feat(logging): Adds support for Serilog (#573)
Example:
```cs
public class SomeClass
{
private static ILogger _logger;
private static Logger => _logger ??= LogFactory.GetLogger(typeof(SomeClass));
...
}
```
This commit is contained in:
parent
5e1ec5416d
commit
3a619e0103
29 changed files with 347 additions and 176 deletions
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@ -157,7 +157,7 @@ namespace Server.Network
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if (check != null && check.Map != Map.Internal)
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{
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state.WriteConsole("Account in use");
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state.LogInfo("Account in use");
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state.SendPopupMessage(PMMessage.CharInWorld);
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return;
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}
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@ -274,7 +274,7 @@ namespace Server.Network
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if (check != null && check.Map != Map.Internal && check != m)
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{
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state.WriteConsole("Account in use");
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state.LogInfo("Account in use");
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state.SendPopupMessage(PMMessage.CharInWorld);
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return;
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}
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@ -395,13 +395,13 @@ namespace Server.Network
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if (!m_AuthIDWindow.TryGetValue(authID, out var ap))
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{
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state.WriteConsole("Invalid client detected, disconnecting...");
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state.LogInfo("Invalid client detected, disconnecting...");
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state.Disconnect("Unable to find auth id.");
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}
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if (state._authId != 0 && authID != state._authId || state._authId == 0 && authID != state._seed)
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{
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state.WriteConsole("Invalid client detected, disconnecting...");
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state.LogInfo("Invalid client detected, disconnecting...");
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state.Disconnect("Invalid auth id in game login packet.");
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return;
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}
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@ -461,7 +461,7 @@ namespace Server.Network
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if (state._seed == 0)
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{
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state.WriteConsole("Invalid client detected, disconnecting");
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state.LogInfo("Invalid client detected, disconnecting");
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state.Disconnect("Duplicate seed sent.");
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return;
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}
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