diff --git a/Projects/Server/Items/Item.cs b/Projects/Server/Items/Item.cs index 204872e90..889be4619 100644 --- a/Projects/Server/Items/Item.cs +++ b/Projects/Server/Items/Item.cs @@ -2344,9 +2344,6 @@ public partial class Item : IHued, IComparable, ISpawnable, IObjectPropert UpdateDecayRegistration(); } - // PlayerConstructed is part of stack identity. A merge keeps the receiving stack's value, so - // without this term the outcome depends on which side was dropped onto which: one order - // launders the flag onto items that never earned it, the other erases it from items that did. public virtual bool CanStackWith(Item dropped) => dropped.Stackable && Stackable && dropped.GetType() == GetType() &&