feat(logging): Adds support for Serilog (#573)

Example:
```cs
public class SomeClass
{
  private static ILogger _logger;
  private static Logger => _logger ??= LogFactory.GetLogger(typeof(SomeClass));
  ...
}
```
This commit is contained in:
Pedro Pardal 2021-04-20 08:43:54 +02:00 • committed by GitHub
parent 5e1ec5416d
commit 3a619e0103
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29 changed files with 347 additions and 176 deletions

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@ -34,7 +34,7 @@ namespace Server.Network
if (ph.Ingame && state.Mobile == null)
{
state.WriteConsole("Sent in-game packet (0x{0:X2}x{1:X2}) before having been attached to a mobile", packetId, cmd);
state.LogInfo("Sent in-game packet (0x{0:X2}x{1:X2}) before having been attached to a mobile", packetId, cmd);
state.Disconnect("Sent in-game packet before being attached to a mobile.");
}
else if (ph.Ingame && state.Mobile.Deleted)