- Enabled quests that were locked due to issues.
- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides. - MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well. - Implemented quest restart delays and enabled them on the crafting quests. - Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true. - Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure). - Misc quest tweaks. - Corrected typo in cove.cfg deco file.
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@ -366,7 +366,7 @@ namespace Server.Mobiles
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if ( context != null && context.IsFull )
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return;
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MLQuest quest = MLQuestSystem.RandomStarterQuest( this, pm );
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MLQuest quest = MLQuestSystem.RandomStarterQuest( this, pm, context );
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if ( quest == null || !quest.Activated || ( context != null && context.IsDoingQuest( quest ) ) )
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return;
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