- Enabled quests that were locked due to issues.
- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides. - MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well. - Implemented quest restart delays and enabled them on the crafting quests. - Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true. - Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure). - Misc quest tweaks. - Corrected typo in cove.cfg deco file.
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24 changed files with 320 additions and 409 deletions
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@ -66,15 +66,15 @@ namespace Server.Engines.MLQuests.Objectives
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m_Flags |= GainSkillObjectiveFlags.Accelerate;
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}
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public override bool CanOffer( BaseCreature quester, PlayerMobile pm )
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public override bool CanOffer( BaseCreature quester, PlayerMobile pm, bool message )
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{
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Skill skill = pm.Skills[m_Skill];
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if ( ( UseReal ? skill.Fixed : skill.BaseFixedPoint ) >= m_ThresholdFixed )
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{
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// On OSI both 1077772 and 1080107 are sent.
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MLQuestSystem.Tell( quester, pm, 1077772 ); // I cannot teach you, for you know all I can teach!
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//MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
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if ( message )
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MLQuestSystem.Tell( quester, pm, 1077772 ); // I cannot teach you, for you know all I can teach!
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return false;
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}
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