From 3bb38bcb5b5015575afbaf68134ece5444bf94c8 Mon Sep 17 00:00:00 2001 From: Jack Date: Sun, 22 Mar 2026 07:31:38 +1300 Subject: [PATCH] fix: Remove distance based harm before uotd (#23 --- Projects/UOContent/Spells/Second/Harm.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/Projects/UOContent/Spells/Second/Harm.cs b/Projects/UOContent/Spells/Second/Harm.cs index e6abad766..46eaf9856 100644 --- a/Projects/UOContent/Spells/Second/Harm.cs +++ b/Projects/UOContent/Spells/Second/Harm.cs @@ -49,13 +49,16 @@ namespace Server.Spells.Second damage *= GetDamageScalar(m); } - if (!m.InRange(Caster, 2)) + if (Core.UOTD) { - damage *= 0.25; // 1/4 damage at > 2 tile range - } - else if (!m.InRange(Caster, 1)) - { - damage *= 0.50; // 1/2 damage at 2 tile range + if (!m.InRange(Caster, 2)) + { + damage *= 0.25; // 1/4 damage at > 2 tile range + } + else if (!m.InRange(Caster, 1)) + { + damage *= 0.50; // 1/2 damage at 2 tile range + } } if (Core.AOS)