fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)

## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
This commit is contained in:
Kamron Batman 2023-07-03 09:45:22 -07:00 • committed by GitHub
parent d99e72db8f
commit 3b97e8d39c
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13 changed files with 391 additions and 280 deletions

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@ -0,0 +1,18 @@
using System.Collections.Generic;
namespace Server;
public partial class Mobile
{
// Migrating Stabled property to PlayerMobile
public static Dictionary<Mobile, HashSet<Mobile>> StableMigrations { get; private set; }
public static void AddToStabledMigration(Mobile m, HashSet<Mobile> stabled)
{
if (stabled?.Count > 0)
{
StableMigrations ??= new Dictionary<Mobile, HashSet<Mobile>>();
StableMigrations[m] = stabled;
}
}
}