This commit is contained in:
parent
2c723b90fc
commit
3dcaed01ba
9 changed files with 153 additions and 57 deletions
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@ -190,6 +190,8 @@ namespace Server.Items
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Weight = 3.0;
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}
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public override int DefaultMaxWeight { get { if ( Core.ML ) { return 550; } else { return 400; } } }
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public Backpack( Serial serial ) : base( serial )
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{
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}
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@ -57,10 +57,21 @@ namespace Server.Items
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defender.FixedEffect( 0x376A, 9, 32 );
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defender.FixedParticles( 0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist );
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AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), 100, 0, 0, 0, 0 ); //10-25
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defender.Freeze( TimeSpan.FromSeconds( 2.0 ) );
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Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
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if ( Core.ML )
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{
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AOS.Damage( defender, attacker, (int)( 15.0 * ( attacker.Skills[SkillName.Bushido].Value - 50.0 ) / 70.0 + Utility.Random( 10 ) ), true, 100, 0, 0, 0, 0 ); //0-25
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if ( ( ( 150.0 / 7.0 + ( 4.0 * attacker.Skills[SkillName.Bushido].Value ) / 7.0) / 100.0 ) > Utility.RandomDouble() )
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{
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defender.Paralyze( TimeSpan.FromSeconds( 2.0 ) );
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Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
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}
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}
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else
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{
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AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25
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defender.Freeze( TimeSpan.FromSeconds( 2.0 ) );
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Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
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}
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}
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}
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}
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@ -25,32 +25,12 @@ namespace Server.Items
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private static SkillName[] m_PossibleBonusSkills = new SkillName[]
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{
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SkillName.Swords,
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SkillName.Fencing,
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SkillName.Macing,
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SkillName.Archery,
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SkillName.Wrestling,
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SkillName.Parry,
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SkillName.Tactics,
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SkillName.Anatomy,
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SkillName.Healing,
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SkillName.Magery,
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SkillName.Meditation,
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SkillName.EvalInt,
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SkillName.MagicResist,
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SkillName.AnimalTaming,
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SkillName.AnimalLore,
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SkillName.Veterinary,
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SkillName.Musicianship,
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SkillName.Provocation,
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SkillName.Discordance,
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SkillName.Peacemaking,
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SkillName.Chivalry,
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SkillName.Focus,
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SkillName.Necromancy,
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SkillName.Stealing,
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SkillName.Stealth,
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SkillName.SpiritSpeak
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SkillName.Ninjitsu
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};
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public TheDryadBow( Serial serial ) : base( serial )
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@ -119,8 +119,16 @@ namespace Server.Items
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dullCopper.WeaponLowerRequirements = 50;
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dullCopper.RunicMinAttributes = 1;
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dullCopper.RunicMaxAttributes = 2;
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dullCopper.RunicMinIntensity = 10;
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dullCopper.RunicMaxIntensity = 35;
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if ( Core.ML )
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{
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dullCopper.RunicMinIntensity = 40;
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dullCopper.RunicMaxIntensity = 100;
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}
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else
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{
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dullCopper.RunicMinIntensity = 10;
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dullCopper.RunicMaxIntensity = 35;
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}
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CraftAttributeInfo shadowIron = ShadowIron = new CraftAttributeInfo();
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@ -132,8 +140,16 @@ namespace Server.Items
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shadowIron.WeaponDurability = 50;
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shadowIron.RunicMinAttributes = 2;
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shadowIron.RunicMaxAttributes = 2;
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shadowIron.RunicMinIntensity = 20;
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shadowIron.RunicMaxIntensity = 45;
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if ( Core.ML )
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{
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shadowIron.RunicMinIntensity = 45;
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shadowIron.RunicMaxIntensity = 100;
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}
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else
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{
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shadowIron.RunicMinIntensity = 20;
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shadowIron.RunicMaxIntensity = 45;
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}
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CraftAttributeInfo copper = Copper = new CraftAttributeInfo();
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@ -145,8 +161,16 @@ namespace Server.Items
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copper.WeaponEnergyDamage = 20;
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copper.RunicMinAttributes = 2;
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copper.RunicMaxAttributes = 3;
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copper.RunicMinIntensity = 25;
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copper.RunicMaxIntensity = 50;
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if ( Core.ML )
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{
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copper.RunicMinIntensity = 50;
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copper.RunicMaxIntensity = 100;
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}
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else
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{
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copper.RunicMinIntensity = 25;
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copper.RunicMaxIntensity = 50;
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}
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CraftAttributeInfo bronze = Bronze = new CraftAttributeInfo();
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@ -157,8 +181,16 @@ namespace Server.Items
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bronze.WeaponFireDamage = 40;
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bronze.RunicMinAttributes = 3;
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bronze.RunicMaxAttributes = 3;
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bronze.RunicMinIntensity = 30;
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bronze.RunicMaxIntensity = 65;
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if ( Core.ML )
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{
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bronze.RunicMinIntensity = 55;
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bronze.RunicMaxIntensity = 100;
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}
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else
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{
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bronze.RunicMinIntensity = 30;
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bronze.RunicMaxIntensity = 65;
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}
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CraftAttributeInfo golden = Golden = new CraftAttributeInfo();
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@ -172,8 +204,16 @@ namespace Server.Items
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golden.WeaponLowerRequirements = 50;
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golden.RunicMinAttributes = 3;
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golden.RunicMaxAttributes = 4;
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golden.RunicMinIntensity = 35;
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golden.RunicMaxIntensity = 75;
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if ( Core.ML )
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{
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golden.RunicMinIntensity = 60;
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golden.RunicMaxIntensity = 100;
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}
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else
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{
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golden.RunicMinIntensity = 35;
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golden.RunicMaxIntensity = 75;
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}
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CraftAttributeInfo agapite = Agapite = new CraftAttributeInfo();
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@ -186,8 +226,16 @@ namespace Server.Items
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agapite.WeaponEnergyDamage = 20;
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agapite.RunicMinAttributes = 4;
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agapite.RunicMaxAttributes = 4;
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agapite.RunicMinIntensity = 40;
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agapite.RunicMaxIntensity = 80;
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if ( Core.ML )
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{
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agapite.RunicMinIntensity = 65;
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agapite.RunicMaxIntensity = 100;
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}
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else
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{
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agapite.RunicMinIntensity = 40;
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agapite.RunicMaxIntensity = 80;
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}
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CraftAttributeInfo verite = Verite = new CraftAttributeInfo();
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@ -200,8 +248,16 @@ namespace Server.Items
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verite.WeaponEnergyDamage = 20;
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verite.RunicMinAttributes = 4;
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verite.RunicMaxAttributes = 5;
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verite.RunicMinIntensity = 45;
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verite.RunicMaxIntensity = 90;
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if ( Core.ML )
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{
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verite.RunicMinIntensity = 70;
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verite.RunicMaxIntensity = 100;
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}
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else
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{
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verite.RunicMinIntensity = 45;
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verite.RunicMaxIntensity = 90;
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}
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CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo();
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@ -216,8 +272,16 @@ namespace Server.Items
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valorite.WeaponEnergyDamage = 20;
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valorite.RunicMinAttributes = 5;
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valorite.RunicMaxAttributes = 5;
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valorite.RunicMinIntensity = 50;
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valorite.RunicMaxIntensity = 100;
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if ( Core.ML )
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{
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valorite.RunicMinIntensity = 85;
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valorite.RunicMaxIntensity = 100;
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}
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else
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{
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valorite.RunicMinIntensity = 50;
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valorite.RunicMaxIntensity = 100;
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}
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CraftAttributeInfo spined = Spined = new CraftAttributeInfo();
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@ -225,8 +289,16 @@ namespace Server.Items
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spined.ArmorLuck = 40;
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spined.RunicMinAttributes = 1;
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spined.RunicMaxAttributes = 3;
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spined.RunicMinIntensity = 20;
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spined.RunicMaxIntensity = 40;
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if ( Core.ML )
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{
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spined.RunicMinIntensity = 40;
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spined.RunicMaxIntensity = 100;
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}
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else
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{
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spined.RunicMinIntensity = 20;
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spined.RunicMaxIntensity = 40;
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}
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CraftAttributeInfo horned = Horned = new CraftAttributeInfo();
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@ -237,8 +309,16 @@ namespace Server.Items
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horned.ArmorEnergyResist = 2;
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horned.RunicMinAttributes = 3;
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horned.RunicMaxAttributes = 4;
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horned.RunicMinIntensity = 30;
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horned.RunicMaxIntensity = 70;
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if ( Core.ML )
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{
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horned.RunicMinIntensity = 45;
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horned.RunicMaxIntensity = 100;
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}
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else
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{
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horned.RunicMinIntensity = 30;
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horned.RunicMaxIntensity = 70;
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}
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CraftAttributeInfo barbed = Barbed = new CraftAttributeInfo();
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@ -249,8 +329,16 @@ namespace Server.Items
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barbed.ArmorEnergyResist = 4;
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barbed.RunicMinAttributes = 4;
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barbed.RunicMaxAttributes = 5;
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barbed.RunicMinIntensity = 40;
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barbed.RunicMaxIntensity = 100;
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if ( Core.ML )
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{
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barbed.RunicMinIntensity = 50;
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barbed.RunicMaxIntensity = 100;
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}
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else
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{
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barbed.RunicMinIntensity = 40;
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barbed.RunicMaxIntensity = 100;
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}
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CraftAttributeInfo red = RedScales = new CraftAttributeInfo();
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@ -87,7 +87,7 @@ namespace Server.SkillHandlers
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if ( skill.Base < 10.0 )
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return "<div align=right>---</div>";
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return String.Format( "<div align=right>{0:F1}</div>", skill.Base );
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return String.Format( "<div align=right>{0:F1}</div>", skill.Value );
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}
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private static string FormatAttributes( int cur, int max )
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@ -96,7 +96,11 @@ namespace Server.SkillHandlers
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{
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from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
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}
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else if ( m_Creature.Unprovokable || creature.Unprovokable )
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else if ( m_Creature.Unprovokable )
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{
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from.SendLocalizedMessage( 1049446 ); // You have no chance of provoking those creatures.
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}
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else if ( creature.Unprovokable && !( creature is DemonKnight ) )
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{
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from.SendLocalizedMessage( 1049446 ); // You have no chance of provoking those creatures.
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}
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@ -85,11 +85,13 @@ namespace Server.Spells.Chivalry
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StrangleSpell.RemoveCurse( m );
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CorpseSkinSpell.RemoveCurse( m );
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CurseSpell.RemoveEffect( m );
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MortalStrike.EndWound( m );
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BuffInfo.RemoveBuff( m, BuffIcon.Clumsy );
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BuffInfo.RemoveBuff( m, BuffIcon.FeebleMind );
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BuffInfo.RemoveBuff( m, BuffIcon.Weaken );
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BuffInfo.RemoveBuff( m, BuffIcon.MassCurse );
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BuffInfo.RemoveBuff( m, BuffIcon.MortalStrike );
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// TODO: Should this remove blood oath? Pain spike?
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}
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@ -1,5 +1,6 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Spells.Necromancy
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{
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@ -36,6 +37,17 @@ namespace Server.Spells.Necromancy
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max = RequiredSkill + 40.0;
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}
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public override bool ConsumeReagents()
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{
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if( base.ConsumeReagents() )
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return true;
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if( ArcaneGem.ConsumeCharges( Caster, (Core.SE ? 1 : 1 + (int)Circle) ) )
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return true;
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return false;
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}
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public override int GetMana()
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{
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return RequiredMana;
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@ -207,8 +207,8 @@ namespace Server.Spells.Ninjitsu
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{
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m_Table[m] = context;
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if ( context.Type == typeof( BakeKitsune ) || context.Type == typeof( GreyWolf ) )
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m.Hits += 20;
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/*if ( context.Type == typeof( BakeKitsune ) || context.Type == typeof( GreyWolf ) )
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m.Hits += 20;*/
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}
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public static void RemoveContext( Mobile m, bool resetGraphics )
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@ -259,9 +259,8 @@ namespace Server.Spells.Ninjitsu
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/*
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private delegate void AnimalFormCallback( Mobile from );
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private delegate bool AnimalFormRequirementCallback( Mobile from );
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* */
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public class AnimalFormEntry
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*/
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public class AnimalFormEntry
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{
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private Type m_Type;
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private TextDefinition m_Name;
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@ -288,8 +287,7 @@ namespace Server.Spells.Ninjitsu
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private AnimalFormCallback m_TransformCallback;
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private AnimalFormCallback m_UntransformCallback;
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private AnimalFormRequirementCallback m_RequirementCallback;
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* */
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*/
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public AnimalFormEntry( Type type, TextDefinition name, int itemID, int hue, int tooltip, double reqSkill, int bodyMod, bool stealthBonus, bool speedBoost )
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: this( type, name, itemID, hue, tooltip, reqSkill, bodyMod, 0, stealthBonus, speedBoost )
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{
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@ -330,7 +328,6 @@ namespace Server.Spells.Ninjitsu
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public class AnimalFormGump : Gump
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{
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//TODO: Convert this for ML to the BaseImageTileButtonsgump
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private Mobile m_Caster;
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private AnimalForm m_Spell;
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