fix: Consolidate PlayerConstructed onto Item, stamped by the craft system

Follow-up to #2573. That change made SmallBOD.EndCombine require a
player-crafted item, but it could only read provenance off BaseArmor,
BaseWeapon and BaseClothing, because those are the only three classes that
track it. Anything else a deed could request has no provenance at all, and
`armor?.PlayerConstructed ?? clothing?.PlayerConstructed ?? weapon?...`
had to enumerate the three by hand.

The gap is structural rather than cosmetic: PlayerConstructed is set inside
each base's OnCraft, so it can only ever reach types implementing ICraftable.
Most craftables do not -- the tinkering catalogue alone is largely plain Item
subclasses -- so a shard that adds any BOD, quest or vendor rule keyed on
"was this actually crafted" has nothing to key on for those types.

Provenance therefore moves to Item and is stamped centrally in CraftItem,
immediately after the item is constructed and before the ICraftable dispatch,
covering both the AOS and T2A craft paths. The three OnCraft overrides drop
their now-redundant assignment and inherit Item's property, so no call site
outside them changes -- Resmelt and SalvageBag still read
`armor.PlayerConstructed` and still compile unchanged. SmallBOD's three-way
null-coalescing chain collapses to `item.PlayerConstructed`.

Storage costs nothing. Item's SaveFlag word is written as a fixed-width int,
not an encoded one, so occupying bit 0x08000000 changes no record lengths.
Items that are not player-constructed serialize byte for byte as before, and
crafted ones differ by a single bit in a field already being written. Item
itself needs no version bump: a bare SaveFlag bit is self-describing, so
records written before it existed lack it and read false.

The three content classes do need one, since removing a serialized field
changes their layout:

  BaseArmor    9 -> 10   field 24 removed (it was last, nothing renumbered)
  BaseClothing 7 ->  8   field  7 removed, fields 8-10 shift down
  BaseWeapon  10 -> 11   field 26 removed, fields 27-30 shift down

Each gets a MigrateFrom for its previous version that assigns the old bool
to the inherited property, so existing crafted armour, weapons and clothing
keep their provenance across the upgrade. Item.Deserialize runs first and
reads the (absent) bit as false, then the migration overwrites it -- the
generated Deserialize calls base.Deserialize before dispatching, so the
ordering holds. BaseWeapon had no migrations file and gains one.

Note the generator requires contiguous field ordering (SG3005), which is why
the removals renumber rather than leave a hole.

Verified: full solution builds with 0 errors and 0 warnings, 1516 tests pass.
This commit is contained in:
Kamron Batman 2026-08-13 17:27:37 -07:00
parent 5ce0f1e92b
commit 3b440d7ba2
12 changed files with 675 additions and 52 deletions

View file

@ -749,6 +749,12 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
public static bool ScissorCopyLootType { get; set; }
/// <summary>
/// True when the item was produced by the crafting system rather than bought or looted.
/// </summary>
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayerConstructed { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool QuestItem
{
@ -979,6 +985,11 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
flags |= SaveFlag.ImplFlags;
}
if (PlayerConstructed)
{
flags |= SaveFlag.PlayerConstructed;
}
writer.Write((int)flags);
/* begin last moved time optimization */
@ -2854,6 +2865,8 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
AcquireCompactInfo().m_SavedFlags = reader.ReadEncodedInt();
}
PlayerConstructed = GetSaveFlag(flags, SaveFlag.PlayerConstructed);
if (m_Map != null && m_Parent == null)
{
m_Map.OnEnter(this);
@ -4380,6 +4393,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
HeldBy = 0x00800000,
IntWeight = 0x01000000,
SavedFlags = 0x02000000,
NullWeight = 0x04000000
NullWeight = 0x04000000,
PlayerConstructed = 0x08000000
}
}

View file

@ -136,10 +136,8 @@ public abstract partial class SmallBOD : BaseBOD
else
{
var material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
var playerConstructed = armor?.PlayerConstructed ?? clothing?.PlayerConstructed ??
weapon?.PlayerConstructed ?? false;
if (!playerConstructed)
if (!item.PlayerConstructed)
{
from.SendLocalizedMessage(1045169); // The item is not in the request.
}

View file

@ -1451,6 +1451,9 @@ namespace Server.Engines.Craft
if (item != null)
{
// Stamped here, not in OnCraft: most craftables do not implement ICraftable.
item.PlayerConstructed = true;
if (item is ICraftable craftable)
{
endquality = craftable.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
@ -1742,6 +1745,9 @@ namespace Server.Engines.Craft
if (item != null)
{
// Stamped here, not in OnCraft: most craftables do not implement ICraftable.
item.PlayerConstructed = true;
if (item is ICraftable craftable)
{
endquality = craftable.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);

View file

@ -4,6 +4,36 @@ namespace Server.Items;
public partial class BaseArmor
{
// PlayerConstructed moved onto Item
private void MigrateFrom(V9Content content)
{
_attributes = content.Attributes ?? AttributesDefaultValue();
_armorAttributes = content.ArmorAttributes ?? ArmorAttributesDefaultValue();
_physicalBonus = content.PhysicalBonus ?? 0;
_fireBonus = content.FireBonus ?? 0;
_coldBonus = content.ColdBonus ?? 0;
_poisonBonus = content.PoisonBonus ?? 0;
_energyBonus = content.EnergyBonus ?? 0;
_identified = content.Identified;
_maxHitPoints = content.MaxHitPoints ?? 0;
_hitPoints = content.HitPoints ?? 0;
_crafter = content.Crafter;
_quality = content.Quality ?? ArmorQuality.Regular;
_durability = content.Durability ?? ArmorDurabilityLevel.Regular;
_protectionLevel = content.ProtectionLevel ?? ArmorProtectionLevel.Regular;
_resource = content.Resource ?? DefaultResource;
_armorBase = content.BaseArmorRating ?? -1;
_strBonus = content.StrBonus ?? -1;
_dexBonus = content.DexBonus ?? -1;
_intBonus = content.IntBonus ?? -1;
_strReq = content.StrRequirement ?? -1;
_dexReq = content.DexRequirement ?? -1;
_intReq = content.IntRequirement ?? -1;
_meditate = content.MeditationAllowance ?? (AMA)(-1);
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
PlayerConstructed = content.PlayerConstructed;
}
private void MigrateFrom(V8Content content)
{
_attributes = content.Attributes ?? AttributesDefaultValue();
@ -29,7 +59,7 @@ public partial class BaseArmor
_intReq = content.IntRequirement ?? -1;
_meditate = content.MeditationAllowance ?? (AMA)(-1);
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
_playerConstructed = content.PlayerConstructed;
PlayerConstructed = content.PlayerConstructed;
}
// Version 7 (pre-codegen)

View file

@ -12,7 +12,7 @@ using AMT = Server.Items.ArmorMaterialType;
namespace Server.Items
{
[SerializationGenerator(9, false)]
[SerializationGenerator(10, false)]
public abstract partial class BaseArmor
: Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem, IIdentifiable
{
@ -144,13 +144,6 @@ namespace Server.Items
[SerializableFieldDefault(23)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[SerializableField(24)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
public bool _playerConstructed;
[SerializableFieldSaveFlag(24)]
private bool ShouldSerializePlayerConstructed() => _playerConstructed;
private FactionItem m_FactionState;
public BaseArmor(int itemID) : base(itemID)
@ -570,7 +563,6 @@ namespace Server.Items
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
Resource = CraftResources.GetFromType(resourceType);
PlayerConstructed = true;
Identified = true;
var context = craftSystem.GetContext(from);

View file

@ -2,6 +2,22 @@ namespace Server.Items;
public partial class BaseClothing
{
// PlayerConstructed moved onto Item
private void MigrateFrom(V7Content content)
{
_resource = content.Resource ?? DefaultResource;
_attributes = content.Attributes ?? AttributesDefaultValue();
_clothingAttributes = content.ClothingAttributes ?? ClothingAttributesDefaultValue();
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
_resistances = content.Resistances ?? ResistancesDefaultValue();
_maxHitPoints = content.MaxHitPoints ?? 0;
_hitPoints = content.HitPoints ?? 0;
PlayerConstructed = content.PlayerConstructed;
_crafter = content.Crafter;
_quality = content.Quality ?? ClothingQuality.Regular;
_strReq = content.StrRequirement ?? -1;
}
private void MigrateFrom(V6Content content)
{
_resource = content.RawResource ?? DefaultResource;
@ -10,7 +26,7 @@ public partial class BaseClothing
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
_resistances = content.Resistances ?? ResistancesDefaultValue();
_maxHitPoints = content.MaxHitPoints ?? 0;
_playerConstructed = content.PlayerConstructed;
PlayerConstructed = content.PlayerConstructed;
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, content.Crafter);
_quality = content.Quality ?? ClothingQuality.Regular;
_strReq = content.StrRequirement ?? -1;

View file

@ -22,7 +22,7 @@ namespace Server.Items
int MaxArcaneCharges { get; set; }
}
[SerializationGenerator(7, false)]
[SerializationGenerator(8, false)]
public abstract partial class BaseClothing
: Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem
{
@ -82,30 +82,23 @@ namespace Server.Items
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
[InvalidateProperties]
[SerializableField(7)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _playerConstructed;
private string _crafter;
[SerializableFieldSaveFlag(7)]
private bool ShouldSerializePlayerConstructed() => _playerConstructed;
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(8)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
[SerializableFieldSaveFlag(8)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(9)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ClothingQuality _quality = ClothingQuality.Regular;
[SerializableFieldSaveFlag(9)]
[SerializableFieldSaveFlag(8)]
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
// Field 10
// Field 9
private int _strReq = -1;
private FactionItem _factionState;
@ -139,7 +132,7 @@ namespace Server.Items
}
}
[SerializableProperty(10, useField: nameof(_strReq))]
[SerializableProperty(9, useField: nameof(_strReq))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@ -152,7 +145,7 @@ namespace Server.Items
}
}
[SerializableFieldSaveFlag(10)]
[SerializableFieldSaveFlag(9)]
private bool ShouldSerializeStrReq() => _strReq != -1;
public virtual CraftResource DefaultResource => CraftResource.None;
@ -207,8 +200,6 @@ namespace Server.Items
Hue = resHue;
}
PlayerConstructed = true;
var context = craftSystem.GetContext(from);
if (context?.DoNotColor == true)

View file

@ -0,0 +1,42 @@
using Server.Engines.Craft;
namespace Server.Items;
public partial class BaseWeapon
{
// PlayerConstructed moved onto Item
private void MigrateFrom(V10Content content)
{
_damageLevel = content.DamageLevel ?? WeaponDamageLevel.Regular;
_accuracyLevel = content.AccuracyLevel ?? WeaponAccuracyLevel.Regular;
_durabilityLevel = content.DurabilityLevel ?? WeaponDurabilityLevel.Regular;
_quality = content.Quality ?? WeaponQuality.Regular;
_hitPoints = content.HitPoints ?? 0;
_maxHitPoints = content.MaxHitPoints ?? 0;
_slayer = content.Slayer ?? SlayerName.None;
_poison = content.Poison;
_poisonCharges = content.PoisonCharges ?? 0;
_crafter = content.Crafter;
_identified = content.Identified;
_strRequirement = content.StrRequirement ?? -1;
_dexRequirement = content.DexRequirement ?? -1;
_intRequirement = content.IntRequirement ?? -1;
_minDamage = content.MinDamage ?? -1;
_maxDamage = content.MaxDamage ?? -1;
_hitSound = content.HitSound ?? -1;
_missSound = content.MissSound ?? -1;
_speed = content.Speed ?? -1;
_maxRange = content.MaxRange ?? -1;
_skill = content.Skill ?? (SkillName)(-1);
_type = content.Type ?? (WeaponType)(-1);
_animation = content.Animation ?? (WeaponAnimation)(-1);
_resource = content.Resource ?? CraftResource.Iron;
_attributes = content.Attributes ?? AttributesDefaultValue();
_weaponAttributes = content.WeaponAttributes ?? WeaponAttributesDefaultValue();
PlayerConstructed = content.PlayerConstructed;
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
_slayer2 = content.Slayer2 ?? SlayerName.None;
_aosElementDamages = content.AosElementDamages ?? AosElementAttributesDefaultValue();
_engravedText = content.EngravedText;
}
}

View file

@ -27,7 +27,7 @@ public interface ISlayer
SlayerName Slayer2 { get; set; }
}
[SerializationGenerator(10, false)]
[SerializationGenerator(11, false)]
public abstract partial class BaseWeapon
: Item, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IAosItem, IIdentifiable
{
@ -141,53 +141,45 @@ public abstract partial class BaseWeapon
[SerializableFieldDefault(25)]
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
[SerializableField(26)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _playerConstructed;
[SerializableFieldSaveFlag(26)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializePlayerConstructed() => _playerConstructed;
[SerializedIgnoreDupe]
[SerializableField(27, setter: "private")]
[SerializableField(26, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
[SerializableFieldSaveFlag(27)]
[SerializableFieldSaveFlag(26)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
[SerializableFieldDefault(27)]
[SerializableFieldDefault(26)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(28)]
[SerializableField(27)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer2;
[SerializableFieldSaveFlag(28)]
[SerializableFieldSaveFlag(27)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSlayer2() => _slayer2 != SlayerName.None;
[SerializedIgnoreDupe]
[SerializableField(29, setter: "private")]
[SerializableField(28, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosElementAttributes _aosElementDamages;
[SerializableFieldSaveFlag(29)]
[SerializableFieldSaveFlag(28)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeElementAttributes() => !_aosElementDamages.IsEmpty;
[SerializableFieldDefault(29)]
[SerializableFieldDefault(28)]
private AosElementAttributes AosElementAttributesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(30)]
[SerializableField(29)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _engravedText;
[SerializableFieldSaveFlag(30)]
[SerializableFieldSaveFlag(29)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeEngravedText() => !string.IsNullOrEmpty(_engravedText);
@ -674,7 +666,6 @@ public abstract partial class BaseWeapon
Crafter = from.RawName;
}
PlayerConstructed = true;
Identified = true;
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;

View file

@ -0,0 +1,207 @@
{
"version": 10,
"type": "Server.Items.BaseArmor",
"properties": [
{
"name": "Attributes",
"type": "Server.AosAttributes",
"usesSaveFlag": true,
"rule": "RawSerializableMigrationRule",
"ruleArguments": [
"DeserializationRequiresParent"
]
},
{
"name": "ArmorAttributes",
"type": "Server.AosArmorAttributes",
"usesSaveFlag": true,
"rule": "RawSerializableMigrationRule",
"ruleArguments": [
"DeserializationRequiresParent"
]
},
{
"name": "PhysicalBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "FireBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "ColdBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "PoisonBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "EnergyBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "Identified",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "MaxHitPoints",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "HitPoints",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "Crafter",
"type": "string",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Quality",
"type": "Server.Items.ArmorQuality",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "Durability",
"type": "Server.Items.ArmorDurabilityLevel",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "ProtectionLevel",
"type": "Server.Items.ArmorProtectionLevel",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "Resource",
"type": "Server.Items.CraftResource",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "BaseArmorRating",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "StrBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "DexBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "IntBonus",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "StrRequirement",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "DexRequirement",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "IntRequirement",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "MeditationAllowance",
"type": "Server.Items.ArmorMeditationAllowance",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "SkillBonuses",
"type": "Server.AosSkillBonuses",
"usesSaveFlag": true,
"rule": "RawSerializableMigrationRule",
"ruleArguments": [
"DeserializationRequiresParent"
]
}
]
}

View file

@ -0,0 +1,90 @@
{
"version": 8,
"type": "Server.Items.BaseClothing",
"properties": [
{
"name": "Resource",
"type": "Server.Items.CraftResource",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "Attributes",
"type": "Server.AosAttributes",
"usesSaveFlag": true,
"rule": "RawSerializableMigrationRule",
"ruleArguments": [
"DeserializationRequiresParent"
]
},
{
"name": "ClothingAttributes",
"type": "Server.AosArmorAttributes",
"usesSaveFlag": true,
"rule": "RawSerializableMigrationRule",
"ruleArguments": [
"DeserializationRequiresParent"
]
},
{
"name": "SkillBonuses",
"type": "Server.AosSkillBonuses",
"usesSaveFlag": true,
"rule": "RawSerializableMigrationRule",
"ruleArguments": [
"DeserializationRequiresParent"
]
},
{
"name": "Resistances",
"type": "Server.AosElementAttributes",
"usesSaveFlag": true,
"rule": "RawSerializableMigrationRule",
"ruleArguments": [
"DeserializationRequiresParent"
]
},
{
"name": "MaxHitPoints",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "HitPoints",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "Crafter",
"type": "string",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Quality",
"type": "Server.Items.ClothingQuality",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "StrRequirement",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

View file

@ -0,0 +1,246 @@
{
"version": 11,
"type": "Server.Items.BaseWeapon",
"properties": [
{
"name": "DamageLevel",
"type": "Server.Items.WeaponDamageLevel",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "AccuracyLevel",
"type": "Server.Items.WeaponAccuracyLevel",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "DurabilityLevel",
"type": "Server.Items.WeaponDurabilityLevel",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "Quality",
"type": "Server.Items.WeaponQuality",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "HitPoints",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "MaxHitPoints",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Slayer",
"type": "Server.Items.SlayerName",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "Poison",
"type": "Server.Poison",
"usesSaveFlag": true,
"rule": "PrimitiveUOTypeMigrationRule",
"ruleArguments": [
"Poison"
]
},
{
"name": "PoisonCharges",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Crafter",
"type": "string",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Identified",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "StrRequirement",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "DexRequirement",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "IntRequirement",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "MinDamage",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "MaxDamage",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "HitSound",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
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