBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.MediumBoatDeed"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.MediumDockedBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.MediumDockedDragonBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.MediumDragonBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.MediumDragonBoatDeed"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.SmallBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.SmallBoatDeed"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.SmallDockedBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.SmallDockedDragonBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.SmallDragonBoat"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Multis.SmallDragonBoatDeed"
}

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using ModernUO.Serialization;
using Server.Collections;
using Server.Engines.Spawners;
using Server.Items;
@ -16,7 +17,8 @@ namespace Server.Multis
Single
}
public abstract class BaseBoat : BaseMulti
[SerializationGenerator(4, false)]
public abstract partial class BaseBoat : BaseMulti
{
public enum DryDockResult
{
@ -30,22 +32,21 @@ namespace Server.Multis
Decaying
}
private static Rectangle2D[] m_BritWrap =
private static readonly Rectangle2D[] BritWrap =
{ new(16, 16, 5120 - 32, 4096 - 32), new(5136, 2320, 992, 1760) };
private static readonly Rectangle2D[] IlshWrap = { new(16, 16, 2304 - 32, 1600 - 32) };
private static readonly Rectangle2D[] TokunoWrap = { new(16, 16, 1448 - 32, 1448 - 32) };
private static Rectangle2D[] m_IlshWrap = { new(16, 16, 2304 - 32, 1600 - 32) };
private static Rectangle2D[] m_TokunoWrap = { new(16, 16, 1448 - 32, 1448 - 32) };
private static readonly TimeSpan BoatDecayDelay = TimeSpan.FromDays(9.0);
private static TimeSpan BoatDecayDelay = TimeSpan.FromDays(9.0);
private static TimeSpan SlowInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 0.75);
private static TimeSpan FastInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
private static readonly TimeSpan SlowInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 0.75);
private static readonly TimeSpan FastInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
private const int SlowSpeed = 1;
private static int FastSpeed = NewBoatMovement ? 1 : 3;
private static readonly int FastSpeed = NewBoatMovement ? 1 : 3;
private static TimeSpan SlowDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 1.50);
private static TimeSpan FastDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
private static readonly TimeSpan SlowDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 1.50);
private static readonly TimeSpan FastDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
private const int SlowDriftSpeed = 1;
private const int FastDriftSpeed = 1;
@ -61,23 +62,47 @@ namespace Server.Multis
private const Direction Port = Left;
private const Direction Starboard = Right;
private int m_ClientSpeed;
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private MapItem _mapItem;
private bool m_Decaying;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _nextNavPoint;
private DateTime m_DecayTime;
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _owner;
private Direction m_Facing;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Plank _pPlank;
private string m_ShipName;
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Plank _sPlank;
[SerializableField(7)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TillerMan _tillerMan;
[SerializableField(8)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Hold _hold;
[SerializableField(9)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _anchored;
private int _clientSpeed;
private bool _decaying;
private TurnTimer _turnTimer;
private MoveTimer _moveTimer;
public BaseBoat() : base(0x0)
{
m_DecayTime = Core.Now + BoatDecayDelay;
_timeOfDecay = Core.Now + BoatDecayDelay;
TillerMan = new TillerMan(this);
Hold = new Hold(this);
@ -97,30 +122,43 @@ namespace Server.Multis
Boats.Add(this);
}
public BaseBoat(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Hold Hold { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TillerMan TillerMan { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Plank PPlank { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Plank SPlank { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner { get; set; }
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public Direction Facing
{
get => m_Facing;
set => SetFacing(value);
get => _facing;
set
{
SetFacing(value);
this.MarkDirty();
}
}
[DeltaDateTime]
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfDecay
{
get => _timeOfDecay;
set
{
_timeOfDecay = value;
TillerMan?.InvalidateProperties();
this.MarkDirty();
}
}
[SerializableProperty(10)]
[CommandProperty(AccessLevel.GameMaster)]
public string ShipName
{
get => _shipName;
set
{
_shipName = value;
TillerMan?.InvalidateProperties();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.GameMaster)]
@ -132,40 +170,9 @@ namespace Server.Multis
[CommandProperty(AccessLevel.GameMaster)]
public int Speed { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Anchored { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public string ShipName
{
get => m_ShipName;
set
{
m_ShipName = value;
TillerMan?.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BoatOrder Order { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public MapItem MapItem { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int NextNavPoint { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfDecay
{
get => m_DecayTime;
set
{
m_DecayTime = value;
TillerMan?.InvalidateProperties();
}
}
public int Status
{
get
@ -258,7 +265,7 @@ namespace Server.Multis
{
var p = new Point3D(X + x, Y + y, Z);
return Rotate(p, (int)m_Facing / 2);
return Rotate(p, (int)_facing / 2);
}
public void UpdateComponents()
@ -266,132 +273,56 @@ namespace Server.Multis
if (PPlank != null)
{
PPlank.MoveToWorld(GetRotatedLocation(PortOffset.X, PortOffset.Y), Map);
PPlank.SetFacing(m_Facing);
PPlank.SetFacing(_facing);
}
if (SPlank != null)
{
SPlank.MoveToWorld(GetRotatedLocation(StarboardOffset.X, StarboardOffset.Y), Map);
SPlank.SetFacing(m_Facing);
SPlank.SetFacing(_facing);
}
int xOffset = 0, yOffset = 0;
Movement.Movement.Offset(m_Facing, ref xOffset, ref yOffset);
Movement.Movement.Offset(_facing, ref xOffset, ref yOffset);
if (TillerMan != null)
{
TillerMan.Location = new Point3D(
X + xOffset * TillerManDistance + (m_Facing == Direction.North ? 1 : 0),
X + xOffset * TillerManDistance + (_facing == Direction.North ? 1 : 0),
Y + yOffset * TillerManDistance,
TillerMan.Z
);
TillerMan.SetFacing(m_Facing);
TillerMan.SetFacing(_facing);
TillerMan.InvalidateProperties();
}
if (Hold != null)
{
Hold.Location = new Point3D(X + xOffset * HoldDistance, Y + yOffset * HoldDistance, Hold.Z);
Hold.SetFacing(m_Facing);
Hold.SetFacing(_facing);
}
}
public override void Serialize(IGenericWriter writer)
private void Deserialize(IGenericReader reader, int version)
{
base.Serialize(writer);
writer.Write(3);
writer.Write(MapItem);
writer.Write(NextNavPoint);
writer.Write((int)m_Facing);
writer.WriteDeltaTime(m_DecayTime);
writer.Write(Owner);
writer.Write(PPlank);
writer.Write(SPlank);
writer.Write(TillerMan);
writer.Write(Hold);
writer.Write(Anchored);
writer.Write(m_ShipName);
MapItem = (MapItem)reader.ReadEntity<Item>();
NextNavPoint = reader.ReadInt();
_facing = (Direction)reader.ReadInt();
_timeOfDecay = reader.ReadDeltaTime();
Owner = reader.ReadEntity<Mobile>();
PPlank = reader.ReadEntity<Plank>();
SPlank = reader.ReadEntity<Plank>();
TillerMan = reader.ReadEntity<TillerMan>();
Hold = reader.ReadEntity<Hold>();
Anchored = reader.ReadBool();
_shipName = reader.ReadString();
}
public override void Deserialize(IGenericReader reader)
[AfterDeserialization(false)]
private void AfterDeserialization()
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 3:
{
MapItem = (MapItem)reader.ReadEntity<Item>();
NextNavPoint = reader.ReadInt();
goto case 2;
}
case 2:
{
m_Facing = (Direction)reader.ReadInt();
goto case 1;
}
case 1:
{
m_DecayTime = reader.ReadDeltaTime();
goto case 0;
}
case 0:
{
if (version < 3)
{
NextNavPoint = -1;
}
if (version < 2)
{
if (ItemID == NorthID)
{
m_Facing = Direction.North;
}
else if (ItemID == SouthID)
{
m_Facing = Direction.South;
}
else if (ItemID == EastID)
{
m_Facing = Direction.East;
}
else if (ItemID == WestID)
{
m_Facing = Direction.West;
}
}
Owner = reader.ReadEntity<Mobile>();
PPlank = reader.ReadEntity<Plank>();
SPlank = reader.ReadEntity<Plank>();
TillerMan = reader.ReadEntity<TillerMan>();
Hold = reader.ReadEntity<Hold>();
Anchored = reader.ReadBool();
m_ShipName = reader.ReadString();
if (version < 1)
{
Refresh();
}
break;
}
}
Boats.Add(this);
Timer.DelayCall(() => CheckDecay());
CheckDecay();
}
public void RemoveKeys(Mobile m)
@ -515,23 +446,23 @@ namespace Server.Multis
{
var p = new Point3D(X + MarkOffset.X, Y + MarkOffset.Y, Z + MarkOffset.Z);
return Rotate(p, (int)m_Facing / 2);
return Rotate(p, (int)_facing / 2);
}
public bool CheckKey(uint keyValue) => SPlank?.KeyValue == keyValue || PPlank?.KeyValue == keyValue;
public void Refresh()
{
m_DecayTime = Core.Now + BoatDecayDelay;
_timeOfDecay = Core.Now + BoatDecayDelay;
TillerMan?.InvalidateProperties();
}
private bool ShouldDecay => !IsMoving && Core.Now >= m_DecayTime;
private bool ShouldDecay => !IsMoving && Core.Now >= _timeOfDecay;
public bool CheckDecay()
{
if (m_Decaying)
if (_decaying)
{
return true;
}
@ -539,7 +470,7 @@ namespace Server.Multis
if (ShouldDecay)
{
new DecayTimer(this).Start();
m_Decaying = true;
_decaying = true;
return true;
}
@ -869,7 +800,7 @@ namespace Server.Multis
newName = newName[..40];
}
if (m_ShipName == newName)
if (_shipName == newName)
{
TillerMan?.Say(502531); // Yes, sir.
@ -878,9 +809,9 @@ namespace Server.Multis
ShipName = newName;
if (TillerMan != null && m_ShipName != null)
if (TillerMan != null && _shipName != null)
{
TillerMan.Say(1042885, m_ShipName); // This ship is now called the ~1_NEW_SHIP_NAME~.
TillerMan.Say(1042885, _shipName); // This ship is now called the ~1_NEW_SHIP_NAME~.
}
else
{
@ -909,7 +840,7 @@ namespace Server.Multis
return;
}
if (m_ShipName == null)
if (_shipName == null)
{
TillerMan?.Say(502526); // Ar, this ship has no name.
@ -928,13 +859,13 @@ namespace Server.Multis
return;
}
if (m_ShipName == null)
if (_shipName == null)
{
TillerMan.Say(502526); // Ar, this ship has no name.
}
else
{
TillerMan.Say(1042881, m_ShipName); // This is the ~1_BOAT_NAME~.
TillerMan.Say(1042881, _shipName); // This is the ~1_BOAT_NAME~.
}
}
@ -1123,128 +1054,208 @@ namespace Server.Multis
switch (keyword)
{
case 0x42:
SetName(e);
break;
{
SetName(e);
break;
}
case 0x43:
RemoveName(e.Mobile);
break;
{
RemoveName(e.Mobile);
break;
}
case 0x44:
GiveName(e.Mobile);
break;
{
GiveName(e.Mobile);
break;
}
case 0x45:
StartMove(Forward, true);
break;
{
StartMove(Forward, true);
break;
}
case 0x46:
StartMove(Backward, true);
break;
{
StartMove(Backward, true);
break;
}
case 0x47:
StartMove(Left, true);
break;
{
StartMove(Left, true);
break;
}
case 0x48:
StartMove(Right, true);
break;
{
StartMove(Right, true);
break;
}
case 0x4B:
StartMove(ForwardLeft, true);
break;
{
StartMove(ForwardLeft, true);
break;
}
case 0x4C:
StartMove(ForwardRight, true);
break;
{
StartMove(ForwardRight, true);
break;
}
case 0x4D:
StartMove(BackwardLeft, true);
break;
{
StartMove(BackwardLeft, true);
break;
}
case 0x4E:
StartMove(BackwardRight, true);
break;
{
StartMove(BackwardRight, true);
break;
}
case 0x4F:
StopMove(true);
break;
{
StopMove(true);
break;
}
case 0x50:
StartMove(Left, false);
break;
{
StartMove(Left, false);
break;
}
case 0x51:
StartMove(Right, false);
break;
{
StartMove(Right, false);
break;
}
case 0x52:
StartMove(Forward, false);
break;
{
StartMove(Forward, false);
break;
}
case 0x53:
StartMove(Backward, false);
break;
{
StartMove(Backward, false);
break;
}
case 0x54:
StartMove(ForwardLeft, false);
break;
{
StartMove(ForwardLeft, false);
break;
}
case 0x55:
StartMove(ForwardRight, false);
break;
{
StartMove(ForwardRight, false);
break;
}
case 0x56:
StartMove(BackwardRight, false);
break;
{
StartMove(BackwardRight, false);
break;
}
case 0x57:
StartMove(BackwardLeft, false);
break;
{
StartMove(BackwardLeft, false);
break;
}
case 0x58:
OneMove(Left);
break;
{
OneMove(Left);
break;
}
case 0x59:
OneMove(Right);
break;
{
OneMove(Right);
break;
}
case 0x5A:
OneMove(Forward);
break;
{
OneMove(Forward);
break;
}
case 0x5B:
OneMove(Backward);
break;
{
OneMove(Backward);
break;
}
case 0x5C:
OneMove(ForwardLeft);
break;
{
OneMove(ForwardLeft);
break;
}
case 0x5D:
OneMove(ForwardRight);
break;
{
OneMove(ForwardRight);
break;
}
case 0x5E:
OneMove(BackwardRight);
break;
{
OneMove(BackwardRight);
break;
}
case 0x5F:
OneMove(BackwardLeft);
break;
{
OneMove(BackwardLeft);
break;
}
case 0x49:
case 0x65:
StartTurn(2, true);
break; // turn right
{
StartTurn(2, true);
break; // turn right
}
case 0x4A:
case 0x66:
StartTurn(-2, true);
break; // turn left
{
StartTurn(-2, true);
break; // turn left
}
case 0x67:
StartTurn(-4, true);
break; // turn around, come about
{
StartTurn(-4, true);
break; // turn around, come about
}
case 0x68:
StartMove(Forward, true);
break;
{
StartMove(Forward, true);
break;
}
case 0x69:
StopMove(true);
break;
{
StopMove(true);
break;
}
case 0x6A:
LowerAnchor(true);
break;
{
LowerAnchor(true);
break;
}
case 0x6B:
RaiseAnchor(true);
break;
{
RaiseAnchor(true);
break;
}
case 0x60:
GiveNavPoint();
break; // nav
{
GiveNavPoint();
break; // nav
}
case 0x61:
NextNavPoint = 0;
StartCourse(false, true);
break; // start
{
NextNavPoint = 0;
StartCourse(false, true);
break; // start
}
case 0x62:
StartCourse(false, true);
break; // continue
{
StartCourse(false, true);
break; // continue
}
case 0x63:
StartCourse(e.Speech, false, true);
break; // goto*
{
StartCourse(e.Speech, false, true);
break; // goto*
}
case 0x64:
StartCourse(e.Speech, true, true);
break; // single*
{
StartCourse(e.Speech, true, true);
break; // single*
}
}
break;
@ -1321,7 +1332,7 @@ namespace Server.Multis
return false;
}
if (SetFacing((Direction)(((int)m_Facing + offset) & 0x7)))
if (SetFacing((Direction)(((int)_facing + offset) & 0x7)))
{
return true;
}
@ -1353,7 +1364,7 @@ namespace Server.Multis
Moving = dir;
Speed = speed;
m_ClientSpeed = clientSpeed;
_clientSpeed = clientSpeed;
Order = BoatOrder.Move;
SafelyStartMoveTimer(interval, single);
@ -1429,7 +1440,7 @@ namespace Server.Multis
Moving = Direction.North;
Speed = 0;
m_ClientSpeed = 0;
_clientSpeed = 0;
_moveTimer?.Stop();
if (message)
@ -1561,8 +1572,8 @@ namespace Server.Multis
return false;
}
public static Rectangle2D[] GetWrapFor(Map m) => m == Map.Ilshenar ? m_IlshWrap :
m == Map.Tokuno ? m_TokunoWrap : m_BritWrap;
public static Rectangle2D[] GetWrapFor(Map m) => m == Map.Ilshenar ? IlshWrap :
m == Map.Tokuno ? TokunoWrap : BritWrap;
public Direction GetMovementFor(int x, int y, out int maxSpeed)
{
@ -1597,7 +1608,7 @@ namespace Server.Multis
{
dir = Moving;
speed = Speed;
clientSpeed = m_ClientSpeed;
clientSpeed = _clientSpeed;
}
else if (MapItem?.Deleted != false)
{
@ -1711,7 +1722,7 @@ namespace Server.Multis
}
int rx = 0, ry = 0;
var d = (Direction)(((int)m_Facing + (int)dir) & 0x7);
var d = (Direction)(((int)_facing + (int)dir) & 0x7);
Movement.Movement.Offset(d, ref rx, ref ry);
for (var i = 1; i <= speed; ++i)
@ -2024,39 +2035,47 @@ namespace Server.Multis
switch (facing)
{
case Direction.North:
if (!CanFit(Location, Map, NorthID))
{
return false;
}
if (!CanFit(Location, Map, NorthID))
{
return false;
}
break;
break;
}
case Direction.East:
if (!CanFit(Location, Map, EastID))
{
return false;
}
if (!CanFit(Location, Map, EastID))
{
return false;
}
break;
break;
}
case Direction.South:
if (!CanFit(Location, Map, SouthID))
{
return false;
}
if (!CanFit(Location, Map, SouthID))
{
return false;
}
break;
break;
}
case Direction.West:
if (!CanFit(Location, Map, WestID))
{
return false;
}
if (!CanFit(Location, Map, WestID))
{
return false;
}
break;
break;
}
}
}
var old = m_Facing;
var old = _facing;
m_Facing = facing;
_facing = facing;
TillerMan?.SetFacing(facing);
Hold?.SetFacing(facing);
@ -2066,7 +2085,7 @@ namespace Server.Multis
int xOffset = 0, yOffset = 0;
Movement.Movement.Offset(facing, ref xOffset, ref yOffset);
var count = ((m_Facing - old) & 0x7) / 2;
var count = ((_facing - old) & 0x7) / 2;
foreach (var e in GetMovingEntities())
{

View file

@ -1,199 +1,162 @@
using ModernUO.Serialization;
using Server.Engines.CannedEvil;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis
namespace Server.Multis;
[SerializationGenerator(0, false)]
public abstract partial class BaseBoatDeed : Item
{
public abstract class BaseBoatDeed : Item
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _multiId;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Point3D _offset;
public BaseBoatDeed(int id, Point3D offset) : base(0x14F2)
{
public BaseBoatDeed(int id, Point3D offset) : base(0x14F2)
Weight = 1.0;
if (!Core.AOS)
{
Weight = 1.0;
if (!Core.AOS)
{
LootType = LootType.Newbied;
}
MultiID = id;
Offset = offset;
LootType = LootType.Newbied;
}
public BaseBoatDeed(Serial serial) : base(serial)
_multiId = id;
Offset = offset;
}
public abstract BaseBoat Boat { get; }
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
[CommandProperty(AccessLevel.GameMaster)]
public int MultiID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset { get; set; }
public abstract BaseBoat Boat { get; }
public override void Serialize(IGenericWriter writer)
else if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(MultiID);
writer.Write(Offset);
from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
}
public override void Deserialize(IGenericReader reader)
else
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
if (Core.SE)
{
case 0:
{
MultiID = reader.ReadInt();
Offset = reader.ReadPoint3D();
break;
}
}
if (Weight == 0.0)
{
Weight = 1.0;
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
{
from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
}
else
{
if (Core.SE)
{
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
}
from.Target = new InternalTarget(this);
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
}
from.Target = new InternalTarget(this);
}
}
public void OnPlacement(Mobile from, Point3D p)
{
if (Deleted)
{
return;
}
public void OnPlacement(Mobile from, Point3D p)
if (!IsChildOf(from.Backpack))
{
if (Deleted)
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
var map = from.Map;
if (map == null)
{
return;
}
if (!IsChildOf(from.Backpack))
if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
from.SendLocalizedMessage(1043284); // A ship can not be created here.
return;
}
if (from.Region.IsPartOf<HouseRegion>() || BaseBoat.FindBoatAt(from.Location, from.Map) != null)
{
// You may not place a ship while on another ship or inside a house.
from.SendLocalizedMessage(1010568, null, 0x25);
return;
}
var boat = Boat;
if (boat == null)
{
return;
}
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID))
{
Delete();
boat.Owner = from;
boat.Anchored = true;
var keyValue = boat.CreateKeys(from);
if (boat.PPlank != null)
{
boat.PPlank.KeyValue = keyValue;
}
if (boat.SPlank != null)
{
boat.SPlank.KeyValue = keyValue;
}
boat.MoveToWorld(p, map);
}
else
{
var map = from.Map;
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
}
}
if (map == null)
private class InternalTarget : MultiTarget
{
private readonly BaseBoatDeed m_Deed;
public InternalTarget(BaseBoatDeed deed) : base(deed.MultiId, deed.Offset) => m_Deed = deed;
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D ip)
{
if (ip is Item item)
{
return;
ip = from;
}
if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
var p = new Point3D(ip);
var region = Region.Find(p, from.Map);
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(1043284); // A ship can not be created here.
return;
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
if (from.Region.IsPartOf<HouseRegion>() || BaseBoat.FindBoatAt(from.Location, from.Map) != null)
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(
1010568,
null,
0x25
); // You may not place a ship while on another ship or inside a house.
return;
}
var boat = Boat;
if (boat == null)
{
return;
}
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID))
{
Delete();
boat.Owner = from;
boat.Anchored = true;
var keyValue = boat.CreateKeys(from);
if (boat.PPlank != null)
{
boat.PPlank.KeyValue = keyValue;
}
if (boat.SPlank != null)
{
boat.SPlank.KeyValue = keyValue;
}
boat.MoveToWorld(p, map);
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
}
}
private class InternalTarget : MultiTarget
{
private readonly BaseBoatDeed m_Deed;
public InternalTarget(BaseBoatDeed deed) : base(deed.MultiID, deed.Offset) => m_Deed = deed;
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D ip)
{
if (ip is Item item)
{
ip = from;
}
var p = new Point3D(ip);
var region = Region.Find(p, from.Map);
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Deed.OnPlacement(from, p);
}
m_Deed.OnPlacement(from, p);
}
}
}

View file

@ -1,225 +1,170 @@
using ModernUO.Serialization;
using Server.Engines.CannedEvil;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis
namespace Server.Multis;
[SerializationGenerator(0, false)]
public abstract partial class BaseDockedBoat : Item
{
public abstract class BaseDockedBoat : Item
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _multiId;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Point3D _offset;
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _shipName;
public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
{
private string m_ShipName;
Weight = 1.0;
LootType = LootType.Blessed;
public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
_multiId = id;
_offset = offset;
_shipName = boat.ShipName;
}
public abstract BaseBoat Boat { get; }
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
Weight = 1.0;
LootType = LootType.Blessed;
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
MultiID = id;
Offset = offset;
from.Target = new InternalTarget(this);
}
}
m_ShipName = boat.ShipName;
public override void AddNameProperty(IPropertyList list)
{
if (_shipName != null)
{
list.Add(_shipName);
}
else
{
base.AddNameProperty(list);
}
}
public override void OnSingleClick(Mobile from)
{
if (_shipName != null)
{
LabelTo(from, _shipName);
}
else
{
base.OnSingleClick(from);
}
}
public void OnPlacement(Mobile from, Point3D p)
{
if (Deleted)
{
return;
}
public BaseDockedBoat(Serial serial) : base(serial)
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
[CommandProperty(AccessLevel.GameMaster)]
public int MultiID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public string ShipName
else
{
get => m_ShipName;
set
{
m_ShipName = value;
InvalidateProperties();
}
}
var map = from.Map;
public abstract BaseBoat Boat { get; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(MultiID);
writer.Write(Offset);
writer.Write(m_ShipName);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
case 0:
{
MultiID = reader.ReadInt();
Offset = reader.ReadPoint3D();
m_ShipName = reader.ReadString();
if (version == 0)
{
reader.ReadUInt();
}
break;
}
}
if (LootType == LootType.Newbied)
{
LootType = LootType.Blessed;
}
if (Weight == 0.0)
{
Weight = 1.0;
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
from.Target = new InternalTarget(this);
}
}
public override void AddNameProperty(IPropertyList list)
{
if (m_ShipName != null)
{
list.Add(m_ShipName);
}
else
{
base.AddNameProperty(list);
}
}
public override void OnSingleClick(Mobile from)
{
if (m_ShipName != null)
{
LabelTo(from, m_ShipName);
}
else
{
base.OnSingleClick(from);
}
}
public void OnPlacement(Mobile from, Point3D p)
{
if (Deleted)
if (map == null)
{
return;
}
if (!IsChildOf(from.Backpack))
var boat = Boat;
if (boat == null)
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar &&
map != Map.Malas)
{
Delete();
boat.Owner = from;
boat.Anchored = true;
boat.ShipName = _shipName;
var keyValue = boat.CreateKeys(from);
if (boat.PPlank != null)
{
boat.PPlank.KeyValue = keyValue;
}
if (boat.SPlank != null)
{
boat.SPlank.KeyValue = keyValue;
}
boat.MoveToWorld(p, map);
}
else
{
var map = from.Map;
if (map == null)
{
return;
}
var boat = Boat;
if (boat == null)
{
return;
}
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar &&
map != Map.Malas)
{
Delete();
boat.Owner = from;
boat.Anchored = true;
boat.ShipName = m_ShipName;
var keyValue = boat.CreateKeys(from);
if (boat.PPlank != null)
{
boat.PPlank.KeyValue = keyValue;
}
if (boat.SPlank != null)
{
boat.SPlank.KeyValue = keyValue;
}
boat.MoveToWorld(p, map);
}
else
{
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
}
}
private class InternalTarget : MultiTarget
private class InternalTarget : MultiTarget
{
private readonly BaseDockedBoat m_Model;
public InternalTarget(BaseDockedBoat model) : base(model.MultiId, model.Offset) => m_Model = model;
protected override void OnTarget(Mobile from, object o)
{
private readonly BaseDockedBoat m_Model;
public InternalTarget(BaseDockedBoat model) : base(model.MultiID, model.Offset) => m_Model = model;
protected override void OnTarget(Mobile from, object o)
if (o is not IPoint3D ip)
{
if (o is not IPoint3D ip)
{
return;
}
return;
}
Point3D p = ip switch
{
Item item => item.GetWorldTop(),
Mobile m => m.Location,
_ => new Point3D(ip)
};
Point3D p = ip switch
{
Item item => item.GetWorldTop(),
Mobile m => m.Location,
_ => new Point3D(ip)
};
var region = Region.Find(p, from.Map);
var region = Region.Find(p, from.Map);
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Model.OnPlacement(from, p);
}
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Model.OnPlacement(from, p);
}
}
}

View file

@ -1,128 +1,74 @@
using ModernUO.Serialization;
using Server.Multis;
using Server.Network;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Hold : Container
{
public class Hold : Container
[SerializableField(0, setter: "private")]
private BaseBoat _boat;
public Hold(BaseBoat boat) : base(0x3EAE)
{
private BaseBoat m_Boat;
_boat = boat;
Movable = false;
}
public Hold(BaseBoat boat) : base(0x3EAE)
public override bool IsDecoContainer => false;
public void SetFacing(Direction dir)
{
ItemID = dir switch
{
m_Boat = boat;
Movable = false;
Direction.East => 0x3E65,
Direction.West => 0x3E93,
Direction.North => 0x3EAE,
Direction.South => 0x3EB9,
_ => ItemID
};
}
public override bool OnDragDrop(Mobile from, Item item) =>
_boat?.Contains(from) == true && !_boat.IsMoving && base.OnDragDrop(from, item);
public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
_boat?.Contains(from) == true && !_boat.IsMoving && base.OnDragDropInto(from, item, p);
public override bool CheckItemUse(Mobile from, Item item) =>
(item == this || _boat?.Contains(from) == true && !_boat.IsMoving) && base.CheckItemUse(from, item);
public override bool CheckLift(Mobile from, Item item, ref LRReason reject) =>
_boat?.Contains(from) == true && !_boat.IsMoving && base.CheckLift(from, item, ref reject);
public override void OnAfterDelete()
{
_boat?.Delete();
}
public override void OnDoubleClick(Mobile from)
{
if (_boat?.Contains(from) != true)
{
_boat?.TillerMan?.Say(502490); // You must be on the ship to open the hold.
}
public Hold(Serial serial) : base(serial)
else if (_boat.IsMoving)
{
_boat.TillerMan?.Say(502491); // I can not open the hold while the ship is moving.
}
public override bool IsDecoContainer => false;
public void SetFacing(Direction dir)
else
{
ItemID = dir switch
{
Direction.East => 0x3E65,
Direction.West => 0x3E93,
Direction.North => 0x3EAE,
Direction.South => 0x3EB9,
_ => ItemID
};
base.OnDoubleClick(from);
}
}
public override bool OnDragDrop(Mobile from, Item item)
[AfterDeserialization]
private void AfterDeserialization()
{
if (_boat == null || Parent != null)
{
if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
{
return false;
}
return base.OnDragDrop(from, item);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
{
return false;
}
return base.OnDragDropInto(from, item, p);
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (item != this && (m_Boat?.Contains(from) != true || m_Boat.IsMoving))
{
return false;
}
return base.CheckItemUse(from, item);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
{
return false;
}
return base.CheckLift(from, item, ref reject);
}
public override void OnAfterDelete()
{
m_Boat?.Delete();
}
public override void OnDoubleClick(Mobile from)
{
if (m_Boat?.Contains(from) != true)
{
m_Boat?.TillerMan?.Say(502490); // You must be on the ship to open the hold.
}
else if (m_Boat.IsMoving)
{
m_Boat.TillerMan?.Say(502491); // I can not open the hold while the ship is moving.
}
else
{
base.OnDoubleClick(from);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_Boat);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Boat = reader.ReadEntity<BaseBoat>();
if (m_Boat == null || Parent != null)
{
Delete();
}
Movable = false;
break;
}
}
Timer.DelayCall(Delete);
}
}
}

View file

@ -1,99 +1,49 @@
namespace Server.Multis
using ModernUO.Serialization;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class LargeBoat : BaseBoat
{
public class LargeBoat : BaseBoat
[Constructible]
public LargeBoat()
{
[Constructible]
public LargeBoat()
{
}
public LargeBoat(Serial serial) : base(serial)
{
}
public override int NorthID => 0x10;
public override int EastID => 0x11;
public override int SouthID => 0x12;
public override int WestID => 0x13;
public override int HoldDistance => 5;
public override int TillerManDistance => -5;
public override Point2D StarboardOffset => new(2, -1);
public override Point2D PortOffset => new(-2, -1);
public override Point3D MarkOffset => new(0, 0, 3);
public override BaseDockedBoat DockedBoat => new LargeDockedBoat(this);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class LargeBoatDeed : BaseBoatDeed
{
[Constructible]
public LargeBoatDeed() : base(0x10, new Point3D(0, -1, 0))
{
}
public override int NorthID => 0x10;
public override int EastID => 0x11;
public override int SouthID => 0x12;
public override int WestID => 0x13;
public LargeBoatDeed(Serial serial) : base(serial)
{
}
public override int HoldDistance => 5;
public override int TillerManDistance => -5;
public override int LabelNumber => 1041209; // large ship deed
public override BaseBoat Boat => new LargeBoat();
public override Point2D StarboardOffset => new(2, -1);
public override Point2D PortOffset => new(-2, -1);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
public override Point3D MarkOffset => new(0, 0, 3);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class LargeDockedBoat : BaseDockedBoat
{
public LargeDockedBoat(BaseBoat boat) : base(0x10, new Point3D(0, -1, 0), boat)
{
}
public LargeDockedBoat(Serial serial) : base(serial)
{
}
public override BaseBoat Boat => new LargeBoat();
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public override BaseDockedBoat DockedBoat => new LargeDockedBoat(this);
}
[SerializationGenerator(0, false)]
public partial class LargeBoatDeed : BaseBoatDeed
{
[Constructible]
public LargeBoatDeed() : base(0x10, new Point3D(0, -1, 0))
{
}
public override int LabelNumber => 1041209; // large ship deed
public override BaseBoat Boat => new LargeBoat();
}
[SerializationGenerator(0, false)]
public partial class LargeDockedBoat : BaseDockedBoat
{
public LargeDockedBoat(BaseBoat boat) : base(0x10, new Point3D(0, -1, 0), boat)
{
}
public override BaseBoat Boat => new LargeBoat();
}

View file

@ -1,99 +1,49 @@
namespace Server.Multis
using ModernUO.Serialization;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class LargeDragonBoat : BaseBoat
{
public class LargeDragonBoat : BaseBoat
[Constructible]
public LargeDragonBoat()
{
[Constructible]
public LargeDragonBoat()
{
}
public LargeDragonBoat(Serial serial) : base(serial)
{
}
public override int NorthID => 0x14;
public override int EastID => 0x15;
public override int SouthID => 0x16;
public override int WestID => 0x17;
public override int HoldDistance => 5;
public override int TillerManDistance => -5;
public override Point2D StarboardOffset => new(2, -1);
public override Point2D PortOffset => new(-2, -1);
public override Point3D MarkOffset => new(0, 0, 3);
public override BaseDockedBoat DockedBoat => new LargeDockedDragonBoat(this);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class LargeDragonBoatDeed : BaseBoatDeed
{
[Constructible]
public LargeDragonBoatDeed() : base(0x14, new Point3D(0, -1, 0))
{
}
public override int NorthID => 0x14;
public override int EastID => 0x15;
public override int SouthID => 0x16;
public override int WestID => 0x17;
public LargeDragonBoatDeed(Serial serial) : base(serial)
{
}
public override int HoldDistance => 5;
public override int TillerManDistance => -5;
public override int LabelNumber => 1041210; // large dragon ship deed
public override BaseBoat Boat => new LargeDragonBoat();
public override Point2D StarboardOffset => new(2, -1);
public override Point2D PortOffset => new(-2, -1);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
public override Point3D MarkOffset => new(0, 0, 3);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class LargeDockedDragonBoat : BaseDockedBoat
{
public LargeDockedDragonBoat(BaseBoat boat) : base(0x14, new Point3D(0, -1, 0), boat)
{
}
public LargeDockedDragonBoat(Serial serial) : base(serial)
{
}
public override BaseBoat Boat => new LargeDragonBoat();
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public override BaseDockedBoat DockedBoat => new LargeDockedDragonBoat(this);
}
[SerializationGenerator(0, false)]
public partial class LargeDragonBoatDeed : BaseBoatDeed
{
[Constructible]
public LargeDragonBoatDeed() : base(0x14, new Point3D(0, -1, 0))
{
}
public override int LabelNumber => 1041210; // large dragon ship deed
public override BaseBoat Boat => new LargeDragonBoat();
}
[SerializationGenerator(0, false)]
public partial class LargeDockedDragonBoat : BaseDockedBoat
{
public LargeDockedDragonBoat(BaseBoat boat) : base(0x14, new Point3D(0, -1, 0), boat)
{
}
public override BaseBoat Boat => new LargeDragonBoat();
}

View file

@ -1,99 +1,49 @@
namespace Server.Multis
using ModernUO.Serialization;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class MediumBoat : BaseBoat
{
public class MediumBoat : BaseBoat
[Constructible]
public MediumBoat()
{
[Constructible]
public MediumBoat()
{
}
public MediumBoat(Serial serial) : base(serial)
{
}
public override int NorthID => 0x8;
public override int EastID => 0x9;
public override int SouthID => 0xA;
public override int WestID => 0xB;
public override int HoldDistance => 4;
public override int TillerManDistance => -5;
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override Point3D MarkOffset => new(0, 1, 3);
public override BaseDockedBoat DockedBoat => new MediumDockedBoat(this);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class MediumBoatDeed : BaseBoatDeed
{
[Constructible]
public MediumBoatDeed() : base(0x8, Point3D.Zero)
{
}
public override int NorthID => 0x8;
public override int EastID => 0x9;
public override int SouthID => 0xA;
public override int WestID => 0xB;
public MediumBoatDeed(Serial serial) : base(serial)
{
}
public override int HoldDistance => 4;
public override int TillerManDistance => -5;
public override int LabelNumber => 1041207; // medium ship deed
public override BaseBoat Boat => new MediumBoat();
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
public override Point3D MarkOffset => new(0, 1, 3);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class MediumDockedBoat : BaseDockedBoat
{
public MediumDockedBoat(BaseBoat boat) : base(0x8, Point3D.Zero, boat)
{
}
public MediumDockedBoat(Serial serial) : base(serial)
{
}
public override BaseBoat Boat => new MediumBoat();
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public override BaseDockedBoat DockedBoat => new MediumDockedBoat(this);
}
[SerializationGenerator(0, false)]
public partial class MediumBoatDeed : BaseBoatDeed
{
[Constructible]
public MediumBoatDeed() : base(0x8, Point3D.Zero)
{
}
public override int LabelNumber => 1041207; // medium ship deed
public override BaseBoat Boat => new MediumBoat();
}
[SerializationGenerator(0, false)]
public partial class MediumDockedBoat : BaseDockedBoat
{
public MediumDockedBoat(BaseBoat boat) : base(0x8, Point3D.Zero, boat)
{
}
public override BaseBoat Boat => new MediumBoat();
}

View file

@ -1,99 +1,49 @@
namespace Server.Multis
using ModernUO.Serialization;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class MediumDragonBoat : BaseBoat
{
public class MediumDragonBoat : BaseBoat
[Constructible]
public MediumDragonBoat()
{
[Constructible]
public MediumDragonBoat()
{
}
public MediumDragonBoat(Serial serial) : base(serial)
{
}
public override int NorthID => 0xC;
public override int EastID => 0xD;
public override int SouthID => 0xE;
public override int WestID => 0xF;
public override int HoldDistance => 4;
public override int TillerManDistance => -5;
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override Point3D MarkOffset => new(0, 1, 3);
public override BaseDockedBoat DockedBoat => new MediumDockedDragonBoat(this);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class MediumDragonBoatDeed : BaseBoatDeed
{
[Constructible]
public MediumDragonBoatDeed() : base(0xC, Point3D.Zero)
{
}
public override int NorthID => 0xC;
public override int EastID => 0xD;
public override int SouthID => 0xE;
public override int WestID => 0xF;
public MediumDragonBoatDeed(Serial serial) : base(serial)
{
}
public override int HoldDistance => 4;
public override int TillerManDistance => -5;
public override int LabelNumber => 1041208; // medium dragon ship deed
public override BaseBoat Boat => new MediumDragonBoat();
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
public override Point3D MarkOffset => new(0, 1, 3);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class MediumDockedDragonBoat : BaseDockedBoat
{
public MediumDockedDragonBoat(BaseBoat boat) : base(0xC, Point3D.Zero, boat)
{
}
public MediumDockedDragonBoat(Serial serial) : base(serial)
{
}
public override BaseBoat Boat => new MediumDragonBoat();
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public override BaseDockedBoat DockedBoat => new MediumDockedDragonBoat(this);
}
[SerializationGenerator(0, false)]
public partial class MediumDragonBoatDeed : BaseBoatDeed
{
[Constructible]
public MediumDragonBoatDeed() : base(0xC, Point3D.Zero)
{
}
public override int LabelNumber => 1041208; // medium dragon ship deed
public override BaseBoat Boat => new MediumDragonBoat();
}
[SerializationGenerator(0, false)]
public partial class MediumDockedDragonBoat : BaseDockedBoat
{
public MediumDockedDragonBoat(BaseBoat boat) : base(0xC, Point3D.Zero, boat)
{
}
public override BaseBoat Boat => new MediumDragonBoat();
}

View file

@ -1,214 +1,184 @@
using System;
using ModernUO.Serialization;
using Server.Factions;
using Server.Multis;
using Server.Spells;
namespace Server.Items
namespace Server.Items;
public enum PlankSide
{
public enum PlankSide
Port,
Starboard
}
[SerializationGenerator(1, false)]
public partial class Plank : Item, ILockable
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private BaseBoat _boat;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private PlankSide _side;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _locked;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private uint _keyValue;
private Timer _closeTimer;
public Plank(BaseBoat boat, PlankSide side, uint keyValue) : base(0x3EB1 + (int)side)
{
Port,
Starboard
Boat = boat;
Side = side;
KeyValue = keyValue;
Locked = true;
Movable = false;
}
public class Plank : Item, ILockable
public Plank(bool locked) => Locked = locked;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsOpen => ItemID is 0x3ED5 or 0x3ED4 or 0x3E84 or 0x3E89;
[CommandProperty(AccessLevel.GameMaster)]
public bool Starboard => Side == PlankSide.Starboard;
private void Deserialize(IGenericReader reader, int version)
{
private Timer m_CloseTimer;
Boat = reader.ReadEntity<BaseBoat>();
Side = (PlankSide)reader.ReadInt();
Locked = reader.ReadBool();
KeyValue = reader.ReadUInt();
}
public Plank(BaseBoat boat, PlankSide side, uint keyValue) : base(0x3EB1 + (int)side)
[AfterDeserialization]
private void AfterDeserialization()
{
if (Boat == null)
{
Boat = boat;
Side = side;
KeyValue = keyValue;
Locked = true;
Movable = false;
Timer.DelayCall(Delete);
return;
}
public Plank(Serial serial) : base(serial)
if (IsOpen)
{
_closeTimer = new CloseTimer(this);
_closeTimer.Start();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BaseBoat Boat { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public PlankSide Side { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsOpen => ItemID is 0x3ED5 or 0x3ED4 or 0x3E84 or 0x3E89;
[CommandProperty(AccessLevel.GameMaster)]
public bool Starboard => Side == PlankSide.Starboard;
[CommandProperty(AccessLevel.GameMaster)]
public bool Locked { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue { get; set; }
public override void Serialize(IGenericWriter writer)
public void SetFacing(Direction dir)
{
if (IsOpen)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Boat);
writer.Write((int)Side);
writer.Write(Locked);
writer.Write(KeyValue);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
ItemID = dir switch
{
case 0:
{
Boat = reader.ReadEntity<BaseBoat>();
Side = (PlankSide)reader.ReadInt();
Locked = reader.ReadBool();
KeyValue = reader.ReadUInt();
if (Boat == null)
{
Delete();
}
break;
}
}
if (IsOpen)
{
m_CloseTimer = new CloseTimer(this);
m_CloseTimer.Start();
}
}
public void SetFacing(Direction dir)
{
if (IsOpen)
{
ItemID = dir switch
{
Direction.North => Starboard ? 0x3ED4 : 0x3ED5,
Direction.East => Starboard ? 0x3E84 : 0x3E89,
Direction.South => Starboard ? 0x3ED5 : 0x3ED4,
Direction.West => Starboard ? 0x3E89 : 0x3E84,
_ => ItemID
};
}
else
{
ItemID = dir switch
{
Direction.North => Starboard ? 0x3EB2 : 0x3EB1,
Direction.East => Starboard ? 0x3E85 : 0x3E8A,
Direction.South => Starboard ? 0x3EB1 : 0x3EB2,
Direction.West => Starboard ? 0x3E8A : 0x3E85,
_ => ItemID
};
}
}
public void Open()
{
if (IsOpen || Deleted)
{
return;
}
m_CloseTimer?.Stop();
m_CloseTimer = new CloseTimer(this);
m_CloseTimer.Start();
ItemID = ItemID switch
{
0x3EB1 => 0x3ED5,
0x3E8A => 0x3E89,
0x3EB2 => 0x3ED4,
0x3E85 => 0x3E84,
_ => ItemID
Direction.North => Starboard ? 0x3ED4 : 0x3ED5,
Direction.East => Starboard ? 0x3E84 : 0x3E89,
Direction.South => Starboard ? 0x3ED5 : 0x3ED4,
Direction.West => Starboard ? 0x3E89 : 0x3E84,
_ => ItemID
};
}
else
{
ItemID = dir switch
{
Direction.North => Starboard ? 0x3EB2 : 0x3EB1,
Direction.East => Starboard ? 0x3E85 : 0x3E8A,
Direction.South => Starboard ? 0x3EB1 : 0x3EB2,
Direction.West => Starboard ? 0x3E8A : 0x3E85,
_ => ItemID
};
}
}
Boat?.Refresh();
public void Open()
{
if (IsOpen || Deleted)
{
return;
}
public override bool OnMoveOver(Mobile from)
_closeTimer?.Stop();
_closeTimer = new CloseTimer(this);
_closeTimer.Start();
ItemID = ItemID switch
{
if (IsOpen)
0x3EB1 => 0x3ED5,
0x3E8A => 0x3E89,
0x3EB2 => 0x3ED4,
0x3E85 => 0x3E84,
_ => ItemID
};
Boat?.Refresh();
}
public override bool OnMoveOver(Mobile from)
{
if (IsOpen)
{
if (from is BaseFactionGuard)
{
if (from is BaseFactionGuard)
return false;
}
if ((from.Direction & Direction.Running) != 0 || Boat?.Contains(from) == false)
{
return true;
}
var map = Map;
if (map == null)
{
return false;
}
int rx = 0, ry = 0;
if (ItemID == 0x3ED4)
{
rx = 1;
}
else if (ItemID == 0x3ED5)
{
rx = -1;
}
else if (ItemID == 0x3E84)
{
ry = 1;
}
else if (ItemID == 0x3E89)
{
ry = -1;
}
for (var i = 1; i <= 6; ++i)
{
var x = X + i * rx;
var y = Y + i * ry;
int z;
for (var j = -8; j <= 8; ++j)
{
return false;
}
if ((from.Direction & Direction.Running) != 0 || Boat?.Contains(from) == false)
{
return true;
}
var map = Map;
if (map == null)
{
return false;
}
int rx = 0, ry = 0;
if (ItemID == 0x3ED4)
{
rx = 1;
}
else if (ItemID == 0x3ED5)
{
rx = -1;
}
else if (ItemID == 0x3E84)
{
ry = 1;
}
else if (ItemID == 0x3E89)
{
ry = -1;
}
for (var i = 1; i <= 6; ++i)
{
var x = X + i * rx;
var y = Y + i * ry;
int z;
for (var j = -8; j <= 8; ++j)
{
z = from.Z + j;
if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) &&
!Region.Find(new Point3D(x, y, z), map).IsPartOf<StrongholdRegion>())
{
if (i == 1 && j >= -2 && j <= 2)
{
return true;
}
from.Location = new Point3D(x, y, z);
return false;
}
}
z = map.GetAverageZ(x, y);
z = from.Z + j;
if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) &&
!Region.Find(new Point3D(x, y, z), map).IsPartOf<StrongholdRegion>())
{
if (i == 1)
if (i == 1 && j >= -2 && j <= 2)
{
return true;
}
@ -218,108 +188,105 @@ namespace Server.Items
}
}
return true;
}
z = map.GetAverageZ(x, y);
return false;
}
public bool CanClose()
{
if (Map == null || Deleted)
{
return false;
}
foreach (var item in GetItemsAt())
{
if (item != this)
if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) &&
!Region.Find(new Point3D(x, y, z), map).IsPartOf<StrongholdRegion>())
{
if (i == 1)
{
return true;
}
from.Location = new Point3D(x, y, z);
return false;
}
}
foreach (var m in GetMobilesAt())
{
return false;
}
return true;
}
public void Close()
return false;
}
public bool CanClose()
{
if (Map == null || Deleted)
{
if (!IsOpen || !CanClose() || Deleted)
{
return;
}
m_CloseTimer?.Stop();
m_CloseTimer = null;
ItemID = ItemID switch
{
0x3ED5 => 0x3EB1,
0x3E89 => 0x3E8A,
0x3ED4 => 0x3EB2,
0x3E84 => 0x3E85,
_ => ItemID
};
Boat?.Refresh();
return false;
}
public override void OnDoubleClickDead(Mobile from)
foreach (var item in GetItemsAt())
{
OnDoubleClick(from);
if (item != this)
{
return false;
}
}
public override void OnDoubleClick(Mobile from)
foreach (var m in GetMobilesAt())
{
if (Boat == null)
{
return;
}
return false;
}
if (from.InRange(GetWorldLocation(), 8))
return true;
}
public void Close()
{
if (!IsOpen || !CanClose() || Deleted)
{
return;
}
_closeTimer?.Stop();
_closeTimer = null;
ItemID = ItemID switch
{
0x3ED5 => 0x3EB1,
0x3E89 => 0x3E8A,
0x3ED4 => 0x3EB2,
0x3E84 => 0x3E85,
_ => ItemID
};
Boat?.Refresh();
}
public override void OnDoubleClickDead(Mobile from)
{
OnDoubleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (Boat == null)
{
return;
}
if (from.InRange(GetWorldLocation(), 8))
{
if (Boat.Contains(from))
{
if (Boat.Contains(from))
if (IsOpen)
{
if (IsOpen)
{
Close();
}
else
{
Open();
}
Close();
}
else
{
if (!IsOpen)
Open();
}
}
else
{
if (!IsOpen)
{
if (!Locked)
{
if (!Locked)
{
Open();
}
else if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x00,
502502
); // That is locked but your godly powers allow access
Open();
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked.
}
}
else if (!Locked)
{
from.Location = new Point3D(X, Y, Z + 3);
Open();
}
else if (from.AccessLevel >= AccessLevel.GameMaster)
{
@ -328,29 +295,40 @@ namespace Server.Items
0x00,
502502
); // That is locked but your godly powers allow access
from.Location = new Point3D(X, Y, Z + 3);
Open();
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked.
}
}
}
}
private class CloseTimer : Timer
{
private readonly Plank m_Plank;
public CloseTimer(Plank plank) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
{
m_Plank = plank;
}
protected override void OnTick()
{
m_Plank.Close();
else if (!Locked)
{
from.Location = new Point3D(X, Y, Z + 3);
}
else if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x00,
502502
); // That is locked but your godly powers allow access
from.Location = new Point3D(X, Y, Z + 3);
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked.
}
}
}
}
private class CloseTimer : Timer
{
private readonly Plank _plank;
public CloseTimer(Plank plank) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) => _plank = plank;
protected override void OnTick() => _plank.Close();
}
}

View file

@ -1,99 +1,49 @@
namespace Server.Multis
using ModernUO.Serialization;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class SmallBoat : BaseBoat
{
public class SmallBoat : BaseBoat
[Constructible]
public SmallBoat()
{
[Constructible]
public SmallBoat()
{
}
public SmallBoat(Serial serial) : base(serial)
{
}
public override int NorthID => 0x0;
public override int EastID => 0x1;
public override int SouthID => 0x2;
public override int WestID => 0x3;
public override int HoldDistance => 4;
public override int TillerManDistance => -4;
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override Point3D MarkOffset => new(0, 1, 3);
public override BaseDockedBoat DockedBoat => new SmallDockedBoat(this);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class SmallBoatDeed : BaseBoatDeed
{
[Constructible]
public SmallBoatDeed() : base(0x0, Point3D.Zero)
{
}
public override int NorthID => 0x0;
public override int EastID => 0x1;
public override int SouthID => 0x2;
public override int WestID => 0x3;
public SmallBoatDeed(Serial serial) : base(serial)
{
}
public override int HoldDistance => 4;
public override int TillerManDistance => -4;
public override int LabelNumber => 1041205; // small ship deed
public override BaseBoat Boat => new SmallBoat();
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
public override Point3D MarkOffset => new(0, 1, 3);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class SmallDockedBoat : BaseDockedBoat
{
public SmallDockedBoat(BaseBoat boat) : base(0x0, Point3D.Zero, boat)
{
}
public SmallDockedBoat(Serial serial) : base(serial)
{
}
public override BaseBoat Boat => new SmallBoat();
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public override BaseDockedBoat DockedBoat => new SmallDockedBoat(this);
}
[SerializationGenerator(0, false)]
public partial class SmallBoatDeed : BaseBoatDeed
{
[Constructible]
public SmallBoatDeed() : base(0x0, Point3D.Zero)
{
}
public override int LabelNumber => 1041205; // small ship deed
public override BaseBoat Boat => new SmallBoat();
}
[SerializationGenerator(0, false)]
public partial class SmallDockedBoat : BaseDockedBoat
{
public SmallDockedBoat(BaseBoat boat) : base(0x0, Point3D.Zero, boat)
{
}
public override BaseBoat Boat => new SmallBoat();
}

View file

@ -1,99 +1,49 @@
namespace Server.Multis
using ModernUO.Serialization;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class SmallDragonBoat : BaseBoat
{
public class SmallDragonBoat : BaseBoat
[Constructible]
public SmallDragonBoat()
{
[Constructible]
public SmallDragonBoat()
{
}
public SmallDragonBoat(Serial serial) : base(serial)
{
}
public override int NorthID => 0x4;
public override int EastID => 0x5;
public override int SouthID => 0x6;
public override int WestID => 0x7;
public override int HoldDistance => 4;
public override int TillerManDistance => -4;
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override Point3D MarkOffset => new(0, 1, 3);
public override BaseDockedBoat DockedBoat => new SmallDockedDragonBoat(this);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class SmallDragonBoatDeed : BaseBoatDeed
{
[Constructible]
public SmallDragonBoatDeed() : base(0x4, Point3D.Zero)
{
}
public override int NorthID => 0x4;
public override int EastID => 0x5;
public override int SouthID => 0x6;
public override int WestID => 0x7;
public SmallDragonBoatDeed(Serial serial) : base(serial)
{
}
public override int HoldDistance => 4;
public override int TillerManDistance => -4;
public override int LabelNumber => 1041206; // small dragon ship deed
public override BaseBoat Boat => new SmallDragonBoat();
public override Point2D StarboardOffset => new(2, 0);
public override Point2D PortOffset => new(-2, 0);
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
public override Point3D MarkOffset => new(0, 1, 3);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public class SmallDockedDragonBoat : BaseDockedBoat
{
public SmallDockedDragonBoat(BaseBoat boat) : base(0x4, Point3D.Zero, boat)
{
}
public SmallDockedDragonBoat(Serial serial) : base(serial)
{
}
public override BaseBoat Boat => new SmallDragonBoat();
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
}
public override BaseDockedBoat DockedBoat => new SmallDockedDragonBoat(this);
}
[SerializationGenerator(0, false)]
public partial class SmallDragonBoatDeed : BaseBoatDeed
{
[Constructible]
public SmallDragonBoatDeed() : base(0x4, Point3D.Zero)
{
}
public override int LabelNumber => 1041206; // small dragon ship deed
public override BaseBoat Boat => new SmallDragonBoat();
}
[SerializationGenerator(0, false)]
public partial class SmallDockedDragonBoat : BaseDockedBoat
{
public SmallDockedDragonBoat(BaseBoat boat) : base(0x4, Point3D.Zero, boat)
{
}
public override BaseBoat Boat => new SmallDragonBoat();
}

View file

@ -1,130 +1,103 @@
using ModernUO.Serialization;
using Server.Multis;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class TillerMan : Item
{
public class TillerMan : Item
[SerializableField(0, setter: "private")]
private BaseBoat _boat;
public TillerMan(BaseBoat boat) : base(0x3E4E)
{
private BaseBoat m_Boat;
_boat = boat;
Movable = false;
}
public TillerMan(BaseBoat boat) : base(0x3E4E)
public void SetFacing(Direction dir)
{
ItemID = dir switch
{
m_Boat = boat;
Movable = false;
Direction.South => 0x3E4B,
Direction.North => 0x3E4E,
Direction.West => 0x3E50,
Direction.East => 0x3E55,
_ => ItemID
};
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(_boat.Status);
}
public void Say(int number)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, number);
}
public void Say(int number, string args)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, number, args);
}
public override void AddNameProperty(IPropertyList list)
{
if (_boat?.ShipName != null)
{
list.Add(1042884, _boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
}
else
{
base.AddNameProperty(list);
}
}
public override void OnSingleClick(Mobile from)
{
if (_boat?.ShipName != null)
{
LabelTo(from, 1042884, _boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
}
else
{
base.OnSingleClick(from);
}
}
public override void OnDoubleClick(Mobile from)
{
if (_boat?.Contains(from) == true)
{
_boat.BeginRename(from);
}
else
{
_boat?.BeginDryDock(from);
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is MapItem item && _boat?.CanCommand(from) == true && _boat.Contains(from))
{
_boat.AssociateMap(item);
}
public TillerMan(Serial serial) : base(serial)
return false;
}
public override void OnAfterDelete() => _boat?.Delete();
[AfterDeserialization]
private void AfterDeserialization()
{
if (_boat == null)
{
}
public void SetFacing(Direction dir)
{
ItemID = dir switch
{
Direction.South => 0x3E4B,
Direction.North => 0x3E4E,
Direction.West => 0x3E50,
Direction.East => 0x3E55,
_ => ItemID
};
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(m_Boat.Status);
}
public void Say(int number)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, number);
}
public void Say(int number, string args)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, number, args);
}
public override void AddNameProperty(IPropertyList list)
{
if (m_Boat?.ShipName != null)
{
list.Add(1042884, m_Boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
}
else
{
base.AddNameProperty(list);
}
}
public override void OnSingleClick(Mobile from)
{
if (m_Boat?.ShipName != null)
{
LabelTo(from, 1042884, m_Boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
}
else
{
base.OnSingleClick(from);
}
}
public override void OnDoubleClick(Mobile from)
{
if (m_Boat?.Contains(from) == true)
{
m_Boat.BeginRename(from);
}
else
{
m_Boat?.BeginDryDock(from);
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is MapItem item && m_Boat?.CanCommand(from) == true && m_Boat.Contains(from))
{
m_Boat.AssociateMap(item);
}
return false;
}
public override void OnAfterDelete()
{
m_Boat?.Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Boat);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Boat = reader.ReadEntity<BaseBoat>();
if (m_Boat == null)
{
Delete();
}
break;
}
}
Timer.DelayCall(Delete);
}
}
}