fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)
## **MAJOR CHANGE** * `Stabled` has been moved to `PlayerMobile`. * New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`. * Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`. * `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**. ### Summary * Fixes monster abilities causing harm to the monster through reflect * Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability * Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs. * Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
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13 changed files with 391 additions and 280 deletions
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@ -161,7 +161,7 @@ namespace Server.Mobiles
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ControlOrder = OrderType.Follow;
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ControlTarget = caster;
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var duration = TimeSpan.FromSeconds(30 + caster.Skills.Ninjitsu.Fixed / 40);
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var duration = TimeSpan.FromSeconds(30.0 + caster.Skills.Ninjitsu.Value / 4.0);
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new UnsummonTimer(this, duration).Start();
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SummonEnd = Core.Now + duration;
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