feat: Upgrades networking to use io_uring. (#2315)
> [!IMPORTANT] > **Breaking Changes** > - DecodePacket and EncodePacket delegates replaced with IClientEncryption interface > - NetState.Connection (Socket) replaced with internal RingSocket management > - NetState.RecvPipe and NetState.SendPipe removed (buffers managed internally) ## Summary Upgrades the networking stack from PollGroup-based I/O to io_uring, significantly improving I/O performance on Linux. This also adds native client encryption support for encrypted UO clients. ## Major Changes io_uring Networking Architecture - Replaced PollGroup with IORingGroup for async socket I/O operations - Removed Pipe.cs (mirrored ring buffer) and TcpServer.cs in favor of RingSocketManager - Added NetState.Network.cs - centralized network infrastructure handling accept, recv, send, and disconnect completions - Added SocketHelper.cs - platform-specific socket utilities for raw socket handle operations (getpeername, getsockname) - Buffer management now handled by RingSocketManager with configurable slab allocation ### Client Encryption Support - Added full encryption stack in Network/Encryption/: - EncryptionConfig.cs - configurable encryption modes (None, Unencrypted, Encrypted, Both) - EncryptionManager.cs - encryption detection and initialization for login/game packets - LoginEncryption.cs - handles login packet encryption with version-derived keys - GameEncryption.cs - handles game server encryption using Twofish - TwofishEngine.cs - optimized Twofish block cipher implementation - LoginKeys.cs - encryption key table for client versions - IClientEncryption.cs - interface for client encryption implementations ### NetState Improvements - Replaced Socket Connection with RingSocket _socket for managed socket lifecycle - Changed from GCHandle polling to event-based completion processing - Disconnect handling now properly waits for pending sends to flush - Simplified connecting socket management using lazy queue removal ### Configuration - New settings: network.encryptionMode and network.encryptionDebug - Encryption mode flags: Unencrypted, Encrypted, or Both ### Dependencies - Replaced PollGroup NuGet package with IORingGroup - Linux requires liburing-dev / liburing-devel package ### Test plan - Verify server starts and accepts connections on Linux with io_uring - Verify server starts and accepts connections on Windows (fallback to IOCP) - Test unencrypted client connections (ClassicUO with encryption disabled) - Test encrypted client connections if available - Verify graceful disconnect flushes pending data - Confirm CI builds pass on all target platforms
This commit is contained in:
parent
91a553b0bc
commit
3c0d6cb9d6
70 changed files with 2227 additions and 1468 deletions
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2023 - ModernUO Development Team *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SocketConnectionEvent.cs *
|
||||
* *
|
||||
|
|
@ -14,20 +14,20 @@
|
|||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server;
|
||||
|
||||
public class SocketConnectEventArgs
|
||||
{
|
||||
public SocketConnectEventArgs(Socket c)
|
||||
public SocketConnectEventArgs(IPAddress address)
|
||||
{
|
||||
Connection = c;
|
||||
Address = address;
|
||||
AllowConnection = true;
|
||||
}
|
||||
|
||||
public Socket Connection { get; }
|
||||
public IPAddress Address { get; }
|
||||
|
||||
public bool AllowConnection { get; set; }
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue