fix: Codegens boats (#1625)
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31 changed files with 1280 additions and 1676 deletions
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@ -1,128 +1,74 @@
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using ModernUO.Serialization;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Hold : Container
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{
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public class Hold : Container
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[SerializableField(0, setter: "private")]
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private BaseBoat _boat;
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public Hold(BaseBoat boat) : base(0x3EAE)
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{
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private BaseBoat m_Boat;
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_boat = boat;
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Movable = false;
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}
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public Hold(BaseBoat boat) : base(0x3EAE)
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public override bool IsDecoContainer => false;
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public void SetFacing(Direction dir)
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{
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ItemID = dir switch
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{
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m_Boat = boat;
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Movable = false;
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Direction.East => 0x3E65,
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Direction.West => 0x3E93,
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Direction.North => 0x3EAE,
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Direction.South => 0x3EB9,
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_ => ItemID
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};
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}
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public override bool OnDragDrop(Mobile from, Item item) =>
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_boat?.Contains(from) == true && !_boat.IsMoving && base.OnDragDrop(from, item);
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
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_boat?.Contains(from) == true && !_boat.IsMoving && base.OnDragDropInto(from, item, p);
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public override bool CheckItemUse(Mobile from, Item item) =>
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(item == this || _boat?.Contains(from) == true && !_boat.IsMoving) && base.CheckItemUse(from, item);
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject) =>
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_boat?.Contains(from) == true && !_boat.IsMoving && base.CheckLift(from, item, ref reject);
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public override void OnAfterDelete()
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{
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_boat?.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_boat?.Contains(from) != true)
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{
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_boat?.TillerMan?.Say(502490); // You must be on the ship to open the hold.
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}
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public Hold(Serial serial) : base(serial)
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else if (_boat.IsMoving)
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{
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_boat.TillerMan?.Say(502491); // I can not open the hold while the ship is moving.
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}
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public override bool IsDecoContainer => false;
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public void SetFacing(Direction dir)
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else
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{
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ItemID = dir switch
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{
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Direction.East => 0x3E65,
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Direction.West => 0x3E93,
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Direction.North => 0x3EAE,
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Direction.South => 0x3EB9,
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_ => ItemID
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};
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base.OnDoubleClick(from);
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}
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}
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public override bool OnDragDrop(Mobile from, Item item)
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (_boat == null || Parent != null)
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{
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if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
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{
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return false;
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}
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return base.OnDragDrop(from, item);
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}
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
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{
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return false;
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}
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return base.OnDragDropInto(from, item, p);
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}
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public override bool CheckItemUse(Mobile from, Item item)
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{
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if (item != this && (m_Boat?.Contains(from) != true || m_Boat.IsMoving))
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{
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return false;
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}
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return base.CheckItemUse(from, item);
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}
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
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{
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if (m_Boat?.Contains(from) != true || m_Boat.IsMoving)
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{
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return false;
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}
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return base.CheckLift(from, item, ref reject);
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}
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public override void OnAfterDelete()
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{
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m_Boat?.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_Boat?.Contains(from) != true)
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{
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m_Boat?.TillerMan?.Say(502490); // You must be on the ship to open the hold.
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}
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else if (m_Boat.IsMoving)
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{
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m_Boat.TillerMan?.Say(502491); // I can not open the hold while the ship is moving.
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}
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else
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{
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base.OnDoubleClick(from);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_Boat);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Boat = reader.ReadEntity<BaseBoat>();
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if (m_Boat == null || Parent != null)
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{
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Delete();
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}
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Movable = false;
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break;
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}
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}
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Timer.DelayCall(Delete);
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}
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}
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}
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