feat(logging): Adds support for Serilog (#573)
Example:
```cs
public class SomeClass
{
private static ILogger _logger;
private static Logger => _logger ??= LogFactory.GetLogger(typeof(SomeClass));
...
}
```
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29 changed files with 347 additions and 176 deletions
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@ -34,7 +34,7 @@ namespace Server.Network
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if (ph.Ingame && state.Mobile == null)
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{
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state.WriteConsole("Sent in-game packet (0x{0:X2}x{1:X2}) before having been attached to a mobile", packetId, cmd);
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state.LogInfo("Sent in-game packet (0x{0:X2}x{1:X2}) before having been attached to a mobile", packetId, cmd);
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state.Disconnect("Sent in-game packet before being attached to a mobile.");
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}
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else if (ph.Ingame && state.Mobile.Deleted)
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