- Enabled quests that were locked due to issues.

- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides.
- MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well.
- Implemented quest restart delays and enabled them on the crafting quests.
- Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true.
- Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure).
- Misc quest tweaks.
- Corrected typo in cove.cfg deco file.
This commit is contained in:
eos 2013-02-08 16:54:36 +00:00
parent 741e8a3301
commit 3b94a24a9a
24 changed files with 320 additions and 409 deletions

View file

@ -175,6 +175,17 @@ namespace Server
m.SendMessage( def.m_String );
}
public static void SendMessageTo( Mobile m, TextDefinition def, int hue )
{
if ( def == null )
return;
if ( def.m_Number > 0 )
m.SendLocalizedMessage( def.m_Number, "", hue );
else if ( def.m_String != null )
m.SendMessage( hue, def.m_String );
}
public static void PublicOverheadMessage( Mobile m, MessageType messageType, int hue, TextDefinition def )
{
if ( def == null )