fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)

## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
This commit is contained in:
Kamron Batman 2023-07-03 09:45:22 -07:00 • committed by GitHub
parent d99e72db8f
commit 3b97e8d39c
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 391 additions and 280 deletions

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@ -867,7 +867,7 @@ public partial class ConditionTeleporter : Teleporter
}
if (GetFlag(ConditionFlag.DenyFollowers) &&
(m.Followers != 0 || m is PlayerMobile mobile && mobile.AutoStabled.Count != 0))
(m.Followers != 0 || m is PlayerMobile mobile && mobile.AutoStabled?.Count != 0))
{
m.SendLocalizedMessage(1077250); // No pets permitted beyond this point.
return false;