- Enabled quests that were locked due to issues.
- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides. - MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well. - Implemented quest restart delays and enabled them on the crafting quests. - Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true. - Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure). - Misc quest tweaks. - Corrected typo in cove.cfg deco file.
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24 changed files with 320 additions and 409 deletions
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@ -345,17 +345,13 @@ namespace Server.Engines.MLQuests.Definitions
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Description = 1074298; // *giggle* Mean reapers make pixies unhappy. *light-hearted giggle* You could fix them!
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RefusalMessage = 1074311; // *giggle* Okies!
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InProgressMessage = 1074316; // Mean reapers are all around trees! *giggle* You fix them up, please.
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CompletionNotice = CompletionNoticeShortReturn;
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Objectives.Add( new KillObjective( 20, new Type[] { typeof( Reaper ) }, "reapers" ) );
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Rewards.Add( new ItemReward( 1031607, typeof( SummonFeyScroll ) ) ); // Summon Fey
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}
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public override void OnComplete( MLQuestInstance instance )
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{
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instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
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}
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public override void GetRewards( MLQuestInstance instance )
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{
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instance.PlayerContext.SummonFey = true;
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