feat: Upgrades networking to use io_uring. (#2315)
> [!IMPORTANT] > **Breaking Changes** > - DecodePacket and EncodePacket delegates replaced with IClientEncryption interface > - NetState.Connection (Socket) replaced with internal RingSocket management > - NetState.RecvPipe and NetState.SendPipe removed (buffers managed internally) ## Summary Upgrades the networking stack from PollGroup-based I/O to io_uring, significantly improving I/O performance on Linux. This also adds native client encryption support for encrypted UO clients. ## Major Changes io_uring Networking Architecture - Replaced PollGroup with IORingGroup for async socket I/O operations - Removed Pipe.cs (mirrored ring buffer) and TcpServer.cs in favor of RingSocketManager - Added NetState.Network.cs - centralized network infrastructure handling accept, recv, send, and disconnect completions - Added SocketHelper.cs - platform-specific socket utilities for raw socket handle operations (getpeername, getsockname) - Buffer management now handled by RingSocketManager with configurable slab allocation ### Client Encryption Support - Added full encryption stack in Network/Encryption/: - EncryptionConfig.cs - configurable encryption modes (None, Unencrypted, Encrypted, Both) - EncryptionManager.cs - encryption detection and initialization for login/game packets - LoginEncryption.cs - handles login packet encryption with version-derived keys - GameEncryption.cs - handles game server encryption using Twofish - TwofishEngine.cs - optimized Twofish block cipher implementation - LoginKeys.cs - encryption key table for client versions - IClientEncryption.cs - interface for client encryption implementations ### NetState Improvements - Replaced Socket Connection with RingSocket _socket for managed socket lifecycle - Changed from GCHandle polling to event-based completion processing - Disconnect handling now properly waits for pending sends to flush - Simplified connecting socket management using lazy queue removal ### Configuration - New settings: network.encryptionMode and network.encryptionDebug - Encryption mode flags: Unencrypted, Encrypted, or Both ### Dependencies - Replaced PollGroup NuGet package with IORingGroup - Linux requires liburing-dev / liburing-devel package ### Test plan - Verify server starts and accepts connections on Linux with io_uring - Verify server starts and accepts connections on Windows (fallback to IOCP) - Test unencrypted client connections (ClassicUO with encryption disabled) - Test encrypted client connections if available - Verify graceful disconnect flushes pending data - Confirm CI builds pass on all target platforms
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.github/workflows/build-test.yml
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.github/workflows/build-test.yml
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@ -42,7 +42,9 @@ jobs:
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build-linux:
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runs-on: ubuntu-latest
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container: ${{ matrix.container }}
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container:
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image: ${{ matrix.container }}
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options: --security-opt seccomp=unconfined
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name: Build (${{ matrix.name }})
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strategy:
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fail-fast: false
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@ -68,14 +70,17 @@ jobs:
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packageManager: dnf
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steps:
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- name: Enable EPEL
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run: dnf upgrade --refresh -y && dnf install -y epel-release epel-next-release
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if: ${{ startsWith(matrix.name, 'CentOS') }}
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- name: Enable EPEL and CRB for CentOS
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run: |
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dnf upgrade --refresh -y
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dnf install -y epel-release epel-next-release
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dnf config-manager --set-enabled crb
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if: ${{ startsWith(matrix.name, 'CentOS') }}
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- name: Install Prerequisites using dnf
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run: dnf makecache --refresh && dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel
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run: dnf makecache --refresh && dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel liburing-devel
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if: ${{ matrix.packageManager == 'dnf' }}
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- name: Install Prerequisites using apt
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run: apt-get update -y && apt-get install -y curl libicu-dev libdeflate-dev zstd libargon2-dev tzdata
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run: apt-get update -y && apt-get install -y curl libicu-dev libdeflate-dev zstd libargon2-dev tzdata liburing-dev
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if: ${{ matrix.packageManager == 'apt' }}
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- uses: actions/checkout@v4
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with:
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