feat: Upgrades networking to use io_uring. (#2315)
> [!IMPORTANT] > **Breaking Changes** > - DecodePacket and EncodePacket delegates replaced with IClientEncryption interface > - NetState.Connection (Socket) replaced with internal RingSocket management > - NetState.RecvPipe and NetState.SendPipe removed (buffers managed internally) ## Summary Upgrades the networking stack from PollGroup-based I/O to io_uring, significantly improving I/O performance on Linux. This also adds native client encryption support for encrypted UO clients. ## Major Changes io_uring Networking Architecture - Replaced PollGroup with IORingGroup for async socket I/O operations - Removed Pipe.cs (mirrored ring buffer) and TcpServer.cs in favor of RingSocketManager - Added NetState.Network.cs - centralized network infrastructure handling accept, recv, send, and disconnect completions - Added SocketHelper.cs - platform-specific socket utilities for raw socket handle operations (getpeername, getsockname) - Buffer management now handled by RingSocketManager with configurable slab allocation ### Client Encryption Support - Added full encryption stack in Network/Encryption/: - EncryptionConfig.cs - configurable encryption modes (None, Unencrypted, Encrypted, Both) - EncryptionManager.cs - encryption detection and initialization for login/game packets - LoginEncryption.cs - handles login packet encryption with version-derived keys - GameEncryption.cs - handles game server encryption using Twofish - TwofishEngine.cs - optimized Twofish block cipher implementation - LoginKeys.cs - encryption key table for client versions - IClientEncryption.cs - interface for client encryption implementations ### NetState Improvements - Replaced Socket Connection with RingSocket _socket for managed socket lifecycle - Changed from GCHandle polling to event-based completion processing - Disconnect handling now properly waits for pending sends to flush - Simplified connecting socket management using lazy queue removal ### Configuration - New settings: network.encryptionMode and network.encryptionDebug - Encryption mode flags: Unencrypted, Encrypted, or Both ### Dependencies - Replaced PollGroup NuGet package with IORingGroup - Linux requires liburing-dev / liburing-devel package ### Test plan - Verify server starts and accepts connections on Linux with io_uring - Verify server starts and accepts connections on Windows (fallback to IOCP) - Test unencrypted client connections (ClassicUO with encryption disabled) - Test encrypted client connections if available - Verify graceful disconnect flushes pending data - Confirm CI builds pass on all target platforms
This commit is contained in:
parent
91a553b0bc
commit
3c0d6cb9d6
70 changed files with 2227 additions and 1468 deletions
45
Projects/Server/Network/Encryption/EncryptionConfig.cs
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45
Projects/Server/Network/Encryption/EncryptionConfig.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EncryptionConfig.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server.Network;
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/// <summary>
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/// Specifies which encryption modes the server will accept.
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/// </summary>
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[Flags]
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public enum EncryptionMode
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{
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/// <summary>
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/// Encryption handling is disabled. Current behavior.
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/// </summary>
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None = 0x0,
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/// <summary>
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/// Accept unencrypted clients (e.g., ClassicUO with encryption disabled).
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/// </summary>
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Unencrypted = 0x1,
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/// <summary>
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/// Accept encrypted clients (original UO client, Enhanced Client).
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/// </summary>
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Encrypted = 0x2,
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/// <summary>
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/// Auto-detect and accept both encrypted and unencrypted clients.
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/// </summary>
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Both = Unencrypted | Encrypted
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}
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207
Projects/Server/Network/Encryption/EncryptionManager.cs
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207
Projects/Server/Network/Encryption/EncryptionManager.cs
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@ -0,0 +1,207 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EncryptionManager.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers.Binary;
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using Server.Logging;
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namespace Server.Network;
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/// <summary>
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/// Manages encryption detection and configuration for client connections.
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/// </summary>
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public static class EncryptionManager
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(EncryptionManager));
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private static EncryptionMode _mode = EncryptionMode.None;
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private static bool _debug;
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/// <summary>
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/// Gets whether encryption handling is enabled.
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/// </summary>
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public static bool Enabled => _mode != EncryptionMode.None;
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/// <summary>
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/// Gets the current encryption mode.
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/// </summary>
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public static EncryptionMode Mode => _mode;
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/// <summary>
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/// Gets whether debug logging is enabled for encryption.
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/// </summary>
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public static bool Debug => _debug;
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/// <summary>
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/// Configures encryption settings from server configuration.
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/// </summary>
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public static void Configure()
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{
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_mode = ServerConfiguration.GetSetting("network.encryptionMode", EncryptionMode.Both);
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_debug = ServerConfiguration.GetSetting("network.encryptionDebug", false);
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if (_mode != EncryptionMode.None)
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{
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logger.Information("Encryption support enabled: {Mode}", _mode);
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}
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}
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/// <param name="ns">The network state.</param>
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extension(NetState ns)
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{
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/// <summary>
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/// Detects and initializes encryption for a login packet (0x80).
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/// </summary>
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/// <param name="buffer">The 62-byte login packet buffer.</param>
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/// <param name="encryption">The detected encryption, or null if unencrypted.</param>
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/// <returns>True if detection succeeded (encrypted or unencrypted), false if rejected.</returns>
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public bool DetectLoginEncryption(ReadOnlySpan<byte> buffer, out IClientEncryption encryption)
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{
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encryption = null;
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if (buffer.Length < 62)
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{
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return false;
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}
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// Check if unencrypted:
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// - Packet ID is 0x80, OR
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// - Username and password null terminators are present
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var isUnencrypted = buffer[0] == 0x80 || buffer[30] == 0x00 && buffer[60] == 0x00;
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if (isUnencrypted)
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{
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if (!_mode.HasFlag(EncryptionMode.Unencrypted))
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{
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if (_debug)
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{
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logger.Debug("Client {Address}: Unencrypted login rejected (mode: {Mode})", ns.Address, _mode);
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}
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return false;
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}
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if (_debug)
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{
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logger.Debug("Client {Address}: Unencrypted login detected", ns.Address);
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}
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return true;
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}
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// Try encrypted
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if (!_mode.HasFlag(EncryptionMode.Encrypted))
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{
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if (_debug)
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{
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logger.Debug("Client {Address}: Encrypted login rejected (mode: {Mode})", ns.Address, _mode);
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}
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return false;
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}
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// Attempt decryption with version-derived keys
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if (LoginEncryption.TryDecrypt(ns.Version, (uint)ns.Seed, buffer, out var loginEncryption))
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{
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encryption = loginEncryption;
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if (_debug)
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{
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logger.Debug("Client {Address}: Encrypted login detected (version: {Version})", ns.Address, ns.Version);
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}
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return true;
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}
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if (_debug)
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{
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logger.Debug("Client {Address}: Login encryption detection failed", ns.Address);
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}
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return false;
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}
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/// <summary>
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/// Detects and initializes encryption for a game server login packet (0x91).
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/// </summary>
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/// <param name="buffer">The 65-byte game login packet buffer.</param>
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/// <param name="encryption">The detected encryption, or null if unencrypted.</param>
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/// <returns>True if detection succeeded (encrypted or unencrypted), false if rejected.</returns>
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public bool DetectGameEncryption(ReadOnlySpan<byte> buffer, out IClientEncryption encryption)
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{
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encryption = null;
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if (buffer.Length < 65)
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{
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return false;
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}
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// Extract auth ID from packet (bytes 1-4, big-endian)
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var authId = BinaryPrimitives.ReadUInt32BigEndian(buffer[1..]);
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// Check if unencrypted:
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// - Packet ID is 0x91, OR
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// - Auth ID equals seed (indicates no encryption applied)
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var isUnencrypted = buffer[0] == 0x91 || authId == (uint)ns.Seed;
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if (isUnencrypted)
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{
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if (!_mode.HasFlag(EncryptionMode.Unencrypted))
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{
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if (_debug)
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{
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logger.Debug("Client {Address}: Unencrypted game login rejected (mode: {Mode})", ns.Address, _mode);
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}
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return false;
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}
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if (_debug)
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{
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logger.Debug("Client {Address}: Unencrypted game login detected", ns.Address);
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}
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return true;
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}
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// Try encrypted
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if (!_mode.HasFlag(EncryptionMode.Encrypted))
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{
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if (_debug)
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{
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logger.Debug("Client {Address}: Encrypted game login rejected (mode: {Mode})", ns.Address, _mode);
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}
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return false;
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}
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// Attempt decryption with seed-derived Twofish
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if (GameEncryption.TryDecrypt((uint)ns.Seed, buffer, out var gameEncryption))
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{
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encryption = gameEncryption;
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if (_debug)
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{
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logger.Debug("Client {Address}: Encrypted game login detected (seed: 0x{Seed:X8})", ns.Address, ns.Seed);
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}
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return true;
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}
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if (_debug)
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{
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logger.Debug("Client {Address}: Game encryption detection failed", ns.Address);
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}
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return false;
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}
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}
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}
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204
Projects/Server/Network/Encryption/GameEncryption.cs
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204
Projects/Server/Network/Encryption/GameEncryption.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GameEncryption.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Security.Cryptography;
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using Server.Logging;
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namespace Server.Network;
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/// <summary>
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/// Implements game packet encryption/decryption using Twofish + MD5.
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/// Used for all game packets after login (0x91 and onwards).
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/// </summary>
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public sealed class GameEncryption : IClientEncryption
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(GameEncryption));
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private const int CipherTableSize = 256;
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private const int BlockSize = 16;
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// Static identity table [0..255] for vectorized CopyTo initialization
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private static readonly byte[] IdentityTable = CreateIdentityTable();
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private static byte[] CreateIdentityTable()
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{
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var table = new byte[CipherTableSize];
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for (var i = 0; i < CipherTableSize; i++)
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{
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table[i] = (byte)i;
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}
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return table;
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}
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private readonly TwofishEngine _twofish;
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private readonly byte[] _cipherTable;
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private readonly byte[] _xorKey;
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private ushort _recvPos;
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private byte _sendPos;
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public GameEncryption(uint seed)
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{
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// Create 16-byte key from seed (repeated 4 times)
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Span<byte> key = stackalloc byte[16];
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key[0] = key[4] = key[8] = key[12] = (byte)((seed >> 24) & 0xFF);
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key[1] = key[5] = key[9] = key[13] = (byte)((seed >> 16) & 0xFF);
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key[2] = key[6] = key[10] = key[14] = (byte)((seed >> 8) & 0xFF);
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key[3] = key[7] = key[11] = key[15] = (byte)(seed & 0xFF);
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_twofish = new TwofishEngine(key);
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// Initialize cipher table with identity [0..255] using vectorized copy
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_cipherTable = GC.AllocateUninitializedArray<byte>(CipherTableSize);
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IdentityTable.CopyTo(_cipherTable, 0);
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// Encrypt cipher table with Twofish
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RefreshCipherTable();
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// Compute MD5 hash of cipher table for server->client XOR key
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_xorKey = MD5.HashData(_cipherTable);
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}
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/// <summary>
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/// Refreshes the cipher table by encrypting it with Twofish.
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/// Called every 256 bytes of received data.
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/// </summary>
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private void RefreshCipherTable()
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{
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// Encrypt cipher table in 16-byte blocks
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for (var i = 0; i < CipherTableSize; i += BlockSize)
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{
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_twofish.EncryptBlock(_cipherTable.AsSpan(i, BlockSize));
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}
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_recvPos = 0;
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}
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/// <summary>
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/// Decrypts incoming data from the client (in-place).
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/// XORs with cipher table, refreshing every 256 bytes.
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/// </summary>
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public void ClientDecrypt(Span<byte> buffer)
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{
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for (var i = 0; i < buffer.Length; i++)
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{
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if (_recvPos >= CipherTableSize)
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{
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RefreshCipherTable();
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}
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buffer[i] ^= _cipherTable[_recvPos++];
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}
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}
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/// <summary>
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/// Encrypts outgoing data to the client (in-place).
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/// XORs with MD5 hash of cipher table (16-byte rotating key).
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/// Uses SIMD optimization for larger buffers.
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/// </summary>
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public void ServerEncrypt(Span<byte> buffer)
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{
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var i = 0;
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// SIMD path: process 16 bytes at a time when aligned with key
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if (_sendPos == 0 && buffer.Length >= 16 && Vector128.IsHardwareAccelerated)
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{
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var keyVec = Vector128.Create(_xorKey);
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for (; i + 16 <= buffer.Length; i += 16)
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{
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var chunk = Vector128.LoadUnsafe(ref buffer[i]);
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var result = Vector128.Xor(chunk, keyVec);
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result.StoreUnsafe(ref buffer[i]);
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}
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}
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// Scalar path for remainder or when not aligned
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for (; i < buffer.Length; i++)
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{
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buffer[i] ^= _xorKey[_sendPos++];
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_sendPos &= 0x0F; // Wrap at 16
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}
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}
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/// <summary>
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/// Attempts to decrypt a game login packet and validate it.
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/// Returns true if the packet appears to be validly encrypted.
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/// </summary>
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public static bool TryDecrypt(uint seed, ReadOnlySpan<byte> encryptedPacket, out GameEncryption encryption)
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{
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const int GameLoginPacketSize = 65;
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encryption = null;
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if (encryptedPacket.Length < GameLoginPacketSize)
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{
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if (EncryptionManager.Debug)
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{
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logger.Debug("GameEncryption.TryDecrypt: Invalid buffer length {Length}", encryptedPacket.Length);
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}
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return false;
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}
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if (EncryptionManager.Debug)
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{
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logger.Debug("GameEncryption.TryDecrypt: Seed=0x{Seed:X8}", seed);
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logger.Debug("GameEncryption.TryDecrypt: Encrypted[0..16]: {Bytes}", Convert.ToHexString(encryptedPacket[..16]));
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}
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// Copy and decrypt
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Span<byte> decrypted = stackalloc byte[GameLoginPacketSize];
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encryptedPacket[..GameLoginPacketSize].CopyTo(decrypted);
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var enc = new GameEncryption(seed);
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if (EncryptionManager.Debug)
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{
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logger.Debug("GameEncryption.TryDecrypt: CipherTable[0..16]: {Bytes}",
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Convert.ToHexString(enc._cipherTable.AsSpan(0, 16)));
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logger.Debug("GameEncryption.TryDecrypt: XorKey: {Bytes}", Convert.ToHexString(enc._xorKey));
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}
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enc.ClientDecrypt(decrypted);
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if (EncryptionManager.Debug)
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{
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logger.Debug("GameEncryption.TryDecrypt: Decrypted[0..16]: {Bytes}", Convert.ToHexString(decrypted[..16]));
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logger.Debug("GameEncryption.TryDecrypt: First byte=0x{Byte:X2} (expected 0x91)", decrypted[0]);
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}
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// Validate: first byte must be 0x91 (game server login packet ID)
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if (decrypted[0] != 0x91)
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{
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if (EncryptionManager.Debug)
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{
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logger.Debug("GameEncryption.TryDecrypt: Validation FAILED - first byte is not 0x91");
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}
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return false;
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}
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|
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if (EncryptionManager.Debug)
|
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{
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logger.Debug("GameEncryption.TryDecrypt: Validation PASSED");
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}
|
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|
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// Re-create encryption for actual use
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encryption = new GameEncryption(seed);
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return true;
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}
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}
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37
Projects/Server/Network/Encryption/IClientEncryption.cs
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37
Projects/Server/Network/Encryption/IClientEncryption.cs
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@ -0,0 +1,37 @@
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/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2025 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IClientEncryption.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server.Network;
|
||||
|
||||
/// <summary>
|
||||
/// Interface for client encryption implementations.
|
||||
/// Uses Span-based API for zero-allocation in the hot path.
|
||||
/// </summary>
|
||||
public interface IClientEncryption
|
||||
{
|
||||
/// <summary>
|
||||
/// Decrypts incoming data from the client (in-place).
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer containing encrypted data. Modified in-place.</param>
|
||||
void ClientDecrypt(Span<byte> buffer);
|
||||
|
||||
/// <summary>
|
||||
/// Encrypts outgoing data to the client (in-place).
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer containing plaintext data. Modified in-place.</param>
|
||||
void ServerEncrypt(Span<byte> buffer);
|
||||
}
|
||||
123
Projects/Server/Network/Encryption/LoginEncryption.cs
Normal file
123
Projects/Server/Network/Encryption/LoginEncryption.cs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2025 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: LoginEncryption.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server.Network;
|
||||
|
||||
/// <summary>
|
||||
/// Implements login packet encryption/decryption using XOR with version-derived keys.
|
||||
/// Used for the initial account login packet (0x80).
|
||||
/// </summary>
|
||||
public sealed class LoginEncryption : IClientEncryption
|
||||
{
|
||||
private uint _table1;
|
||||
private uint _table2;
|
||||
private readonly uint _key1;
|
||||
private readonly uint _key2;
|
||||
|
||||
public LoginEncryption(uint seed, LoginKeys keys)
|
||||
{
|
||||
_key1 = keys.Key1;
|
||||
_key2 = keys.Key2;
|
||||
|
||||
// Initialize state tables from seed
|
||||
_table1 = ((~seed ^ 0x00001357) << 16) | ((seed ^ 0xFFFFAAAA) & 0x0000FFFF);
|
||||
_table2 = ((seed ^ 0x43210000) >> 16) | ((~seed ^ 0xABCDFFFF) & 0xFFFF0000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to initialize login encryption and validate the packet.
|
||||
/// Returns true if the packet appears to be validly encrypted with this scheme.
|
||||
/// </summary>
|
||||
public static bool TryDecrypt(
|
||||
ClientVersion version,
|
||||
uint seed,
|
||||
ReadOnlySpan<byte> encryptedPacket,
|
||||
out LoginEncryption encryption)
|
||||
{
|
||||
const int LoginPacketSize = 62;
|
||||
|
||||
encryption = null;
|
||||
|
||||
var keys = LoginKeys.GetKeys(version);
|
||||
if (keys is { Key1: 0, Key2: 0 })
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (encryptedPacket.Length < LoginPacketSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Copy and decrypt
|
||||
Span<byte> decrypted = stackalloc byte[LoginPacketSize];
|
||||
encryptedPacket[..LoginPacketSize].CopyTo(decrypted);
|
||||
var enc = new LoginEncryption(seed, keys);
|
||||
enc.ClientDecrypt(decrypted);
|
||||
|
||||
// Validate decrypted packet structure:
|
||||
// - Byte 0 must be 0x80 (account login packet ID)
|
||||
// - Byte 30 must be 0x00 (null terminator for username)
|
||||
// - Byte 60 must be 0x00 (null terminator for password)
|
||||
if (decrypted[0] != 0x80 || decrypted[30] != 0x00 || decrypted[60] != 0x00)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Re-initialize encryption state for actual use
|
||||
encryption = new LoginEncryption(seed, keys);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decrypts incoming data from the client (in-place).
|
||||
/// </summary>
|
||||
public void ClientDecrypt(Span<byte> buffer)
|
||||
{
|
||||
for (var i = 0; i < buffer.Length; i++)
|
||||
{
|
||||
buffer[i] ^= (byte)(_table1 & 0xFF);
|
||||
|
||||
var edx = _table2;
|
||||
var esi = _table1 << 31;
|
||||
var eax = _table2 >> 1;
|
||||
|
||||
eax |= esi;
|
||||
eax ^= _key1 - 1;
|
||||
edx <<= 31;
|
||||
eax >>= 1;
|
||||
|
||||
var ecx = _table1 >> 1;
|
||||
|
||||
eax |= esi;
|
||||
ecx |= edx;
|
||||
eax ^= _key1;
|
||||
ecx ^= _key2;
|
||||
|
||||
_table1 = ecx;
|
||||
_table2 = eax;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Server does not encrypt login responses, so this is a no-op.
|
||||
/// </summary>
|
||||
public void ServerEncrypt(Span<byte> buffer)
|
||||
{
|
||||
// Login encryption is client-to-server only
|
||||
}
|
||||
}
|
||||
89
Projects/Server/Network/Encryption/LoginKeys.cs
Normal file
89
Projects/Server/Network/Encryption/LoginKeys.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2025 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: LoginKeys.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Network;
|
||||
|
||||
/// <summary>
|
||||
/// Represents encryption keys derived from a client version.
|
||||
/// Used for login packet encryption/decryption.
|
||||
/// </summary>
|
||||
public readonly struct LoginKeys
|
||||
{
|
||||
public static readonly LoginKeys Empty = new(0, 0);
|
||||
|
||||
private static readonly Dictionary<ClientVersion, LoginKeys> _cache = [];
|
||||
|
||||
public uint Key1 { get; }
|
||||
public uint Key2 { get; }
|
||||
|
||||
private LoginKeys(uint key1, uint key2)
|
||||
{
|
||||
Key1 = key1;
|
||||
Key2 = key2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or computes encryption keys for the specified client version.
|
||||
/// Results are cached for performance.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static LoginKeys GetKeys(ClientVersion version)
|
||||
{
|
||||
if (version == null)
|
||||
{
|
||||
return Empty;
|
||||
}
|
||||
|
||||
if (_cache.TryGetValue(version, out var keys))
|
||||
{
|
||||
return keys;
|
||||
}
|
||||
|
||||
keys = ComputeKeys(version);
|
||||
_cache[version] = keys;
|
||||
return keys;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes encryption keys from client version using the UO key derivation algorithm.
|
||||
/// </summary>
|
||||
private static LoginKeys ComputeKeys(ClientVersion version)
|
||||
{
|
||||
uint major = (uint)version.Major;
|
||||
uint minor = (uint)version.Minor;
|
||||
uint revision = (uint)version.Revision;
|
||||
|
||||
// Key1 derivation
|
||||
uint key1 = (major << 23) | (minor << 14) | (revision << 4);
|
||||
key1 ^= (revision * revision) << 9;
|
||||
key1 ^= minor * minor;
|
||||
key1 ^= (minor * 11) << 24;
|
||||
key1 ^= (revision * 7) << 19;
|
||||
key1 ^= 0x2C13A5FD;
|
||||
|
||||
// Key2 derivation
|
||||
uint key2 = (major << 22) | (revision << 13) | (minor << 3);
|
||||
key2 ^= (revision * revision * 3) << 10;
|
||||
key2 ^= minor * minor;
|
||||
key2 ^= (minor * 13) << 23;
|
||||
key2 ^= (revision * 7) << 18;
|
||||
key2 ^= 0xA31D527F;
|
||||
|
||||
return new LoginKeys(key1, key2);
|
||||
}
|
||||
}
|
||||
271
Projects/Server/Network/Encryption/TwofishEngine.cs
Normal file
271
Projects/Server/Network/Encryption/TwofishEngine.cs
Normal file
|
|
@ -0,0 +1,271 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2025 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: TwofishEngine.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Server.Network;
|
||||
|
||||
/// <summary>
|
||||
/// Twofish block cipher implementation for UO encryption.
|
||||
/// Implements 128-bit block encryption with 128-bit key in ECB mode.
|
||||
/// Based on the public domain Twofish algorithm by Bruce Schneier et al.
|
||||
/// </summary>
|
||||
public sealed class TwofishEngine
|
||||
{
|
||||
private const int BlockSize = 16; // 128 bits
|
||||
private const int Rounds = 16;
|
||||
private const int InputWhiten = 0;
|
||||
private const int OutputWhiten = 4;
|
||||
private const int RoundSubkeys = 8;
|
||||
private const int TotalSubkeys = RoundSubkeys + 2 * Rounds;
|
||||
|
||||
private const uint SkStep = 0x02020202u;
|
||||
private const uint SkBump = 0x01010101u;
|
||||
private const int SkRotl = 9;
|
||||
private const uint RsGfFdbk = 0x14D;
|
||||
private const int MdsGfFdbk = 0x169;
|
||||
|
||||
// P0 and P1 permutation tables
|
||||
private static readonly byte[] P0 =
|
||||
{
|
||||
0xA9, 0x67, 0xB3, 0xE8, 0x04, 0xFD, 0xA3, 0x76, 0x9A, 0x92, 0x80, 0x78, 0xE4, 0xDD, 0xD1, 0x38,
|
||||
0x0D, 0xC6, 0x35, 0x98, 0x18, 0xF7, 0xEC, 0x6C, 0x43, 0x75, 0x37, 0x26, 0xFA, 0x13, 0x94, 0x48,
|
||||
0xF2, 0xD0, 0x8B, 0x30, 0x84, 0x54, 0xDF, 0x23, 0x19, 0x5B, 0x3D, 0x59, 0xF3, 0xAE, 0xA2, 0x82,
|
||||
0x63, 0x01, 0x83, 0x2E, 0xD9, 0x51, 0x9B, 0x7C, 0xA6, 0xEB, 0xA5, 0xBE, 0x16, 0x0C, 0xE3, 0x61,
|
||||
0xC0, 0x8C, 0x3A, 0xF5, 0x73, 0x2C, 0x25, 0x0B, 0xBB, 0x4E, 0x89, 0x6B, 0x53, 0x6A, 0xB4, 0xF1,
|
||||
0xE1, 0xE6, 0xBD, 0x45, 0xE2, 0xF4, 0xB6, 0x66, 0xCC, 0x95, 0x03, 0x56, 0xD4, 0x1C, 0x1E, 0xD7,
|
||||
0xFB, 0xC3, 0x8E, 0xB5, 0xE9, 0xCF, 0xBF, 0xBA, 0xEA, 0x77, 0x39, 0xAF, 0x33, 0xC9, 0x62, 0x71,
|
||||
0x81, 0x79, 0x09, 0xAD, 0x24, 0xCD, 0xF9, 0xD8, 0xE5, 0xC5, 0xB9, 0x4D, 0x44, 0x08, 0x86, 0xE7,
|
||||
0xA1, 0x1D, 0xAA, 0xED, 0x06, 0x70, 0xB2, 0xD2, 0x41, 0x7B, 0xA0, 0x11, 0x31, 0xC2, 0x27, 0x90,
|
||||
0x20, 0xF6, 0x60, 0xFF, 0x96, 0x5C, 0xB1, 0xAB, 0x9E, 0x9C, 0x52, 0x1B, 0x5F, 0x93, 0x0A, 0xEF,
|
||||
0x91, 0x85, 0x49, 0xEE, 0x2D, 0x4F, 0x8F, 0x3B, 0x47, 0x87, 0x6D, 0x46, 0xD6, 0x3E, 0x69, 0x64,
|
||||
0x2A, 0xCE, 0xCB, 0x2F, 0xFC, 0x97, 0x05, 0x7A, 0xAC, 0x7F, 0xD5, 0x1A, 0x4B, 0x0E, 0xA7, 0x5A,
|
||||
0x28, 0x14, 0x3F, 0x29, 0x88, 0x3C, 0x4C, 0x02, 0xB8, 0xDA, 0xB0, 0x17, 0x55, 0x1F, 0x8A, 0x7D,
|
||||
0x57, 0xC7, 0x8D, 0x74, 0xB7, 0xC4, 0x9F, 0x72, 0x7E, 0x15, 0x22, 0x12, 0x58, 0x07, 0x99, 0x34,
|
||||
0x6E, 0x50, 0xDE, 0x68, 0x65, 0xBC, 0xDB, 0xF8, 0xC8, 0xA8, 0x2B, 0x40, 0xDC, 0xFE, 0x32, 0xA4,
|
||||
0xCA, 0x10, 0x21, 0xF0, 0xD3, 0x5D, 0x0F, 0x00, 0x6F, 0x9D, 0x36, 0x42, 0x4A, 0x5E, 0xC1, 0xE0
|
||||
};
|
||||
|
||||
private static readonly byte[] P1 =
|
||||
{
|
||||
0x75, 0xF3, 0xC6, 0xF4, 0xDB, 0x7B, 0xFB, 0xC8, 0x4A, 0xD3, 0xE6, 0x6B, 0x45, 0x7D, 0xE8, 0x4B,
|
||||
0xD6, 0x32, 0xD8, 0xFD, 0x37, 0x71, 0xF1, 0xE1, 0x30, 0x0F, 0xF8, 0x1B, 0x87, 0xFA, 0x06, 0x3F,
|
||||
0x5E, 0xBA, 0xAE, 0x5B, 0x8A, 0x00, 0xBC, 0x9D, 0x6D, 0xC1, 0xB1, 0x0E, 0x80, 0x5D, 0xD2, 0xD5,
|
||||
0xA0, 0x84, 0x07, 0x14, 0xB5, 0x90, 0x2C, 0xA3, 0xB2, 0x73, 0x4C, 0x54, 0x92, 0x74, 0x36, 0x51,
|
||||
0x38, 0xB0, 0xBD, 0x5A, 0xFC, 0x60, 0x62, 0x96, 0x6C, 0x42, 0xF7, 0x10, 0x7C, 0x28, 0x27, 0x8C,
|
||||
0x13, 0x95, 0x9C, 0xC7, 0x24, 0x46, 0x3B, 0x70, 0xCA, 0xE3, 0x85, 0xCB, 0x11, 0xD0, 0x93, 0xB8,
|
||||
0xA6, 0x83, 0x20, 0xFF, 0x9F, 0x77, 0xC3, 0xCC, 0x03, 0x6F, 0x08, 0xBF, 0x40, 0xE7, 0x2B, 0xE2,
|
||||
0x79, 0x0C, 0xAA, 0x82, 0x41, 0x3A, 0xEA, 0xB9, 0xE4, 0x9A, 0xA4, 0x97, 0x7E, 0xDA, 0x7A, 0x17,
|
||||
0x66, 0x94, 0xA1, 0x1D, 0x3D, 0xF0, 0xDE, 0xB3, 0x0B, 0x72, 0xA7, 0x1C, 0xEF, 0xD1, 0x53, 0x3E,
|
||||
0x8F, 0x33, 0x26, 0x5F, 0xEC, 0x76, 0x2A, 0x49, 0x81, 0x88, 0xEE, 0x21, 0xC4, 0x1A, 0xEB, 0xD9,
|
||||
0xC5, 0x39, 0x99, 0xCD, 0xAD, 0x31, 0x8B, 0x01, 0x18, 0x23, 0xDD, 0x1F, 0x4E, 0x2D, 0xF9, 0x48,
|
||||
0x4F, 0xF2, 0x65, 0x8E, 0x78, 0x5C, 0x58, 0x19, 0x8D, 0xE5, 0x98, 0x57, 0x67, 0x7F, 0x05, 0x64,
|
||||
0xAF, 0x63, 0xB6, 0xFE, 0xF5, 0xB7, 0x3C, 0xA5, 0xCE, 0xE9, 0x68, 0x44, 0xE0, 0x4D, 0x43, 0x69,
|
||||
0x29, 0x2E, 0xAC, 0x15, 0x59, 0xA8, 0x0A, 0x9E, 0x6E, 0x47, 0xDF, 0x34, 0x35, 0x6A, 0xCF, 0xDC,
|
||||
0x22, 0xC9, 0xC0, 0x9B, 0x89, 0xD4, 0xED, 0xAB, 0x12, 0xA2, 0x0D, 0x52, 0xBB, 0x02, 0x2F, 0xA9,
|
||||
0xD7, 0x61, 0x1E, 0xB4, 0x50, 0x04, 0xF6, 0xC2, 0x16, 0x25, 0x86, 0x56, 0x55, 0x09, 0xBE, 0x91
|
||||
};
|
||||
|
||||
private readonly uint[] _sboxKeys = new uint[2]; // For 128-bit key
|
||||
private readonly uint[] _subKeys = new uint[TotalSubkeys];
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Twofish engine with the specified 128-bit key.
|
||||
/// </summary>
|
||||
public TwofishEngine(ReadOnlySpan<byte> key)
|
||||
{
|
||||
if (key.Length != 16)
|
||||
{
|
||||
throw new ArgumentException("Key must be 16 bytes (128 bits)", nameof(key));
|
||||
}
|
||||
|
||||
GenerateSubkeys(MemoryMarshal.Cast<byte, uint>(key));
|
||||
}
|
||||
|
||||
private void GenerateSubkeys(ReadOnlySpan<uint> keyWords)
|
||||
{
|
||||
// Split key into even and odd words
|
||||
var k0 = keyWords[0];
|
||||
var k1 = keyWords[1];
|
||||
var k2 = keyWords[2];
|
||||
var k3 = keyWords[3];
|
||||
|
||||
// Compute S-box keys using RS matrix
|
||||
_sboxKeys[0] = RsMdsEncode(k2, k3);
|
||||
_sboxKeys[1] = RsMdsEncode(k0, k1);
|
||||
|
||||
// Generate round subkeys
|
||||
for (var i = 0; i < TotalSubkeys / 2; i++)
|
||||
{
|
||||
var a = F32((uint)(i * SkStep), k0, k2);
|
||||
var b = F32((uint)(i * SkStep + SkBump), k1, k3);
|
||||
b = BitOperations.RotateLeft(b, 8);
|
||||
|
||||
_subKeys[2 * i] = a + b;
|
||||
_subKeys[2 * i + 1] = BitOperations.RotateLeft(a + 2 * b, SkRotl);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encrypts a 16-byte block in place.
|
||||
/// </summary>
|
||||
public void EncryptBlock(Span<byte> block)
|
||||
{
|
||||
if (block.Length < BlockSize)
|
||||
{
|
||||
throw new ArgumentException("Block must be at least 16 bytes", nameof(block));
|
||||
}
|
||||
|
||||
var x = MemoryMarshal.Cast<byte, uint>(block);
|
||||
|
||||
// Input whitening
|
||||
x[0] ^= _subKeys[InputWhiten];
|
||||
x[1] ^= _subKeys[InputWhiten + 1];
|
||||
x[2] ^= _subKeys[InputWhiten + 2];
|
||||
x[3] ^= _subKeys[InputWhiten + 3];
|
||||
|
||||
// 16 rounds
|
||||
for (var r = 0; r < Rounds; r++)
|
||||
{
|
||||
var t0 = F32Sbox(x[0]);
|
||||
var t1 = F32Sbox(BitOperations.RotateLeft(x[1], 8));
|
||||
|
||||
x[3] = BitOperations.RotateLeft(x[3], 1);
|
||||
x[2] ^= t0 + t1 + _subKeys[RoundSubkeys + 2 * r];
|
||||
x[3] ^= t0 + 2 * t1 + _subKeys[RoundSubkeys + 2 * r + 1];
|
||||
x[2] = BitOperations.RotateRight(x[2], 1);
|
||||
|
||||
if (r < Rounds - 1)
|
||||
{
|
||||
// Swap for next round
|
||||
(x[0], x[2]) = (x[2], x[0]);
|
||||
(x[1], x[3]) = (x[3], x[1]);
|
||||
}
|
||||
}
|
||||
|
||||
// Output whitening
|
||||
x[0] ^= _subKeys[OutputWhiten];
|
||||
x[1] ^= _subKeys[OutputWhiten + 1];
|
||||
x[2] ^= _subKeys[OutputWhiten + 2];
|
||||
x[3] ^= _subKeys[OutputWhiten + 3];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private uint F32Sbox(uint x)
|
||||
{
|
||||
// For 128-bit key, use 2 S-box keys
|
||||
// Permutation sequence from Twofish spec (P_ij constants):
|
||||
// b0: P0[P0[P0[x]^k1]^k0] then P1 final
|
||||
// b1: P0[P0[P1[x]^k1]^k0] then P0 final
|
||||
// b2: P1[P1[P0[x]^k1]^k0] then P1 final
|
||||
// b3: P1[P1[P1[x]^k1]^k0] then P0 final
|
||||
|
||||
var b0 = (byte)x;
|
||||
var b1 = (byte)(x >> 8);
|
||||
var b2 = (byte)(x >> 16);
|
||||
var b3 = (byte)(x >> 24);
|
||||
|
||||
var k0 = _sboxKeys[0];
|
||||
var k1 = _sboxKeys[1];
|
||||
|
||||
// First layer: P_02=0(P0), P_12=1(P1), P_22=0(P0), P_32=1(P1)
|
||||
b0 = (byte)(P0[b0] ^ (byte)k1);
|
||||
b1 = (byte)(P1[b1] ^ (byte)(k1 >> 8));
|
||||
b2 = (byte)(P0[b2] ^ (byte)(k1 >> 16));
|
||||
b3 = (byte)(P1[b3] ^ (byte)(k1 >> 24));
|
||||
|
||||
// Second layer: P_01=0(P0), P_11=0(P0), P_21=1(P1), P_31=1(P1)
|
||||
b0 = (byte)(P0[b0] ^ (byte)k0);
|
||||
b1 = (byte)(P0[b1] ^ (byte)(k0 >> 8));
|
||||
b2 = (byte)(P1[b2] ^ (byte)(k0 >> 16));
|
||||
b3 = (byte)(P1[b3] ^ (byte)(k0 >> 24));
|
||||
|
||||
// Final layer: P_00=1(P1), P_10=0(P0), P_20=1(P1), P_30=0(P0)
|
||||
// MDS matrix multiply
|
||||
return MdsMultiply(P1[b0], P0[b1], P1[b2], P0[b3]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint F32(uint x, uint k0, uint k2)
|
||||
{
|
||||
var b0 = (byte)x;
|
||||
var b1 = (byte)(x >> 8);
|
||||
var b2 = (byte)(x >> 16);
|
||||
var b3 = (byte)(x >> 24);
|
||||
|
||||
// First layer: P_02=0(P0), P_12=1(P1), P_22=0(P0), P_32=1(P1)
|
||||
b0 = (byte)(P0[b0] ^ (byte)k2);
|
||||
b1 = (byte)(P1[b1] ^ (byte)(k2 >> 8));
|
||||
b2 = (byte)(P0[b2] ^ (byte)(k2 >> 16));
|
||||
b3 = (byte)(P1[b3] ^ (byte)(k2 >> 24));
|
||||
|
||||
// Second layer: P_01=0(P0), P_11=0(P0), P_21=1(P1), P_31=1(P1)
|
||||
b0 = (byte)(P0[b0] ^ (byte)k0);
|
||||
b1 = (byte)(P0[b1] ^ (byte)(k0 >> 8));
|
||||
b2 = (byte)(P1[b2] ^ (byte)(k0 >> 16));
|
||||
b3 = (byte)(P1[b3] ^ (byte)(k0 >> 24));
|
||||
|
||||
// Final layer: P_00=1(P1), P_10=0(P0), P_20=1(P1), P_30=0(P0)
|
||||
return MdsMultiply(P1[b0], P0[b1], P1[b2], P0[b3]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint MdsMultiply(byte b0, byte b1, byte b2, byte b3)
|
||||
{
|
||||
// MDS matrix multiplication (Galois Field 2^8)
|
||||
var m0 = (uint)(b0 ^ Lfsr2(b1) ^ Lfsr1(b2) ^ Lfsr1(b3));
|
||||
var m1 = (uint)(Lfsr1(b0) ^ Lfsr2(b1) ^ Lfsr2(b2) ^ b3);
|
||||
var m2 = (uint)(Lfsr2(b0) ^ Lfsr1(b1) ^ b2 ^ Lfsr2(b3));
|
||||
var m3 = (uint)(Lfsr2(b0) ^ b1 ^ Lfsr2(b2) ^ Lfsr1(b3));
|
||||
|
||||
return m0 | (m1 << 8) | (m2 << 16) | (m3 << 24);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int Lfsr1(int val) => val ^ Lfsr4(val);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int Lfsr2(int val) => val ^ Lfsr3(val) ^ Lfsr4(val);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int Lfsr3(int val) => (val >> 1) ^ ((val & 0x01) == 0x01 ? MdsGfFdbk / 2 : 0);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int Lfsr4(int val) =>
|
||||
(val >> 2) ^ ((val & 0x02) == 0x02 ? MdsGfFdbk / 2 : 0) ^ ((val & 0x01) == 0x01 ? MdsGfFdbk / 4 : 0);
|
||||
|
||||
private static uint RsMdsEncode(uint k0, uint k1)
|
||||
{
|
||||
uint r = 0;
|
||||
for (var i = 0; i < 2; i++)
|
||||
{
|
||||
r ^= i > 0 ? k0 : k1;
|
||||
|
||||
for (var j = 0; j < 4; j++)
|
||||
{
|
||||
var v1 = (byte)(r >> 24);
|
||||
var v2 = (uint)(((v1 << 1) ^ ((v1 & 0x80) == 0x80 ? RsGfFdbk : 0)) & 0xFF);
|
||||
var v3 = (uint)(((v1 >> 1) & 0x7F) ^ ((v1 & 1) == 1 ? RsGfFdbk >> 1 : 0) ^ v2);
|
||||
|
||||
r = (r << 8) ^ (v3 << 24) ^ (v2 << 16) ^ (v3 << 8) ^ v1;
|
||||
}
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue