Fixes gumps (#112)
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c116dff3e8
commit
3e715bcb60
4 changed files with 41 additions and 48 deletions
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@ -35,16 +35,13 @@ namespace Server.Gumps
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private static readonly byte[] m_LayoutNameColor = Gump.StringToBuffer("xmfhtmlgumpcolor");
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private static readonly byte[] m_LayoutNameArgs = Gump.StringToBuffer("xmfhtmltok");
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private int m_Width, m_Height;
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private int m_X, m_Y;
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public GumpHtmlLocalized(int x, int y, int width, int height, int number,
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bool background = false, bool scrollbar = false)
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{
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m_X = x;
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m_Y = y;
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m_Width = width;
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m_Height = height;
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Background = background;
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Scrollbar = scrollbar;
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@ -55,10 +52,10 @@ namespace Server.Gumps
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public GumpHtmlLocalized(int x, int y, int width, int height, int number, int color,
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bool background = false, bool scrollbar = false)
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{
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m_X = x;
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m_Y = y;
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m_Width = width;
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m_Height = height;
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Color = color;
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Background = background;
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@ -72,10 +69,10 @@ namespace Server.Gumps
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{
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// Are multiple arguments unsupported? And what about non ASCII arguments?
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m_X = x;
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m_Y = y;
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m_Width = width;
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m_Height = height;
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Args = args;
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Color = color;
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@ -126,10 +123,10 @@ namespace Server.Gumps
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{
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disp.AppendLayout(m_LayoutNamePlain);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_Width);
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disp.AppendLayout(m_Height);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(Width);
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disp.AppendLayout(Height);
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disp.AppendLayout(Number);
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disp.AppendLayout(Background);
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disp.AppendLayout(Scrollbar);
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@ -141,10 +138,10 @@ namespace Server.Gumps
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{
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disp.AppendLayout(m_LayoutNameColor);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_Width);
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disp.AppendLayout(m_Height);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(Width);
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disp.AppendLayout(Height);
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disp.AppendLayout(Number);
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disp.AppendLayout(Background);
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disp.AppendLayout(Scrollbar);
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@ -157,10 +154,10 @@ namespace Server.Gumps
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{
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disp.AppendLayout(m_LayoutNameArgs);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_Width);
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disp.AppendLayout(m_Height);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(Width);
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disp.AppendLayout(Height);
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disp.AppendLayout(Background);
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disp.AppendLayout(Scrollbar);
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disp.AppendLayout(Color);
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