- Enabled quests that were locked due to issues.
- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides. - MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well. - Implemented quest restart delays and enabled them on the crafting quests. - Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true. - Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure). - Misc quest tweaks. - Corrected typo in cove.cfg deco file.
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@ -16,7 +16,7 @@ namespace Server.Engines.MLQuests.Objectives
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{
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}
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public virtual bool CanOffer( BaseCreature quester, PlayerMobile pm )
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public virtual bool CanOffer( BaseCreature quester, PlayerMobile pm, bool message )
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{
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return true;
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}
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