fix: Fixes commodity resource property hue (#1875)
### Summary - Fixes resource commodities so the hue changes when setting the resource - Fixes some commodities not being able to be modified in-game.
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eed11be012
commit
3cb688a2fb
12 changed files with 151 additions and 45 deletions
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@ -1,15 +1,11 @@
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseHides : Item, ICommodity
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{
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[InvalidateProperties]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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private CraftResource _resource;
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public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
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{
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Stackable = true;
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@ -20,6 +16,24 @@ public abstract partial class BaseHides : Item, ICommodity
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_resource = resource;
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}
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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if (_resource != value)
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{
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_resource = value;
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Hue = CraftResources.GetHue(value);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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public override int LabelNumber
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{
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get
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@ -183,4 +197,4 @@ public partial class BarbedHides : BaseHides, IScissorable
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return true;
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}
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}
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}
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@ -5,11 +5,6 @@ namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseLeather : Item, ICommodity
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{
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[InvalidateProperties]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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private CraftResource _resource;
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public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
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{
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Stackable = true;
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@ -20,6 +15,24 @@ public abstract partial class BaseLeather : Item, ICommodity
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_resource = resource;
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}
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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if (_resource != value)
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{
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_resource = value;
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Hue = CraftResources.GetHue(value);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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public override int LabelNumber
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{
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get
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@ -111,4 +124,4 @@ public partial class BarbedLeather : BaseLeather
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public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
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{
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}
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}
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}
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