Update Projects/UOContent/Mobiles/AI/MeleeAI.cs
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@ -84,7 +84,6 @@ public class MeleeAI : BaseAI
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if (!Mobile.InRange(combatant, Mobile.ChaseLeashRange))
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if (!Mobile.InRange(combatant, Mobile.ChaseLeashRange))
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{
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{
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Mobile.Combatant = null;
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Mobile.Combatant = null;
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}
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}
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