- Fixed HalloweenPumpkin still appearing in the cursor after being deleted.
- Added sounds and messages to HalloweenPumpkin lighting. - Corrected PlayerBones base class. - Fixed old JackOLantern component names. - Fixed core re-sending deleted items on lift rejection.
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4 changed files with 55 additions and 35 deletions
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public class HalloweenPumpkin : Item
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{
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private readonly string[] staff =
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private static readonly string[] m_Staff =
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{
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"Ryan", "Mark", "Eos", "Athena", "Xavier", "Krrios", "Zippy"
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};
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@ -16,51 +16,50 @@ namespace Server.Items
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: base()
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{
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Weight = Utility.RandomMinMax( 3, 20 );
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ItemID = ( Utility.RandomDouble() <= .02 ) ? 0x4694 + Utility.Random( 2 ) : Utility.RandomList( 0xc6a, 0xc6b, 0xc6c );
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ItemID = ( Utility.RandomDouble() <= .02 ) ? Utility.RandomList( 0x4694, 0x4698 ) : Utility.RandomList( 0xc6a, 0xc6b, 0xc6c );
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}
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public override void OnDoubleClick( Mobile from )
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{
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this.ItemID = GetItemID( ItemID );
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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return;
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base.OnDoubleClick( from );
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}
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bool douse = false;
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private int GetItemID( int itemid )
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{
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switch( ItemID )
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switch ( ItemID )
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{
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case 0x4694: itemid = 0x4691; break;
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case 0x4691: itemid = 0x4694; break;
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case 0x4698: itemid = 0x4695; break;
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case 0x4695: itemid = 0x4698; break;
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case 0x4694: ItemID = 0x4691; break;
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case 0x4691: ItemID = 0x4694; douse = true; break;
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case 0x4698: ItemID = 0x4695; break;
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case 0x4695: ItemID = 0x4698; douse = true; break;
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default: return;
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}
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return itemid;
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from.SendLocalizedMessage( douse ? 1113988 : 1113987 ); // You extinguish/light the Jack-O-Lantern
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Effects.PlaySound( GetWorldLocation(), Map, douse ? 0x3be : 0x47 );
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}
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public override void OnItemLifted( Mobile from, Item item )
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private void AssignRandomName()
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{
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base.OnItemLifted( from, item );
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Name = String.Format( "{0}'s Jack-O-Lantern", m_Staff[ Utility.Random( m_Staff.Length ) ] );
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}
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if( item != null && !item.Deleted && item == this && Name == null )
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public override bool OnDragLift( Mobile from )
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{
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if ( Name == null && ( ItemID == 0x4694 || ItemID == 0x4691 || ItemID == 0x4698 || ItemID == 0x4695 ) )
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{
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if( ItemID == 0x4694 || ItemID == 0x4691 || ItemID == 0x4695 || ItemID == 0x4698 )
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if ( Utility.RandomBool() )
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{
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if( Utility.RandomBool() )
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{
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BaseCreature pumpkinhead = new PumpkinHead();
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new PumpkinHead().MoveToWorld( GetWorldLocation(), Map );
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pumpkinhead.MoveToWorld( Location, from.Map );
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Delete();
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}
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else
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{
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Name = String.Format( "{0}'s Jack-O-Lantern", staff[ Utility.Random( staff.Length ) ] );
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}
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Delete();
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return false;
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}
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AssignRandomName();
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}
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return true;
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}
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public HalloweenPumpkin( Serial serial )
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@ -72,7 +71,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( ( int )0 ); // version
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writer.Write( (int)1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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@ -80,6 +79,9 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 && Name == null && ItemID == 0x4698 )
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AssignRandomName();
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}
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}
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}
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@ -144,12 +144,13 @@ namespace Server.Engines.Events
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}
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}
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public class PlayerBones : Container
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public class PlayerBones : BaseContainer
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{
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[Constructable]
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public PlayerBones( String name )
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: base( Utility.RandomMinMax( 0x0ECA, 0x0ED2 ) )
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{
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Name = String.Format( "{0}\'s bones", name );
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Name = String.Format( "{0}'s bones", name );
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switch( Utility.Random( 10 ) )
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{
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@ -195,7 +196,7 @@ namespace Server.Engines.Events
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{
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m_DeadPlayer = player;
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Name = ( player != null ) ? String.Format( "{0}\'s {1}", player.Name, m_Name ) : m_Name;
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Name = ( player != null ) ? String.Format( "{0}'s {1}", player.Name, m_Name ) : m_Name;
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Body = 0x93;
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BaseSoundID = 0x1c3;
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@ -19,7 +19,7 @@ namespace Server.Items
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AddonComponent ac = new AddonComponent( itemID );
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ac.Hue = hue;
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ac.Name = "jack-o-latern";
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ac.Name = "jack-o-lantern";
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return ac;
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}
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@ -61,7 +61,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (byte) 1 ); // version
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writer.Write( (byte) 2 ); // version
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}
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public override void Deserialize( GenericReader reader )
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@ -83,6 +83,20 @@ namespace Server.Items
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}
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} );
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}
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if ( version <= 1 )
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{
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Timer.DelayCall( TimeSpan.Zero, delegate()
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{
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for ( int i = 0; i < Components.Count; ++i )
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{
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AddonComponent ac = Components[i] as AddonComponent;
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if ( ac != null )
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ac.Name = "jack-o-lantern";
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}
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} );
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}
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}
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}
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}
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}
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