fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)

## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
This commit is contained in:
Kamron Batman 2023-07-03 09:45:22 -07:00 • committed by GitHub
parent d99e72db8f
commit 3b97e8d39c
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 391 additions and 280 deletions

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@ -239,9 +239,7 @@ namespace Server.Spells.Necromancy
return;
}
list.Remove(summoned);
if (list.Count == 0)
if (list.Remove(summoned) && list.Count == 0)
{
_table.Remove(master);
}
@ -278,10 +276,17 @@ namespace Server.Spells.Necromancy
if (list.Count > 3)
{
Timer.StartTimer(list[0].Kill);
var toKill = list[0];
Unregister(master, toKill);
toKill.Kill();
}
Timer.StartTimer(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.0), () => Summoned_Damage(summoned));
Timer.DelayCall(
TimeSpan.FromMilliseconds(1650),
TimeSpan.FromMilliseconds(1650),
Summoned_Damage,
summoned
);
}
private static void Summoned_Damage(Mobile mob)